Template:Tomb Raider (2013) PC Patches
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There are multiple patches and updates for the PC version of Tomb Raider (2013):
- Build 748.0, 23 May 2013[1]:
- Fixed problem with Mountaineer, Sure-Shot, and Demolition outfits not properly unlocking when no other DLC is installed.
- Fixed TressFX Hair not being able to be turned on, on some machines, when using AMD Eyefinity or NVIDIA Surround.
- Significant performance improvements in CPU limited areas, for example in Shanty Town. (This is the same fix we have previously exposed to users on forums with the MulticoreFlushMode registry key).
- Fixed water polygons randomly disappearing on Intel graphics hardware.
- Fix problem with English VO setting when playing in Japanese not properly being remembered after a restart.
- Minor UI improvements.
- Build 743.0, 17 April 2013[2]:
- Resolved a problem where mouse control in the basecamp upgrade screen would not work properly since build 742.0.
- Stereo3D parameters for strength and depth can now be modified in the registry beyond their normal in-game range again.
- GPU performance improvements, specifically at higher quality levels.
- Build 742.0, 12 April 2013[3]:
- Resolved situation in which combat would not spawn the next encounter on Chasm Bridge, halting player progress.
- Fixed an issue where the block and tackle itself was inaccessible while on the galleon.
- Improved QTE timing (left/right movement, button mashing) to be more consistent independent of frame-rate.
- Parachute controls are now more responsive on low frame-rate.
- Improvements to the 3DVision support, and support for the 3DVision IR device.
- Support for Eyefinity setups with multiple display-sets. (for example 3x1 + 1 setups).
- Some small multiplayer improvements.
- Various improvements to the handling of the last-campsite save.
- We have decided to remove the Optional Movie download and instead provide links to our YouTube pages containing those same videos.
- Build 732.1, 29 March 2013[4]:
- Fixed an issue in "Chasm Monastery" where the player cannot progress after fighting the Oni.
- New community requested graphics option 'Screen Effects' to disable camera-based full screen effects like water and blood drops.
- Fixed last campsite save not always updating when expected.
- Various small optimizations.
- Various minor UI fixes.
- Minor graphics fixes.
- Build 730.0, 25 March 2013[5]:
- Upgraded the save slots from three to 99
- Introduced "Last Campsite Save", which automatically saves your progress up to the last campsite you have visited
- Added stereoscopic 3D reticle
- Fixed issues with the discovery of the Unworthy campsite.
- Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
- Fixed a playthrough stopper in Chasm Bridge
- Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
- The active selection in the main menu no longer changes due to the rotation of the menu itself
- Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
- Fixed a crash in multiplayer that could occur while migrating hosts
- Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new 'Match Making' menu in the 'Options' menu.
- (DX11) Fixed a few self-shadowing artifacts in the beach
- (DX11) Various performance optimizations
- (DX11) Improved sunlight shadow quality
- (DX11) Lens flares now render correctly in stereoscopic 3D
- (DX11) Improved exclusive fullscreen <-> windowed transitions
- (DX11) Fixed occasional crash on startup related to stereoscopic detection
- Build 722.3, 15 March 2013[6]:
- Addressed an issue in "Shipwreck Beach" where the mast on the wooden ship was occasionally missing depending on the player's path.
- Fixed a gating issue in "Research Bunker" where the elevator would get stuck in an unintended state.
- Fixes for multiplayer connectivity
- An issue related to security certificates that stopped many users from connection to Square Enix servers was resolved.
- Improved messages when you are unable to connect with Square Enix servers.
- Improvements to voice-chat for multiplayer
- New Push-To-Talk feature, by default mapped to F1.
- New voice-chat volume option.
- Improved overall quality of voice-chat.
- Fixes for crashes on startup in specific situations when no audio output is available.
- Fixes for various reported crashes during both single-player and multi-player.
- Movies are showing up again when using SSAA.
- Cost of TressFX reduced, especially in combination with SSAA.
- TressFX memory usage reduced for AMD Eyefinity and NVIDIA Surround setups.
- TressFX simulation and graphical quality improvements.
- New Ultra-quality shadow mode for contact hardening shadows. This is not enabled by default in any quality profile, but can be enabled from the advanced settings.
- Improvements to fullscreen/windowed switching and multiple display handling.
- Various UI improvements.
- Build 718.4, 10 March 2013[7]:
- Addressed some stability and startup issues on machines that have both Intel and NVIDIA graphics hardware.
- Fix for players being unable to progress related to the boat in the beach area.
- Some fixes for crashes on startup and when selecting Options.
- Some small improvements to TressFX hair rendering.
- Fixes for various graphics glitches, including certain effects not being visible in fullscreen mode.
- Fixed a problem that caused some users to not be able to use exclusive fullscreen.
- Added support for separate mouse/gamepad inversion for aiming, as well as support for x-axis inversion.
- Fixes related to the benchmark scene and benchmark mode.
- Various other small fixes.