Difference between revisions of "Neptune's Hall"

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(This part needs clearing up!)
 
(This part needs clearing up!)
  
I would recomend not saving underwater, if you've found a safe place to recap your air, save there, but not when you get through a few spikes, as there are many more to come) just make sure you're careful and if you have a gas mask take your time!!! ( see [[AoD Bugs]] )
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This part of the level is tricky, so I would recommend not saving underwater. It is best to save when you've found a safe place to recap your air, but not when you get through a few spikes, as there are many more to come. Make sure you're careful and if you have a gas mask take your time. The gas mask acts like an aqualung.( see [[AoD Bugs]] )
 
 
 
 
Now the water! Notice that big hole? DON'T GO and drop down down or Lara will have a painful death! Avoid Mr. Flames and to the LITTLE hole. Swim to the lever and now go back to Mr. Hole drop down, pull another lever, go through one of the doorways, swim through the trapdoor, avoid spikes, surface for air at the right of the intersection, follow the left side, grab the crystal , pull another lever, surface, and swim through the exit to emerge near the beginning of the level, and exit and tadaa!
 
  
  
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Now the water part. Don't drop down into  the big hole or Lara will have a painful death. Avoid the knight that shoots fire and to the little hole. Swim to the lever and now go back to the hole drop down, pull another lever, go through one of the doorways, swim through the trapdoor, avoid spikes, surface for air at the right of the intersection, follow the left side, grab the crystal , pull another lever, surface, and swim through the exit to emerge near the beginning of the level, and exit.
  
  

Revision as of 10:16, 30 June 2007

Neptune's Hall is a level in The Angel of Darkness. It belongs to the Hall of Seasons.

Neptune is the Roman god of the sea, so it would make sense that half this level is underwater.


Tips

(This part needs clearing up!)

This part of the level is tricky, so I would recommend not saving underwater. It is best to save when you've found a safe place to recap your air, but not when you get through a few spikes, as there are many more to come. Make sure you're careful and if you have a gas mask take your time. The gas mask acts like an aqualung.( see AoD Bugs )


Now the water part. Don't drop down into the big hole or Lara will have a painful death. Avoid the knight that shoots fire and to the little hole. Swim to the lever and now go back to the hole drop down, pull another lever, go through one of the doorways, swim through the trapdoor, avoid spikes, surface for air at the right of the intersection, follow the left side, grab the crystal , pull another lever, surface, and swim through the exit to emerge near the beginning of the level, and exit.