Difference between revisions of "Square"

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(Created page with "'''Square''' ('''Squaresoft, Inc.''' in North America) was a Japanese video game developer and publisher, founded in 1983. In 2003 the company merged with Enix and togethe...")
 
 
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'''Square''' ('''Squaresoft, Inc.''' in North America) was a Japanese video game developer and publisher, founded in 1983. In 2003 the company merged with [[Enix]] and together formed [[Square Enix]], which in turn bought [[Eidos Interactive]] in 2009 and thus became the current publisher of the [[Tomb Raider]] games.
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{{Remark|the|unit|in the [[Tomb Raider Level Editor]]||on the company|Square Enix|}}
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The '''Square''' (also '''Block''') is a unit in the [[Tomb Raider Level Editor]]. A square  is the usual unit on the X-axis. The Y-axis works in [[Clicks]], where 4 clicks equal one square.
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When examining a [[Tomb Raider Level Editor]] project you will find that everything is based on these squares.
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{{Quote|Level Editor Manual|Square - refers to the basic building block 2D surface. Squares are raised or lowered in the modeling process to create form. One full texture tile (64x64
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pixels) is equal to one 'square' Texture Tile||}}
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== Jump Lengths ==
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* Lara can cover a distance of 2 squares (same height) with a [[Standing Jump]] with Grab. A [[Running Jump]] will land her on the third square.
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* Lara can cover a distance of 3 squares (same height, or height +1 click) with a Running Jump with Grab.
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* Lara can cover a distance of 3 squares where the height of the target block is one click lower with a Running Jump.
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{{edit|}}
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[[Category:Level Editor]]

Latest revision as of 02:12, 19 November 2016

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Remark: This article describes the unit in the Tomb Raider Level Editor. For information on the company, see Square Enix.

The Square (also Block) is a unit in the Tomb Raider Level Editor. A square is the usual unit on the X-axis. The Y-axis works in Clicks, where 4 clicks equal one square.

When examining a Tomb Raider Level Editor project you will find that everything is based on these squares.


Square - refers to the basic building block 2D surface. Squares are raised or lowered in the modeling process to create form. One full texture tile (64x64 pixels) is equal to one 'square' Texture Tile
Level Editor Manual

Jump Lengths

  • Lara can cover a distance of 2 squares (same height) with a Standing Jump with Grab. A Running Jump will land her on the third square.
  • Lara can cover a distance of 3 squares (same height, or height +1 click) with a Running Jump with Grab.
  • Lara can cover a distance of 3 squares where the height of the target block is one click lower with a Running Jump.


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