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		<title>Building blocks - Revision history</title>
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		<updated>2026-05-10T12:30:30Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.wikiraider.com/index.php?title=Building_blocks&amp;diff=37589&amp;oldid=prev</id>
		<title>Wile E. Coyote: Created page with &quot;{{image}}  In the classic Tomb Raider games '''Building blocks''' are the smallest unit of volume the environment is made of. The standard building blo...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Building_blocks&amp;diff=37589&amp;oldid=prev"/>
				<updated>2012-08-25T07:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{image}}  In the classic &lt;a href=&quot;/index.php/Tomb_Raider_Classic&quot; title=&quot;Tomb Raider Classic&quot;&gt;Tomb Raider&lt;/a&gt; games &amp;#039;&amp;#039;&amp;#039;Building blocks&amp;#039;&amp;#039;&amp;#039; are the smallest unit of volume the environment is made of. The standard building blo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{image}}&lt;br /&gt;
&lt;br /&gt;
In the classic [[Tomb Raider Classic|Tomb Raider]] games '''Building blocks''' are the smallest unit of volume the environment is made of. The standard building block is about one cubic metre in dimensions (e.g. the size of a [[movable crate]]s - which is actually not a building block but a [[movable object]]), but it's height can start at one fourth of that (0.25cm x 1m x 1m) and can be as high as the room it is placed in.&lt;br /&gt;
&lt;br /&gt;
To understand Building Blocks fully it is advisable to take a look at some of the demo levels that get shipped with the [[Level Editor]].&lt;br /&gt;
&lt;br /&gt;
Back in the time the first Tomb Raider games were released the computing power of then current consoles like the first [[Playstation]] or [[Sega Saturn]], as well as [[PC]]s was too low to render a surface entirely made out if [[polygons]], and the necessary tools to build such an environment were not available. Additionally the concept of building blocks made level design easier.&lt;br /&gt;
&lt;br /&gt;
In the newer games starting with [[Angel of Darkness]] and continuing through all [[Next Generation]] games the [[graphics engine]] has changed drastically and building blocks have become obsolete. Instead these games feature a more smooth surface entirely composed of a wire frame of polygons.&lt;br /&gt;
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{{more|Too short}}&lt;/div&gt;</summary>
		<author><name>Wile E. Coyote</name></author>	</entry>

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