Difference between revisions of "Tomb Raider"

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(Development Team)
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Interestingly enough, it is Core's contention that the company was struggling somewhat with 32-bit development at that time. It is also rumoured that Tomb Raider's publishing company Eidos was near bankruptcy when Tomb Raider was created. The first glints of the game were seen on Sega Saturn development kits. However, ultimately, it would be the PlayStation rendition that would be known best.
 
Interestingly enough, it is Core's contention that the company was struggling somewhat with 32-bit development at that time. It is also rumoured that Tomb Raider's publishing company Eidos was near bankruptcy when Tomb Raider was created. The first glints of the game were seen on Sega Saturn development kits. However, ultimately, it would be the PlayStation rendition that would be known best.
  
===Development Team===
+
==Development Team==
  
 +
===Core Design===
  
 +
Programmers:
 +
Jason Gosling, Paul Douglas, Gavin Rummery
  
 +
Graphic Artists:
 +
Toby Gard, Heather Gibson, Neal Boyd
 +
 +
Additional Programming:
 +
Derek Leigh‑Gilchrist, Andrew Howe, Mansoor Nusrat
 +
 +
Additional Artwork:
 +
Lee Pullen, Peter Barnard, Stuart Atkinson, David Pate
 +
 +
Music:
 +
Nathan McCree
 +
 +
Sound effects:
 +
Martin Iveson
 +
 +
Original Concept:
 +
Toby Gard
 +
 +
Executive Producer:
 +
Jeremy Heath‑Smith
 +
 +
===Eidos Interactive===
 +
 +
Producer:
 +
Mike Schmitt
 +
 +
QA:
 +
Frank Hom, Tom Marx, Matthew Miller, Brian Schorr, James Poole, Philip B. Gelber, Phillip Baker
  
 
==Moves/Controls==
 
==Moves/Controls==

Revision as of 15:39, 17 June 2007

Games
Main: Tomb Raider · Unfinished Business · Tomb Raider II · The Golden Mask · Tomb Raider III · The Lost Artifact · Tomb Raider IV The Last Revelation · Tomb Raider Chronicles · Tomb Raider: The Angel of Darkness · Tomb Raider Legend · Tomb Raider Anniversary · Tomb Raider Underworld · TOMB RAIDER · Rise of the Tomb Raider
Other: Custom Levels · Nightmare Stone · Curse of the Sword · The Prophecy · The Osiris Codex · Quest for Cinnabar · Tomb Raider: Puzzle Paradox · Lara Croft and the Guardian of Light · Lara Croft and the Temple of Osiris · Lara Croft: Reflections
Template:Gameline|Tomb Raider Tombcover.jpg Template:Gameline|Featuring Lara Croft Release Date November 1996 Platforms PC, Mac, PlayStation, Sega Saturn and Nokia N-Gage Number of Levels 15 Secrets 45 Developer Core Design Publisher Eidos Interactive Designers Toby Gard and Philip Campbell Rating ESRB: Teen Add-On Unfinished Business Template:Gameline|Game Chronology Tomb Raider Tomb Raider II Template:Gameline|Walkthrough

Tomb Raider was the first of the series, the game that started the legacy. It was impressive at the time for it's 3D graphics, player interaction, and mix of action and exploration. It also founded the third person perspective that all subsequent games have used, and introduces the classic Tomb Raider game engine. This game marks the first appearance of the protagonist of the Tomb Raider games: Lara Croft.

An expansion was released in 1998 featuring a separate 4-level adventure. This expansion was known as Tomb Raider Unfinished Business. A PDA and Nokia N-Gage (2003) version were released later.

Release Dates in Detail

DOS

  • Usflag.gif
    United States - 15th November 1996
  • Ukflag.gif
    United Kingdom - 22nd November 1996

PlayStation

  • Usflag.gif
    United States - 15th November 1996
  • Ukflag.gif
    United Kingdom - 22nd November 1996
  • Gerflag.gif
    Germany - November 1996
  • Ausflag.gif
    Australia - 29th September 2000
  • Japflag.gif
    Japan - 14th February 1997

Sega Saturn

  • Usflag.gif
    United States - 18th November 1996

(?? please check these dates, Sega Saturn was the first to get Tomb Raider!)

