The Golden Mask
Template:Gameline|Tomb Raider II Golden Mask | ||
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Template:Gameline|The Golden Mask | ||
Developer | Core Design | |
Publisher | Eidos Interactive | |
Release Date | 1999 | |
Designers | Gavin Rummery (lead programmer), Neil Boyd and Heather Gibson (level designers), Nathan McCree (music and sound effects) | |
Platforms | PC and PlayStation | |
Rating | ESRB: Teen | |
Template:Gameline|Predecessor | ||
Tomb Raider II | ||
Template:Gameline|Successor | ||
Tomb Raider III |
Tomb Raider II - Golden Mask is an expansion of Tomb Raider II, by adding the adventure: The Golden Mask, consisting of four levels with a bonus level. The first three Tomb Raider games included add-on adventures which were released at a later date as an expansion of the Tomb Raider game it complimented.
Contents
Synopsis
During the course of her day-to-day investigative research, Lara comes across some clues referring to a small island in the Bering Sea - Melnikov Island; a faded photograph shows an Inuit whale-hunter holding what looks like an ancient Golden Mask; an old newspaper from 1945 mentions a conflict over an Alaskan gold discovery; and a secret blueprint in Russian outlines some kind of fortified military minebase. Locked into the idea of uncovering the Mask, Lara discovers that it might be the long-lost Golden Mask of Tornasuk - a 'Greater Spirit', said to bestow powers of re-animation on the mask holder.
Levels
Melnikov Island
- 1 - The Cold War
- 2 - Fool's Gold
- 3 - Furnace of the Gods
- 4 - Kingdom
Nevada
- Bonus - Nightmare in Vegas
Enemies
- Armed Thugs
- Barracudas
- Divers
- Dogs
- Rats
- Sharks
- Snow Leopards
- Snowmobilers
- Eagles
Weapons
- Pistols (with unlimited Ammo)
- Shotgun
- Uzis
- Automatic Pistols
- M16
- Grenade Launcher
- Harpoon