Difference between revisions of "Tomb Raider II Story"

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===Diving Area: Flamethrowers and Frogmen===
 
===Diving Area: Flamethrowers and Frogmen===
 
Diving Area is much harder than the previous level, with more enemies, more puzzles, and the introduction of a brand new, deadly enemy; the [[Flamethrower]]. Gladly, their reasonably easy to kill, with the right weapon. Speaking of weapons, Tomb Raider 2's big gun is finally introduced; The [[M16]] (for help finding it see [[Tomb Raider 2 Secrets]]).
 
Diving Area is much harder than the previous level, with more enemies, more puzzles, and the introduction of a brand new, deadly enemy; the [[Flamethrower]]. Gladly, their reasonably easy to kill, with the right weapon. Speaking of weapons, Tomb Raider 2's big gun is finally introduced; The [[M16]] (for help finding it see [[Tomb Raider 2 Secrets]]).
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[Image: Diving.jpg|thumb|200px|left|The Diving Area is large, and dangerous]]

Revision as of 16:06, 5 July 2008

Prelude

Tomb Raider 2 is all about getting the mystical Dagger of Xian, a mystical and historical artifact which can bestow the powers of a dragon onto the person who drives the dagger into their heart, thus surrendering their soul to the ancient power. If the dagger is ever removed from the heart of the person, now dragon, then they will melt down into a large carcass, powers ripped.
The dagger being removed by the unnoticed monk
The Tomb Raider 2 opening sequence showed this, when the current possessor of the dagger, the Emperor of China had decided to conquer the vast lands of China with the power of the dagger inside him. He was a force to be reckoned with, and as the China mainland fell, one group of brave Tibetan Monks fought against him and his forces. One monk (who seemed hazy, probably due to the heat of the dragon's flame) was not noticed by the dragon as he flamed a part of the Great Wall above him. The monk was right underneath the dragon, and so ripped the dagger from the heart of the beast. The effects were immediate, but not fast enough for the dragon to melt instantly; with one last breath of fire, the dragon burnt the monk into oblivion, before collapsing, and turning to mere bones. After the battle, the monks discovered the hidden entrance to where the dagger was first found, the Temple of Xian. With torches, they slowly made their way down the hallway, until discovering the door shaped as the symbol which recurs very often throughout the game. The Talion is still in the door, and so they turn it. The door dramatically opens, and one monk is sent through, while the others return to the surface with the Talion. He places the dagger into a dragon like slot, also called Dais, and the 'eyes' on it light up in purple when the dagger is inserted. Blue lights fill around the room, and the monk screams, followed by the camera zooming out of the Dais room, and then the door lights up for a second in the shape of dagger symbol.
The symbol seen constantly throughout Tomb Raider 2

The Great Wall of China

Lara is first seen as she descends from a helicopter circling the Great Wall of China in modern times, 1997 to be precise. The pilot could find no where to land the craft, so Lara simply said "No problem", and so descended her way down the rope to a patch of land aside the wall. She then fell down a slope to a small valley by the Great Wall, and gameplay begins. Lara must of heard that the Temple of Xian was hidden deep within the Great Wall, protected by numerous traps that, unfortunately, Lara must face. Lara makes her way up to the first Guardhouse, seen on the valley floor as the helicopter pulled away. After pulling the first switch, she walks upon the top of the wall (the camera pulls out at this point for an interesting view), and down into a pool on the right hand side of it, where the first key lies. Lara then makes her way through dangerous traps someway underground. These traps include spiked walls, collapsible floor tiles (with spikes at the bottom) and slashing blades capable of killing Lara with one slice. These traps end with Lara being deposited (by a 'good' collapsible tile) into a large cavern like area. A rope sliding mechanism lies at the edge of a gigantic valley (home to two T-Rex's and the Gold Dragon). Using it takes Lara across the large valley, where the same door seen in the Prelude is seen, but with no Talion inserted. It's hard to beleive, but the next 13 levels are all about just getting the Talion! As she approaches the door to investigate the key mechanism, an armed follower of Marco Bartoli attacks her from the small ledge to one side of the cavern area. He hits the door, and his weapon (believed to be a Tommy Gun) flies out of his hands. Lara raises her pistols towards him, and orders him to divulge about what he knows about the dagger. He explains that the doors are waiting for the right person, and tries to get Lara to pledge her loyalty to Marco Bartoli, who the follower believes is the one that the dagger would honor. He commits suicide by drinking an unknown liquid just after admitting who he worked for. Lara uses a nearby laptop to discover who Bartoli actually is, and discovers a link that he is currently in Venice.