Nokia N-Gage

  • Ukflag.gif
    United Kingdom - 7th October 2003

Levels

City of Vilcabamba.
Peru


St.Francis' Folly.
Greece

The Sphinx of Khamoon.
Egypt



A hatchery in Atlantis.
Atlantis


Synopsis

Adventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style, she runs, jumps, swims and climbs her way toward the truth of its origins and powers - leaving only a trail of empty tombs and gun-cartridges in her wake.

Story

Lara Croft, daughter of Lord Henshingly Croft, was raised to be an aristocrat from birth. After attending finishing school at the age of 21, Lara's marriage into wealth has seem assured, but on her way home from a skiing trip her chartered plane had crashed deep in the heart of the Himalayas. The only survivor, Lara learned how to depend on her wits to stay alive in hostile conditions a world away from her sheltered upbringing. 2 weeks later, when she walked into the village of Tokakeriby her experience had had a profound effect on her. Unable to stand the claustrophobic suffocating atmosphere of upper-class British society, she realised that she was only truly alive when she was travelling alone. Over the 8 following years she acquired an intimate knowledge of ancient civilisations across the globe. Her family disowned their prodigal daughter, and she turned to writing to fund her trips. Famed for discovering several ancient sites of profound archaeological interest she made a name for herself by publishing travel books and detailed journals of her exploits.

Features

  • Explore four massive worlds with over 15 original levels encompassing four continents.
  • Your arsenal includes: pistols, magnums, a shotgun and uzis.
  • Battle wolves, bats, bears, alligators, raptors, and even a T-Rex in your quest for the Scion.
  • Over 5,000 frames of animation on the main character, Lara, alone.
  • Unique multi-target acquisition system.
  • State of the art intelligent third person perspective cinematic camera system.
  • Multi-genre immersive gameplay.
  • The first real 3D interactive exploratory adventure.

Gameplay

Tomb Raider is third person perspective, with the camera following Lara. She can run, walk, vault, shimmy, jump, move blocks, swim, swan dive, roll, shoot and perform numerous acrobatic aerial manoeuvres. She automatically locks on to enemies and can run and jump while locked on, giving her the advantage to jump behind the enemy while shooting it in the back. The AI of enemies is mediocre. When confronted with a lion, it will run, stop to growl, run again, stop to growl again, and so forth. This can be seen as unrealistic, but was impressive at its time, and does little to inhibit the gameplay.

When Lara is jumping to another platform, she must execute a well timed jump for longer distances, with simple stationary jumps for shorter distances. Some platforms may require Lara to perform a running jump, which causes her to grab the edge of the platform and then vault up. To get to another platform, Lara must grab onto the edge of the platform she is standing on, and shimmy across a group of edges before she can vault up. Lara receives damage from dropping from great height, and a long enough fall will kill her. There are also numerous opponents that will do their best to kill Lara, and a whole host of traps and obstacles that inflict varying degrees of damage.

There are some puzzles in the game but they are more practical than mathematical. For example, some doors may be timed and Lara must use a lever to open it then cross a series of obstacles, usually requiring timed jumps. Some puzzles require the finding of items and keys. The Palace Midas level requires the player to utilise a magical process in order to complete the level.

In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue save crystal. When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. Following criticism on this system, it was changed in later games. The PC and Mac versions of the game allow the player to save at any time.

Secrets

There are 45 secrets in total consisting of supplies such as medipacks and ammunition for the different weapons Lara picks up on her adventure. Collecting all the secrets does not unlock any hidden features in the game. They are simply there to further supplement Lara making her adventure easier.

Gear

Weapons

First Aid

Finds

Main Artefact

Sub-Artefacts

Peru

Greece

Egypt

Atlantis

General Keys

Characters and Enemies

Characters

The protagonist of Tomb Raider making her first appearence. She is very athletic performing numerous manoeuvres and being able to vault upon many ledges. She also is a deadly expert in gunfire and weaponry.

