Difference between revisions of "Crystal Dynamics"
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[[Image:Crystal.JPG|thumb|125px|right|Crystal Dynamics logo]] | [[Image:Crystal.JPG|thumb|125px|right|Crystal Dynamics logo]] | ||
− | '''Crystal Dynamics''' was founded in Menlo Park, California in [[1992]] and became a wholly owned subsidiary of [[Eidos]] in September 1998. The studio develops software for the | + | '''Crystal Dynamics''' was founded in Menlo Park, California in [[1992]] and became a wholly owned subsidiary of [[Eidos]] in September 1998. The studio develops software for console - like e.g. the [[Xbox]] and [[PlayStation]] series - and [[PC]], and has established an enviable track record for its famous [[Legacy of Kain]] franchise. |
+ | Since July [[2003]], Crystal Dynamics has been responsible for the further development of the hugely successful [[Tomb Raider]] series, starting with [[Lara Croft Tomb Raider: Legend]] in [[2006]]. | ||
+ | |||
+ | In 2009 Eidos (and Crystal Dynamics with it) was taken over by [[Square Enix]], which released the successful [[Tomb Raider (2013)|reboot]] of the franchise. | ||
==Link== | ==Link== | ||
[http://www.crystald.com/ Official Website] | [http://www.crystald.com/ Official Website] | ||
+ | == Games created by Crystal Dynamics == | ||
+ | === Tomb Raider === | ||
+ | * [[Tomb Raider Legend]] ([[2006]]) | ||
+ | * [[Tomb Raider Anniversary]] ([[2007]]) | ||
+ | * [[Tomb Raider Underworld]] ([[2008]]) | ||
+ | * [[Tomb Raider (2013)]] ([[2013]]) | ||
+ | :* [[Tomb Raider: Definitive Edition]] ([[2014]]) | ||
+ | * [[Rise of the Tomb Raider]] ([[2015]]) | ||
+ | :* [[Rise of the Tomb Raider: 20 Year Celebration]] ([[2016]]) | ||
− | == | + | === Lara Croft === |
− | * [[ | + | * [[Lara Croft and the Guardian of Light]] ([[2010]]) |
− | + | * [[Lara Croft and the Temple of Osiris]] (2014) | |
− | * [[ | + | ''Note:'' The Lara Croft titled games feature a completely different [[isometric]] game play. They are meant to be fill-in games to bridge the long wait between the releases of the games of the [[Tomb Raider Series]], which take longer nowadays because of increased developing time. |
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==Staff== | ==Staff== | ||
− | ==Current== | + | === Current === |
− | *[[Darrell Gallagher]] | + | * [[Darrell Gallagher]] |
− | :Head of Studio | + | : Head of Studio |
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+ | * [[Brian Horton]] (since 2009) | ||
+ | : Art Director | ||
+ | * [[Karl Stewart]] (since 2009) | ||
+ | : Global Brand Director | ||
− | == | + | * [[Kyle Peschel]] |
+ | : Senior Producer | ||
+ | |||
+ | * [[Meagan Marie]] (since 2011) | ||
+ | : Community & Communication Manager | ||
+ | |||
+ | * [[Noah Hughes]] | ||
+ | : Experience Director | ||
+ | |||
+ | * [[Ron Rosenberg]] | ||
+ | : Executive Producer | ||
+ | |||
+ | * Morrigan Johnen (since 2017) | ||
+ | : Community Manager | ||
+ | |||
+ | === Former === | ||
* Keir Edmonds (...-2011) | * Keir Edmonds (...-2011) | ||
: Group Community Manager | : Group Community Manager | ||
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<br clear="all" /> | <br clear="all" /> | ||
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[[Category:Tomb Raider Underworld]] | [[Category:Tomb Raider Underworld]] | ||
[[Category:Tomb Raider (2013)]] | [[Category:Tomb Raider (2013)]] | ||
+ | [[Category:Rise of the Tomb Raider]] | ||
[[de:Crystal Dynamics]] | [[de:Crystal Dynamics]] |
Latest revision as of 08:43, 22 August 2017
Crystal Dynamics was founded in Menlo Park, California in 1992 and became a wholly owned subsidiary of Eidos in September 1998. The studio develops software for console - like e.g. the Xbox and PlayStation series - and PC, and has established an enviable track record for its famous Legacy of Kain franchise.
Since July 2003, Crystal Dynamics has been responsible for the further development of the hugely successful Tomb Raider series, starting with Lara Croft Tomb Raider: Legend in 2006.
In 2009 Eidos (and Crystal Dynamics with it) was taken over by Square Enix, which released the successful reboot of the franchise.
Contents
Link
Games created by Crystal Dynamics
Tomb Raider
- Tomb Raider Legend (2006)
- Tomb Raider Anniversary (2007)
- Tomb Raider Underworld (2008)
- Tomb Raider (2013) (2013)
Lara Croft
Note: The Lara Croft titled games feature a completely different isometric game play. They are meant to be fill-in games to bridge the long wait between the releases of the games of the Tomb Raider Series, which take longer nowadays because of increased developing time.
Staff
Current
- Head of Studio
- Brian Horton (since 2009)
- Art Director
- Karl Stewart (since 2009)
- Global Brand Director
- Senior Producer
- Meagan Marie (since 2011)
- Community & Communication Manager
- Experience Director
- Executive Producer
- Morrigan Johnen (since 2017)
- Community Manager
Former
- Keir Edmonds (...-2011)
- Group Community Manager