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		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23549</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23549"/>
				<updated>2008-11-29T02:40:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Australian Ultimate Fan Pack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = Eight total, including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 27th January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 31st March 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
- The Path to Avalon - Niflheim - The Norse Connection - God of Thunder - Realm of the Dead&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
- Remnants - Bhogavati - The Ancient World - Puppet No Longer&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
- Protected by the Dead&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
- The Unnamed Days - The Midgard Serpent - Xibalba - Land of the Dead&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
- Gate of the Dead - Valhalla&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
- Rituals Old&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
- Helheim - Yggdrasil - Out of Time&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
* Can sprint on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit.&lt;br /&gt;
&lt;br /&gt;
* [[Underworld Outfit|Jungle Shorts]] / [[Underworld Outfit|Jungle Pants]]&lt;br /&gt;
* [[Underworld Wetsuit|Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold|Drysuit Light]]&lt;br /&gt;
* [[Winter Outfit|Snow Heavy]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit|Casual]]&lt;br /&gt;
* [[Mexico Outfit|Jungle Heavy]]&lt;br /&gt;
* Unlockable Bathing Suit (see [[Underworld Wetsuit|Wetsuit]])&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Treasure Hunt Mode&lt;br /&gt;
* Unlockable Bathing Suit (only available in the latter mode)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 4th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is selling their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 4th 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23548</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23548"/>
				<updated>2008-11-29T02:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Special Editions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = Eight total, including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 27th January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 31st March 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
- The Path to Avalon - Niflheim - The Norse Connection - God of Thunder - Realm of the Dead&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
- Remnants - Bhogavati - The Ancient World - Puppet No Longer&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
- Protected by the Dead&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
- The Unnamed Days - The Midgard Serpent - Xibalba - Land of the Dead&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
- Gate of the Dead - Valhalla&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
- Rituals Old&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
- Helheim - Yggdrasil - Out of Time&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
* Can sprint on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit.&lt;br /&gt;
&lt;br /&gt;
* [[Underworld Outfit|Jungle Shorts]] / [[Underworld Outfit|Jungle Pants]]&lt;br /&gt;
* [[Underworld Wetsuit|Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold|Drysuit Light]]&lt;br /&gt;
* [[Winter Outfit|Snow Heavy]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit|Casual]]&lt;br /&gt;
* [[Mexico Outfit|Jungle Heavy]]&lt;br /&gt;
* Unlockable Bathing Suit (see [[Underworld Wetsuit|Wetsuit]])&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Treasure Hunt Mode&lt;br /&gt;
* Unlockable Bathing Suit (only available in the latter mode)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 4th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 4th 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23547</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23547"/>
				<updated>2008-11-28T22:38:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = Eight total, including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 4th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 27th January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 31st March 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
- The Path to Avalon - Niflheim - The Norse Connection - God of Thunder - Realm of the Dead&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