Enemies

The villain of the game, she is the CEO of Natla Technologies. She hires Lara to find a piece of an artefact called the Scion. Her intentions are not quite as they seem and her only goal is to use the Scion to finish what she started thousands of years ago.
A dimwitted henchman of Natla. He originally makes contact with Lara in Calcutta on behalf of Natla. In Peru, he tries to kill Lara but fails. He ultimately meets his demise in Egypt. He weapon of choice is a Revolver.
Another henchman of Natla. He is sent to find the second Scion piece in Greece. When he realises that Lara has followed him there, he plays cat and mouse with her throughout the complex of Tihocan. He is ultimately killed by Lara at the end of the chase. His weapon of choice is the Magnums.
One of Natla's goon trio. He steals Lara's magnums from her. He is killed in Natla's Mines before Lara reclaims her magnums.
One of Natla's goon trio. He steals Lara's uzis from her. He uses a skate board whilst shooting and is killed in Natla's Mines before Lara reclaims her uzis.
One of Natla's goon trio. He steals Lara's shotgun from her. He is killed in Natla's Mines outside the pyramid before Lara reclaims her shotgun.

Enemies

Lara fighting a Centaur

Development

Preliminary work on Tomb Raider commenced in 1993, but it was not until November 1996 that the game actually saw the light of day as a retail product. The title was crafted by Core Design of Europe, who took 18 months to develop it. The team consisted of six people, among them Toby Gard, who is credited with the invention of Lara Croft. The character went through several changes before Core settled on the version she became famous for. In its earliest conception, Lara Croft was a male placeholder for an as yet undefined character, but as Core decided that puzzles and stealth should be more important to the game than action, they found that these requirements better suited a female character than a classic male action hero.

As such Lara was born under the name Laura Cruz. "Laura" was later dropped in favour of Lara, to appeal more to American audiences. At the same time, her back story started to shape up and it was decided she should become more British, hence Cruz was changed to Croft to accommodate this. Personality-wise, Lara was a cold-blooded militaristic type in the early concepts. According to Toby Gard, the idea to make her a female Indiana Jones was not present from the beginning, but rather grew naturally out of the development process as the game took its final form.

Lara's famous breast size was in actuality brought about by accident. Toby Gard was fudging around with the model when he accidentally blew up Lara's bosom to 150% of what he intended it to be. As he was resizing it back to normal, the other designers saw what he was working on and told him they loved it and that he should keep the double size.

Interestingly enough, it is Core's contention that the company was struggling somewhat with 32-bit development at that time. It is also rumoured that Tomb Raider's publishing company Eidos was near bankruptcy when Tomb Raider was created. The first glints of the game were seen on Sega Saturn development kits. However, ultimately, it would be the PlayStation rendition that would be known best.

Development Team

Core Design

Programmers: Jason Gosling, Paul Douglas, Gavin Rummery

Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd

Additional Programming: Derek Leigh‑Gilchrist, Andrew Howe, Mansoor Nusrat

Additional Artwork: Lee Pullen, Peter Barnard, Stuart Atkinson, David Pate

Music: Nathan McCree

Sound effects: Martin Iveson

Original Concept: Toby Gard

Executive Producer: Jeremy Heath‑Smith

Eidos Interactive

Producer: Mike Schmitt

QA: Frank Hom, Tom Marx, Matthew Miller, Brian Schorr, James Poole, Philip B. Gelber, Phillip Baker

Moves/Controls

Cheats

PC

Unlimited Ammo, Weapons:

Step forward, step back, turn at least 3 times, jump back.


Level Skip:

Step forward, step back, turn at least 3 times, jump forward.

PlayStation

All Weapons, Medipacks, Flares:

On the inventory screen press: Left1.gif Triangle.gif Left2.gif Right2.gif Right2.gif Left2.gif Circle.gif Left1.gif
Lara will groan, when the cheat worked.


Level Skip:

On the inventory screen press: Left2.gif Right2.gif Triangle.gif Left1.gif Left1.gif Circle.gif Right2.gif Left2.gif

Sega Saturn

Weapons, Ammo, Medipacks:

On the inventory screen press: Z, Y, Z, Y, X, X, X and START. Then A and UP.


Level Skip:

On the inventory screen, last page of passport press: Z, Y, Z, Y, X, X, X and START, followed by C.

System Requirements

Ratings

Coverimages

Walkthrough