The Venice Levels

Lara arrives in Venice, through unknown transportation, but she is seen dropping from above the small avenue. Armed Fiamma Nera's are positioned all around this scenic level, as well as Rabid Dobermans and unarmed Fiamma Nera's. Lara, using her discovered speedboat, must make her way through the canals, dodging and killing those wishing to kill her. She must discover the switches that raise two iron gates so she can race her speedboat to Bartoli's hideout, through double, timed, doors and water mines that must be defused first with the second speedboat provided. There are three keys (Boathouse, Steel and Iron), and the latter two open doors that can access switches that raise one of the gates, or open something else which can eventually be used to find the switch. After Lara opens both, she guns her speedboat along the Iron Gate canal (it's a shortcut, and the only way to make it in time) once the button that opens the exit is pressed. Beyond the opened door is the hideout of Bartoli. Lara gets into the hideout via the two double doors seen as the Level begins.
Lara in the hideout
After dealing with Armed Fiamma Nera's, Lara enters another section of the hideout, and then to the huge Ballroom,
The giant and impressive ballroom in Bartoli's hideout
which is one big puzzle. Then, through the grand library, and into the outside area (where the hidden Uzis can be discovered, (see Tomb Raider 2 Secrets) and then she obliterates the hideout by detonating it with a key (The Detonator Key). Through the rubble, the long, sloped tunnel is the entrance to the Opera House (which evidently looks like the Venetian Opera House, La Fenice.) The Opera House is the final level in the Venice series, but has a more darker touch to it.
Lara on the Opera House Roof
More Fiamma Nera enemies reside here than anywhere else in Venice, along with one super baddie at the end; the Fiamma Nera Boss (or sub-boss, as it is not Bartoli). Lara first needs to kill every baddie in the area before attempting to find the Relay Box,
Relay Box
which operates the elevator in the area. This reveals a pool which contains a Circuit Board, which raises the stage of the Opera House when inserted into a panel in the control room. She then has to fight the sub-boss in an airport storage room full of boxes. Lara then opens the large bay doors and gains access to a ready to fly plane, with Bartoli onboard. As the clip shows, Lara first opens several boxes, probably trying to discover anything interesting in her search, but then overhears Bartoli and a follower talking in the cockpit. Bartoli is accusing his follower (also the driver) that his belief is too fragile, and punches him. The plane momentarily plummets, until the driver recovers. Bartoli then explains how he is destined for the dagger, and talks about the Seraph. Lara, though does not notice it, is being approached by a bat-wielding Fiamma Nera from behind, and is knocked unconscious, and then Opera House ends.

The Offshore Rig Levels

The Offshore Rig Levels are very different to Venice, with new more powerful enemies.

Offshore Rig: Get your Guns Back

Lara arrives at an offshore Rig in the Adriatic Sea, but completely stripped of all her weapons, but she still has ammo, medi packs and flares. The main purpose of "Offshore Rig" is to get the weapons back that were stolen, starting with the pistols. The base order in which you can get the weapons back is this: Pistols, Automatic Pistols, Harpoon Gun (New weapon), Uzis (only if you collect all three secrets) and finally the shotgun. The Grenade Launcher cannot be reclaimed until at least Level 8 (and that requires collecting all three secrets too).

The pistols are hidden inside the plane, after you have escaped your prison cell. The pistols must be found to kill two Fiamma Nera (one armed, be careful to avoid him without the pistols) as one has a Yellow Pass Card which opens a door. In these levels, Keys are temporarily replaced with Pass Cards, that range from Yellow, Red, Green and Blue. There are five in total from both levels (Red Pass Card is used twice).
Welcome to the Offshore Rig
The main objective of Level 5 is to redistribute water from one of two giant tanks to the other (this complex is just past the Red Pass Card door) so the player can use a path in the middle of them to access the Level Exit, but this path can only be used when the Green Pass Card is slotted into it's lock in the control room of that area.
Vague Map showing Level 5 Main Puzzle pool complex

The Green Pass Card lies in a vast chamber pool below the trapdoor in the control room. You must find a ladder on one of the four main pillars and use that to access catwalk around the area, guarded by several Fiamma Nera's (all armed) that can be called Rig Workers and Rig Bosses. In the vicinity are the shotgun (dropped by a Rig Boss when you kill him) and the Uzis (only if you have collected the two previous secrets upon picking up the gold dragon, easy to see on the base of one of the pillars). Also, you experience Divers (also called Frogmen) in the large pool. When you have collected the Green Pass Card, use the tunnel provided to return to the control room and utilize it. This, as aforementioned, lets you finally get to the Level Exit.

Diving Area: Flamethrowers and Frogmen

Diving Area is much harder than the previous level, with more enemies, more puzzles, and the introduction of a brand new, deadly enemy; the Flamethrower. Gladly, their reasonably easy to kill, with the right weapon. Speaking of weapons, Tomb Raider 2's big gun is finally introduced; The M16 (for help finding it see Tomb Raider 2 Secrets). [Image: Diving.jpg|thumb|200px|left|The Diving Area is large, and dangerous]]