- Remnants - Bhogavati - The Ancient World - Puppet No Longer&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
- Protected by the Dead&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
- The Unnamed Days - The Midgard Serpent - Xibalba - Land of the Dead&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
- Gate of the Dead - Valhalla&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
- Rituals Old&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
- Helheim - Yggdrasil - Out of Time&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
* Can sprint on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother...with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal. Below is a list of all outfits in-game, plus the unlockable bathing suit outfit.&lt;br /&gt;
&lt;br /&gt;
* [[Underworld Outfit|Jungle Shorts]] / [[Underworld Outfit|Jungle Pants]]&lt;br /&gt;
* [[Underworld Wetsuit|Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold|Drysuit Light]]&lt;br /&gt;
* [[Winter Outfit|Snow Heavy]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit|Casual]]&lt;br /&gt;
* [[Mexico Outfit|Jungle Heavy]]&lt;br /&gt;
* Unlockable Bathing Suit (see [[Underworld Wetsuit|Wetsuit]])&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
* Treasure Hunt Mode&lt;br /&gt;
* Unlockable Bathing Suit (only available in the latter mode)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=PlayStation_Portable&amp;diff=23442</id>
		<title>PlayStation Portable</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=PlayStation_Portable&amp;diff=23442"/>
				<updated>2008-11-21T04:27:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Games For PSP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''PlayStation Portable''' (short '''PSP''') is a handheld by [[Sony]]. It is almost as powerful as the [[PlayStation 2]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tomb Raider Legend]] is the first Tomb Raider game on PSP. It's said to be nearly identical to the PS2 version and has proved to have excellent graphics. Unfortunately, unlike the other platforms, the PSP version did not hit stores until 5th May.&lt;br /&gt;
&lt;br /&gt;
The PSP Version of Tomb Raider Legend included many exclusive features like new Outfits and mini-games.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tomb Raider Games For PSP ==&lt;br /&gt;
* [[Tomb Raider Legend]]&lt;br /&gt;
* [[Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
==Later Tomb Raider Games For PSP==&lt;br /&gt;
* [[Tomb Raider Underworld]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{edit}}&lt;br /&gt;
[[Category: Platforms]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23441</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23441"/>
				<updated>2008-11-21T03:08:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Release Dates &amp;amp; Platforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 27th January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 31st March 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
The Path to Avalon&lt;br /&gt;
-Niflheim&lt;br /&gt;
-The Norse Connection&lt;br /&gt;
-God of Thunder&lt;br /&gt;
-Realm of the Dead&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
-Remnants&lt;br /&gt;
-Bhogavati&lt;br /&gt;
-The Ancient World&lt;br /&gt;
-Puppet No Longer&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
-Protected by the Dead&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
-The Unnamed Days&lt;br /&gt;
-The Midgard Serpent&lt;br /&gt;
-Xibalba&lt;br /&gt;
-Land of the Dead&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
-Gate of the Dead&lt;br /&gt;
-Valhalla&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
-Rituals Old&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
-Helheim&lt;br /&gt;
-Yggdrasil&lt;br /&gt;
-Out of Time&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
* Can sprint on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Zombie Dogs]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jaguar_Thralls&amp;diff=23440</id>
		<title>Jaguar Thralls</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jaguar_Thralls&amp;diff=23440"/>
				<updated>2008-11-21T02:47:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Enemies &lt;br /&gt;
| Name            = Zombie Dogs&lt;br /&gt;
| Image           = No actual image&lt;br /&gt;
| Occurrence      = [[Underworld]]&lt;br /&gt;
-[[Croft Manor]]&lt;br /&gt;
| Type            = Undead&lt;br /&gt;
| Classification  = Guardian&lt;br /&gt;
| Distinctiveness = None&lt;br /&gt;
| Weapons         = Unknown(probably claws)&lt;br /&gt;
