Tomb Raider

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Template:Gameline|Tomb Raider Tombcover.jpg Template:Gameline|Featuring Lara Croft Developer Core Design Publisher Eidos Interactive Release Dates 15th November, 1996 - U.S.A.

22nd November, 1996 - U.K.

Designers Toby Gard and Phil Campbell Platforms PC, Mac, PlayStation, Sega Saturn and Nokia N-Gage Rating ESRB: Teen Template:Gameline|Predecessor N/A Template:Gameline|Successor Tomb Raider Unfinished Business

The first of the Tomb Raider games, the seed of a legacy. It impressed players at the time, with it's 3D graphics, and new player interaction, as well as the third-person perspective that all the games have adopted. This game introduces us to the protagonist of Tomb Raider itself: Lara Croft. An expansion came out in 1998 with a seperate 4-level adventure attached. This expansion was known as Tomb Raider Unfinished Business. A PDA version was also released later on. It was released on Nokia N-Gage in 2003.

Synopsis

Adventurer Lara Croft has been hired to recover the pieces of an ancient artefact known as the Scion. With her fearless acrobatic style, she runs, jumps, swims and climbs her way toward the truth of its origins and powers - leaving only a trail of empty tombs and gun-cartridges in her wake.

Levels

File:Cityvilcabamba.jpg
City of Vilcabamba.
Peru


File:Francisfolly.jpg
St.Francis' Folly.
Turkey

A mummy in the City of Khamoon.
Egypt



A hatchery in Atlantis.
Atlantis


Gameplay

Coming Soon

Game Elements

Characters

Jacqueline Natla - The villain of the game. She hired Lara to find the Scion. Her intentions were evil and she only wanted to use the Scion for one purpose.....to finish what she had started thousands of years ago.

Larson - A dimwitted henchman of Natla. He originally made contact with Lara in Calcutta on behalf of Natla. In Peru, he tried to kill Lara but failed. He uses a Revolver.

Pierre Du Pont - Another henchman of Natla who was sent to find the second Scion piece in Turkey before Lara. He usually would play cat and mouse throughout the Midas and Tihocan complex. He uses Magnums.

Cowboy - Coming soon

Skater Boy - Coming soon

Weapons

- Pistols (with unlimited Ammunition)
- Magnums
- Shotgun
- Uzis

Enemies

- Bear
- Bats
- Black Panther
- Crocodile
- flying Demon
- Gorilla
- Lion
- Minotaurus
- Mutant
- Panther Mummy
- Rats
- T-Rex
- Velociraptor
- Wolves

Walkthrough

For a detailed walkthrough click here

Notes

This section exlains why the second set of levels take part in Turkey. Firstly Midas was a king of Phrygia, an area that is now in modern day Turkey. If Midas had a palace, it would have been in Turkey. The greek architecture which is present in these levels might convince you that the levels should be taking place in Greece. But the folk who originally populated Phrygia were from Greece and they bought Greek culture, music and architecture with them. Colosseums have been found all over Eastern Turkey and also Christian monasteries, which can give explanations, on behalf of St. Francis' Folly and Colosseum. The Palace and the Colosseum were probably remains of Pessinus, the city within Phrygia where Midas ruled. The monastery was built on top of the ruins, since the monks knew of the Tomb of Tihocan which lay below and they decided to protect it and keep it secret.