Difference between revisions of "Jumping"

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== Jumps in the Classic Games ==
 
== Jumps in the Classic Games ==
In the [[classic]] games of the [[Tomb Raider Series]] the '''Jump Button''' can be used in many different ways:
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In the [[Classic]] games of the [[Tomb Raider Series]] the '''Jump Button''' can be used in many different ways:
  
 
* By just pressing jump Lara will jump straight up.
 
* By just pressing jump Lara will jump straight up.
 
* By pressing jump and forward, Lara will jump forward. You can press left/right while in the air, to steer in this direction. This would be a [[standing jump]]. Lara can also do a [[running jump]] where she first has to move forward.
 
* By pressing jump and forward, Lara will jump forward. You can press left/right while in the air, to steer in this direction. This would be a [[standing jump]]. Lara can also do a [[running jump]] where she first has to move forward.
* If you press left/right/back while pressing jump, Lara will make a side- or backsault.
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* If you press left/right/back while pressing jump, Lara will make a side-jump or a somersault backwards.
 
* Under water the jump button will also be used for [[Diving]] deeper.
 
* Under water the jump button will also be used for [[Diving]] deeper.
  
''Note'': Jumping forwards is slightly faster than the [[run]] , and a [[backwards jump]] covers slightly more area than a [[standing jump]] forwards.
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''Note'': Jumping forwards is slightly faster than [[Run]]ing, and a [[Backwards Jump]] covers a slightly longer distance than a [[Standing Jump]] forwards.
  
 
===Default Setting===
 
===Default Setting===
PC: Alt<br>
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PC: Alt<br />
PlayStation: {{Q}}<br>
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PlayStation: {{Q}}<br />
  
 
== Next Generation Games ==
 
== Next Generation Games ==
The main difference between the classic and the [[Next Generation]] is that the environments no longer exists of blocks of a defines size. For jumps this has the consequence that Lara can jump any time without having to align to a block boundary first (Free Jumping). E.g. in the old games (or some [[Custom Levels]]) Lara  would need to walk up to a ledge, take a backwards jump, and then a running jump forward to reach the ledge on the other side of a crevice. These restrictions have been lifted.
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The main difference between the classic and the [[Next Generation]] ([[LAU]]) games is that the environment is no longer build from blocks of a pre-defined size. For all kinds of jumps this has the consequence that Lara can jump any time without having to align to a block boundary first (Free Jumping). E.g. in the old games (or some [[Custom Levels]]) Lara  would need to walk up to a ledge, take a backwards jump, and then a running jump forward to reach the ledge on the other side of a crevice. These restrictions have been lifted, as Lara now tries to automatically jump at the most appropriate moment.
  
 
Also, pressing jump several times in the three Legend era games will make Lara do [[Somersaults]], especially if mixed with the [[Roll Button]].
 
Also, pressing jump several times in the three Legend era games will make Lara do [[Somersaults]], especially if mixed with the [[Roll Button]].
  
It is still possible for Lara to steer while in the air.
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It is still possible for Lara to steer while in the air. Also, as a new feature, the [[Grapple]] can be used mid-jump to attach to special objects and swing over huge pits or do a [[Wall Run with Grapple|Wall Run]].
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== Reboot Games ==
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For the [[Reboot Games]] from [[Tomb Raider (2013)]] onwards, the same basic principles apply as for the Next Gen Games mentioned above: The environment is still more natural and [[Lara Croft (Reboot)|Lara]]'s moves are almost completely governed by the in-game physics engine.
 +
 
 +
Jumping is still a major part of the games; while the grapple has been removed, [[Rope Arrows]] have a similar function and can be attached to special rope covered objects in the game in order to swing forward; however this does not work while jumping, but needs some precise aiming. On the other hand Lara can jump towards ropes that are attached to posts to use them as a [[Zip Line]] or climb up.
 +
 
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== Lara Croft Games ==
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Jumping in both [[Lara Croft Games]] is mostly used to cross abysses or to attach to ladders. Also, Lara again carries a grapple that can be attached to certain grapple points, which enables her to wall-run or swing.
  
 
== Mobile Games ==
 
== Mobile Games ==
 +
=== Lara Croft: Relic Run ===
 
In [[Lara Croft: Relic Run]] Lara can jump by [[Swiping]] up. She can change lanes while in the air by swiping left or right. Sometimes when jumping over obstacles she might perform a [[Parkour Move]] if she jumps at the exactly right moment.
 
In [[Lara Croft: Relic Run]] Lara can jump by [[Swiping]] up. She can change lanes while in the air by swiping left or right. Sometimes when jumping over obstacles she might perform a [[Parkour Move]] if she jumps at the exactly right moment.
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In this game Lara also carries a grapple, which is automatically used during a jump in the wall run in the [[Jungle Temple]] level.
  
 
<br clear="all" />
 
<br clear="all" />

Revision as of 20:31, 18 November 2016

A Jump is a classic way for Lara to get over a crevice or obstacle. Jumping is also a method to get to a higher point in a level.

Jumps in the Classic Games

In the Classic games of the Tomb Raider Series the Jump Button can be used in many different ways:

  • By just pressing jump Lara will jump straight up.
  • By pressing jump and forward, Lara will jump forward. You can press left/right while in the air, to steer in this direction. This would be a standing jump. Lara can also do a running jump where she first has to move forward.
  • If you press left/right/back while pressing jump, Lara will make a side-jump or a somersault backwards.
  • Under water the jump button will also be used for Diving deeper.

Note: Jumping forwards is slightly faster than Runing, and a Backwards Jump covers a slightly longer distance than a Standing Jump forwards.

Default Setting

PC: Alt
PlayStation: Square.gif

Next Generation Games

The main difference between the classic and the Next Generation (LAU) games is that the environment is no longer build from blocks of a pre-defined size. For all kinds of jumps this has the consequence that Lara can jump any time without having to align to a block boundary first (Free Jumping). E.g. in the old games (or some Custom Levels) Lara would need to walk up to a ledge, take a backwards jump, and then a running jump forward to reach the ledge on the other side of a crevice. These restrictions have been lifted, as Lara now tries to automatically jump at the most appropriate moment.

Also, pressing jump several times in the three Legend era games will make Lara do Somersaults, especially if mixed with the Roll Button.

It is still possible for Lara to steer while in the air. Also, as a new feature, the Grapple can be used mid-jump to attach to special objects and swing over huge pits or do a Wall Run.

Reboot Games

For the Reboot Games from Tomb Raider (2013) onwards, the same basic principles apply as for the Next Gen Games mentioned above: The environment is still more natural and Lara's moves are almost completely governed by the in-game physics engine.

Jumping is still a major part of the games; while the grapple has been removed, Rope Arrows have a similar function and can be attached to special rope covered objects in the game in order to swing forward; however this does not work while jumping, but needs some precise aiming. On the other hand Lara can jump towards ropes that are attached to posts to use them as a Zip Line or climb up.

Lara Croft Games

Jumping in both Lara Croft Games is mostly used to cross abysses or to attach to ladders. Also, Lara again carries a grapple that can be attached to certain grapple points, which enables her to wall-run or swing.

Mobile Games

Lara Croft: Relic Run

In Lara Croft: Relic Run Lara can jump by Swiping up. She can change lanes while in the air by swiping left or right. Sometimes when jumping over obstacles she might perform a Parkour Move if she jumps at the exactly right moment.

In this game Lara also carries a grapple, which is automatically used during a jump in the wall run in the Jungle Temple level.