| Weakness        = Shooting them with a [[Shotgun]] or using [[Grenades]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Zombie Dogs are enemies in {{Tomb Raider Underworld]]&lt;br /&gt;
&lt;br /&gt;
They occur after Lara retrieves Thor's second Gauntlet in [[Croft Manor]].&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jaguar_Thralls&amp;diff=23439</id>
		<title>Jaguar Thralls</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jaguar_Thralls&amp;diff=23439"/>
				<updated>2008-11-21T02:46:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): New page: Zombie Dogs are enemies in {{Tomb Raider Underworld]]  | Name            = Zombie Dogs | Image           = No actual image | Occurrence      = Underworld -Croft Manor | Type       ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zombie Dogs are enemies in {{Tomb Raider Underworld]]&lt;br /&gt;
&lt;br /&gt;
| Name            = Zombie Dogs&lt;br /&gt;
| Image           = No actual image&lt;br /&gt;
| Occurrence      = [[Underworld]]&lt;br /&gt;
-[[Croft Manor]]&lt;br /&gt;
| Type            = Undead&lt;br /&gt;
| Classification  = Guardian&lt;br /&gt;
| Distinctiveness = None&lt;br /&gt;
| Weapons         = Unknown(probably claws)&lt;br /&gt;
| Weakness        = Shooting them with a [[Shotgun]] or using [[Grenades]]&lt;br /&gt;
&lt;br /&gt;
They occur after Lara retrieves Thor's second Gauntlet in [[Croft Manor]].&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23438</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23438"/>
				<updated>2008-11-21T02:41:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Confirmed Enemies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
The Path to Avalon&lt;br /&gt;
-Niflheim&lt;br /&gt;
-The Norse Connection&lt;br /&gt;
-God of Thunder&lt;br /&gt;
-Realm of the Dead&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
-Remnants&lt;br /&gt;
-Bhogavati&lt;br /&gt;
-The Ancient World&lt;br /&gt;
-Puppet No Longer&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
-Protected by the Dead&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
-The Unnamed Days&lt;br /&gt;
-The Midgard Serpent&lt;br /&gt;
-Xibalba&lt;br /&gt;
-Land of the Dead&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
-Gate of the Dead&lt;br /&gt;
-Valhalla&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
-Rituals Old&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
-Helheim&lt;br /&gt;
-Yggdrasil&lt;br /&gt;
-Out of Time&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
* Can sprint on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Zombie Dogs]]&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23437</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23437"/>
				<updated>2008-11-21T02:32:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
The Path to Avalon&lt;br /&gt;
-Niflheim&lt;br /&gt;
-The Norse Connection&lt;br /&gt;
-God of Thunder&lt;br /&gt;
-Realm of the Dead&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
-Remnants&lt;br /&gt;
-Bhogavati&lt;br /&gt;
-The Ancient World&lt;br /&gt;
-Puppet No Longer&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
-Protected by the Dead&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
-The Unnamed Days&lt;br /&gt;
-The Midgard Serpent&lt;br /&gt;
-Xibalba&lt;br /&gt;
-Land of the Dead&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
-Gate of the Dead&lt;br /&gt;
-Valhalla&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
-Rituals Old&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
-Helheim&lt;br /&gt;
-Yggdrasil&lt;br /&gt;
-Out of Time&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
* Can sprint on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera|Field Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source|Utility Light]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Valhalla&amp;diff=23436</id>
		<title>Valhalla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Valhalla&amp;diff=23436"/>
				<updated>2008-11-21T00:37:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Valhalla''' is a location in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
In Norse mythology, Valhalla is a majestic, enormous hall located in Asgard, ruled over by the god Odin. Chosen by Odin, those that die in combat travel to Valhalla upon death, led by valkyries.&lt;br /&gt;
&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Sharks&amp;diff=23435</id>
		<title>Sharks</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Sharks&amp;diff=23435"/>
				<updated>2008-11-20T23:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shark_gm.jpg|thumb|150px|right|Shark (GM)]] You will meet '''Sharks''' in [[Tomb Raider II]], [[The Golden Mask]] and [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
