Difference between revisions of "XP"
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{{edit|complete list missing|--[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]]) 13:14, 18 January 2016 (CET)}} | {{edit|complete list missing|--[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]]) 13:14, 18 January 2016 (CET)}} | ||
− | === List of | + | === List of Actions Gaining the Player XP === |
These lists are not complete nor final. They are based on the [[Scavenger Den]] demo, the [[Hunting demo]], and the [[Xbox 360|Xbox]] press conference presentation.<ref>http://tombraidergirl.tumblr.com/post/29893787509/worried-about-xp-dont-be</ref> | These lists are not complete nor final. They are based on the [[Scavenger Den]] demo, the [[Hunting demo]], and the [[Xbox 360|Xbox]] press conference presentation.<ref>http://tombraidergirl.tumblr.com/post/29893787509/worried-about-xp-dont-be</ref> | ||
==== Story Related ==== | ==== Story Related ==== | ||
+ | * 250 for clearing the exit in the [[Scavenger's Den]] | ||
+ | * 25 for getting the [[Scavenger]] killed | ||
+ | * 300 for escaping the cave of the Scavenger's Den | ||
* 100 for surviving climbing on the plane wreck | * 100 for surviving climbing on the plane wreck | ||
* 100 for finding [[Sam]]'s pack | * 100 for finding [[Sam]]'s pack | ||
* 150 for resting at first [[Base Camp]] | * 150 for resting at first [[Base Camp]] | ||
* 250 for discovering corpse with [[bow]] | * 250 for discovering corpse with [[bow]] | ||
− | * | + | * 150 for gathering the first meat |
− | * | + | * 150 for using first skill point |
* 100 for heading down into the bunker | * 100 for heading down into the bunker | ||
* 226 for collecting [[Axe]] (as [[Old Pry Tool]]) | * 226 for collecting [[Axe]] (as [[Old Pry Tool]]) |
Revision as of 13:04, 5 April 2018
XP (short for Experience) is a relatively new concept in the Tomb Raider franchise first introduced in the reboot title Tomb Raider (2013) and continued in it's successor, Rise of the Tomb Raider.
Contents
Tomb Raider (2013)
In the reboot game certain actions - e.g. Hunting, killing Enemies, raiding Challenge Tombs - rewards the player with XP. This in turn gets converted into Skill Points which can be used to improve Lara's abilities by activating certain Skills at a Base Camp.
This article has been added to the list of Articles Needing Improvement. Please help us to improve the article or section.
The following reason for adding it to the list has been given: complete list missing. Further reasons might be found on the "discussion page". --Wile E. Coyote (talk) 13:14, 18 January 2016 (CET)
List of Actions Gaining the Player XP
These lists are not complete nor final. They are based on the Scavenger Den demo, the Hunting demo, and the Xbox press conference presentation.[1]
Story Related
- 250 for clearing the exit in the Scavenger's Den
- 25 for getting the Scavenger killed
- 300 for escaping the cave of the Scavenger's Den
- 100 for surviving climbing on the plane wreck
- 100 for finding Sam's pack
- 150 for resting at first Base Camp
- 250 for discovering corpse with bow
- 150 for gathering the first meat
- 150 for using first skill point
- 100 for heading down into the bunker
- 226 for collecting Axe (as Old Pry Tool)
- 100 for exiting bunker
- 200 for surviving wolf attack while caught in the Bear Trap
Combat
- 25 for a Headshot
- 25 for arrow-through-the-throat-finish
- 10 for regular kill
Hunting
- 20 for gathering bird meat
Through Upgrades
- 20 for arrow retrieved (Arrow Retrieval)
- 20 for collecting a plant (Survivalist)
Reception
Before the game was released there had been some concern regarding the XP system. Fans of the original games feared too many RPG elements had entered into the game, a fear aided by the fact that Square Enix is best known for their series of Final Fantasy RPGs. On the other hand many fans embraced the idea, because it brings a bit of customisability to the game that is more subtle than before. The media has generally been in favour of this new feature.
Rise of the Tomb Raider
The XP system has been adopted in Rise of the Tomb Raider almost without changes. Again, hunting, killing enemies, and solving Puzzles gains the player XP which then turns into skill points to be spent at Base Camps for a wide variety of skills.
There are certain skills that increase the XP yield: Resourceful Combatant, Avid Learner, Duellist Reflexes, and Finesse.
In addition to XP certain Documents and Relics increase Lara's Language Proficiency, which in turn enables Lara to read Monoliths.
List of Actions Gaining the Player XP
This article has been added to the list of Articles Needing Improvement. Please help us to improve the article or section.
The following reason for adding it to the list has been given: List!. Further reasons might be found on the "discussion page". --Wile E. Coyote (talk) 13:14, 18 January 2016 (CET)