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		<id>https://www.wikiraider.com/index.php?action=history&amp;feed=atom&amp;title=Polygons</id>
		<title>Polygons - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.wikiraider.com/index.php?action=history&amp;feed=atom&amp;title=Polygons"/>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Polygons&amp;action=history"/>
		<updated>2026-06-20T10:46:58Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.1</generator>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Polygons&amp;diff=49521&amp;oldid=prev</id>
		<title>Wile E. Coyote at 22:53, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Polygons&amp;diff=49521&amp;oldid=prev"/>
				<updated>2017-11-07T22:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:53, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:RoomEdit.jpg|225px|thumb|right|Partly textured scene (mesh) in the level editor's [[Room Editor]]]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wile E. Coyote</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Polygons&amp;diff=49520&amp;oldid=prev</id>
		<title>Wile E. Coyote at 22:51, 7 November 2017</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Polygons&amp;diff=49520&amp;oldid=prev"/>
				<updated>2017-11-07T22:51:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en-GB'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:51, 7 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen. All objects in the games are made out of polygons which can form a [[wire frame]] or [[mesh]] of enormous complexity, ever increasing throughout the series as the computational power of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;console &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;computer &lt;/del&gt;hardware grew. For example, in the first [[Tomb Raider]] in 1996 Lara Croft was made out of only 350{{citation}} polygons, while in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest instalment &lt;/del&gt;[[Tomb Raider Underworld|Underworld]] it were about 10.000{{citation}}. The more polygons an object is made of the smoother its surface is perceived.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All objects in the games are made out of polygons which can form a [[wire frame]] or [[mesh]] of enormous complexity, ever increasing throughout the series as the computational power of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Video Consoles]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[PC]] &lt;/ins&gt;hardware grew. For example, in the first [[Tomb Raider]] in 1996 Lara Croft was made out of only 350{{citation}} polygons, while in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 2008 &lt;/ins&gt;[[Tomb Raider Underworld|Underworld]] it were about 10.000{{citation}}. The more polygons an object is made of the smoother its surface is perceived&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In recent years additional techniques like [[Tessellation]] further increase the number of triangles&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[Level Editor]] it is only possible to manipulate the basic [[building blocks]] (normally made out of six sided cubes, where each side is divided into two triangles) of the environment. More complex objects have to be build outside the editor with tools like [[Metasequoia]] and then imported into the [[WAD file]]s using such tools as [[Wadmerger]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the [[Level Editor]] it is only possible to manipulate the basic [[building blocks]] (normally made out of six sided cubes, where each side is divided into two triangles) of the environment. More complex objects have to be build outside the editor with tools like [[Metasequoia]] and then imported into the [[WAD file]]s using such tools as [[Wadmerger]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{more|far too many dead links}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{more|far too many dead links}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wile E. Coyote</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Polygons&amp;diff=37590&amp;oldid=prev</id>
		<title>Wile E. Coyote: Created page with &quot;'''Polygons''' are what the virtual world of Lara Croft is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangl...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Polygons&amp;diff=37590&amp;oldid=prev"/>
				<updated>2012-08-25T08:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Polygons&amp;#039;&amp;#039;&amp;#039; are what the virtual world of &lt;a href=&quot;/index.php/Lara_Croft&quot; title=&quot;Lara Croft&quot;&gt;Lara Croft&lt;/a&gt; is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''Polygons''' are what the virtual world of [[Lara Croft]] is made of. In short a polygon is composed of at least three points in three dimensional space which form a triangle. A [[texture]] is then projected onto it, effects like [[lighting]] is applied and finally the result is displayed on screen. All objects in the games are made out of polygons which can form a [[wire frame]] or [[mesh]] of enormous complexity, ever increasing throughout the series as the computational power of console and computer hardware grew. For example, in the first [[Tomb Raider]] in 1996 Lara Croft was made out of only 350{{citation}} polygons, while in the latest instalment [[Tomb Raider Underworld|Underworld]] it were about 10.000{{citation}}. The more polygons an object is made of the smoother its surface is perceived.&lt;br /&gt;
&lt;br /&gt;
In the [[Level Editor]] it is only possible to manipulate the basic [[building blocks]] (normally made out of six sided cubes, where each side is divided into two triangles) of the environment. More complex objects have to be build outside the editor with tools like [[Metasequoia]] and then imported into the [[WAD file]]s using such tools as [[Wadmerger]].&lt;br /&gt;
&lt;br /&gt;
{{more|far too many dead links}}&lt;/div&gt;</summary>
		<author><name>Wile E. Coyote</name></author>	</entry>

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