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		<id>https://www.wikiraider.com/index.php?action=history&amp;feed=atom&amp;title=Xproger</id>
		<title>Xproger - Revision history</title>
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		<updated>2026-08-29T10:25:33Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.wikiraider.com/index.php?title=Xproger&amp;diff=52644&amp;oldid=prev</id>
		<title>Wile E. Coyote: Created page with &quot;'''Xproger''' (real name '''Timur Gagiev''') is the creator of the OpenLara engine that aimed at making the Classic Games playable on modern systems and even inside a...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Xproger&amp;diff=52644&amp;oldid=prev"/>
				<updated>2024-02-26T10:33:08Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Xproger&amp;#039;&amp;#039;&amp;#039; (real name &amp;#039;&amp;#039;&amp;#039;Timur Gagiev&amp;#039;&amp;#039;&amp;#039;) is the creator of the &lt;a href=&quot;/index.php/OpenLara&quot; title=&quot;OpenLara&quot;&gt;OpenLara&lt;/a&gt; engine that aimed at making the &lt;a href=&quot;/index.php/Classic_Games&quot; class=&quot;mw-redirect&quot; title=&quot;Classic Games&quot;&gt;Classic Games&lt;/a&gt; playable on modern systems and even inside a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Xproger''' (real name '''Timur Gagiev''') is the creator of the [[OpenLara]] engine that aimed at making the [[Classic Games]] playable on modern systems and even inside a web browser window.&lt;br /&gt;
&lt;br /&gt;
== Open Lara ==&lt;br /&gt;
{{Mainarticle|OpenLara}}&lt;br /&gt;
Open Lara was a fan project initiated by Xproger to re-implement the engine used for the classic games using modern techniques. It aimed at making the original level files playable on modern hardware, with the benefits of increased compatibility and higher resolution output.&lt;br /&gt;
&lt;br /&gt;
== Involvement in Tomb Raider I-III Remastered ==&lt;br /&gt;
According to different media sources&amp;lt;ref&amp;gt;https://www.ign.com/articles/tomb-raider-fan-remaking-original-games-was-hired-for-official-remastered-collection IGN&amp;lt;/ref&amp;gt; as well as the official Tomb Raider website&amp;lt;ref&amp;gt;https://www.tombraider.com/news/video-games/community-developers-help-bring-tomb-raider-i-iii-remastered-to-life tombraider.com&amp;lt;/ref&amp;gt; Xproger went off the radar about two years prior to the release of [[Tomb Raider I-III Remastered]] because he became part of the team at [[Aspyr]]/[[Sabre]] for work on their port of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] to newer platforms. This corresponds with a stop of new commits to the git repository of his OpenLara project. According to a X/Twitter post, he was able to &amp;quot;assemble a dream team of true fans&amp;quot; to work on the project and was given access to the source code for the original [[Apple]] [[Mac]] ports.&lt;br /&gt;
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		<author><name>Wile E. Coyote</name></author>	</entry>

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