They will only be a danger to you, when in the water. You should try to get out of the water and shoot them from outside. If you cannot escape them, you should try using the [[Harpoon Gun]] against them. Their attacks are very dangerous and take big chunks out of your health.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
In [[Tomb Raider Underworld]] Lara will use her Pistols to kill the sharks and she has a [[Harpoon Gun]] as well in this game. They will appear in the [[Mediterranean Sea]] and [[Thailand]], also using a [[Sticky Grenade]] to kill them easily.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[de:Haie]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Croft_Manor_(TRU)&amp;diff=23434</id>
		<title>Croft Manor (TRU)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Croft_Manor_(TRU)&amp;diff=23434"/>
				<updated>2008-11-20T23:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
In the beginning of [[Tomb Raider Underworld|Underworld]], '''Croft Manor''' will be up in flames, the speculated tutorial level - Lara must escape the burning manor. She finds Zip and Winston trying to escape from the [clearly blocked] main doors. Zip sees Lara and fires at her - Lara dodges the bullet and turns back to Zip with a look of shock on her face. Winston tries to stop him and says &amp;quot;It's Lara!&amp;quot;, but Zip replies, &amp;quot;I know!&amp;quot; and fires at her again. The last shot is aimed at the camera, and you hear Lara say &amp;quot;Zip, wait!&amp;quot;. The screen fades and shows the beginning credits before fading into the a scene in the Mediterranean Sea, text on the screen saying 'One Week Earlier'.&lt;br /&gt;
&lt;br /&gt;
It's off to Croft Manor in the third level, where Lara is doing some exploration in the catacombs under the manor. Back in the manor, something happens (more speculation), and the manor goes up in flames; on sight, as seen in the first level, Zip fires at Lara. After dodging, Lara pulls out her guns and aims at him, responding &amp;quot;Drop it Zip, or I'll drop you!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A scene shows Lara outside the burned-to-the-ground manor, pacing and finally says &amp;quot;I need Thor's belt to get his hammer, and I need the hammer to kill a God&amp;quot;. Lara was talking to Zip at the time and Lara copy escapes the manor alive.&lt;br /&gt;
&lt;br /&gt;
Croft Manor evidently burns to the ground, and it is unknown if Lara will inhabit one of the other two manors her father left her, where you can explore a whole new home for Lara.&lt;br /&gt;
&lt;br /&gt;
Lara's copy actually destroys Croft Manor and kills' Alister and wounded Zip.&lt;br /&gt;
&lt;br /&gt;
[[Image:2ntvcdx.jpg|thumb|219px|right|Lara exploring the manor on fire]]&lt;br /&gt;
[[Image:Untitled 1.jpg|thumb|219px|right|the manor in TRU, debris scattered from the explosion]]&lt;br /&gt;
[[Image:Untitled 2.jpg|thumb|219px|right|the manor from the outside, no damage yet]]&lt;br /&gt;
[[Image:Untitled 3.jpg|thumb|219px|right|Lara copy standing outside the manor after blowing it up]]&lt;br /&gt;
[[Image:Untitled 4.jpg|thumb|219px|right|the manor in flames]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Croft_Manor_(TRU)&amp;diff=23433</id>
		<title>Croft Manor (TRU)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Croft_Manor_(TRU)&amp;diff=23433"/>
				<updated>2008-11-20T23:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
In the beginning of [[Tomb Raider Underworld|Underworld]], '''Croft Manor''' will be up in flames, the speculated tutorial level - Lara must escape the burning manor. She finds Zip and Winston trying to escape from the [clearly blocked] main doors. Zip sees Lara and fires at her - Lara dodges the bullet and turns back to Zip with a look of shock on her face. Winston tries to stop him and says &amp;quot;It's Lara!&amp;quot;, but Zip replies, &amp;quot;I know!&amp;quot; and fires at her again. The last shot is aimed at the camera, and you hear Lara say &amp;quot;Zip, wait!&amp;quot;. The screen fades and shows the beginning credits before fading into the a scene in the Mediterranean Sea, text on the screen saying 'One Week Earlier'.&lt;br /&gt;
&lt;br /&gt;
It's off to Croft Manor in the third level, where Lara is doing some exploration in the catacombs under the manor. Back in the manor, something happens (more speculation), and the manor goes up in flames; on sight, as seen in the first level, Zip fires at Lara. After dodging, Lara pulls out her guns and aims at him, responding &amp;quot;Drop it Zip, or I'll drop you!&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A scene shows Lara outside the burned-to-the-ground manor, pacing and finally says &amp;quot;I need Thor's belt to get his hammer, and I need the hammer to kill a God&amp;quot;. Lara was talking to Zip and who besides Lara copy escapes the manor alive.&lt;br /&gt;
&lt;br /&gt;
Croft Manor evidently burns to the ground, and it is unknown if Lara will inhabit one of the other two manors her father left her, where you can explore a whole new home for Lara.&lt;br /&gt;
&lt;br /&gt;
Lara's copy actually destroys Croft Manor and kills' Alister and wounded Zip.&lt;br /&gt;
&lt;br /&gt;
[[Image:2ntvcdx.jpg|thumb|219px|right|Lara exploring the manor on fire]]&lt;br /&gt;
[[Image:Untitled 1.jpg|thumb|219px|right|the manor in TRU, debris scattered from the explosion]]&lt;br /&gt;
[[Image:Untitled 2.jpg|thumb|219px|right|the manor from the outside, no damage yet]]&lt;br /&gt;
[[Image:Untitled 3.jpg|thumb|219px|right|Lara copy standing outside the manor after blowing it up]]&lt;br /&gt;
[[Image:Untitled 4.jpg|thumb|219px|right|the manor in flames]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Harpoon_Gun&amp;diff=23432</id>
		<title>Harpoon Gun</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Harpoon_Gun&amp;diff=23432"/>
				<updated>2008-11-20T23:33:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tranqgun.jpg|thumb|150px|right|Speargun in Tomb Raider Underworld]]&lt;br /&gt;
The '''Harpoon Gun''' (or '''Spear Gun''') is available in [[Tomb Raider II]], [[The Golden Mask]], [[Tomb Raider III]], [[The Lost Artifact]] and [[Tomb Raider Underworld]]. Is is unique as it can be used underwater and above water. Technically, it is not a harpoon gun, but a spear gun. The spear of a spear gun can be propelled through elastic power, pneumatics or an explosive charge. &lt;br /&gt;
&lt;br /&gt;
It's best used only when in the water, against [[sharks]], [[barracudas]] and [[divers]]. It's generally not that effective. If possible it's better if you climb out of the water and use the [[pistols]]. Although the Harpoon launcher can be more effective in a few circumstances. The [[Hydro Propeller]] uses the same ammo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Different Names==&lt;br /&gt;
* '''Harpoon Gun''' ([[Tomb Raider II]] &amp;amp; [[The Golden Mask]])&lt;br /&gt;
* '''Spear Gun''' ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
==Images== &lt;br /&gt;
[[Image:Harpoon_gun(TR2).jpg|thumb|150px|right|The harpoon gun (TR2)]] &lt;br /&gt;
[[Image:Tranqgun.jpg|thumb|150px|right|Speargun in Tomb Raider Underworld]]&lt;br /&gt;
[[Image:SleepingGun.jpg|thumb|150px|right|Speargun in Tomb Raider Underworld]]&lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
First Found: [[Offshore Rig]]&lt;br /&gt;
&lt;br /&gt;
===The Golden Mask===&lt;br /&gt;
First Found: [[The Cold War]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider III===&lt;br /&gt;
First Found: [[Coastal Village]]/[[Lud's Gate]]&lt;br /&gt;
&lt;br /&gt;
===The Lost Artifact===&lt;br /&gt;
First Found: [[Highland Fling]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider Underworld===&lt;br /&gt;
First Found: Throughout the entire game&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
The ammo for the harpoon guns are these simple arrows:&lt;br /&gt;
&lt;br /&gt;
[[Image:arrows_tr2.jpg|thumb|150px|left|Harpoon Ammo]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[de:Harpune]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=RC650_Assault_Rifle&amp;diff=23431</id>
		<title>RC650 Assault Rifle</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=RC650_Assault_Rifle&amp;diff=23431"/>
				<updated>2008-11-20T23:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Assualt_Rifle.JPG|thumb|150px|right|Assault Rifle in [[Legend]]]]&lt;br /&gt;
The '''RC650 Assault Rifle''' is a long range automatic weapon in [[Legend]]. It is the most popular weapon in Legend due to the large amount of ammo within the game and its long range.&lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
First Found: [[Bolivia - Tiwanaku]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapons suffers from the low damage each bullets deal and slower rate of fire compare to the [[SMG]]. But it is still significant upgrade to the regular [[Twin Pistols]] in terms of range and rate of fire. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has a clip size of 30 rounds, with another 4 spare clips - a maximum total of 150 rounds of ammo for player to carry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The assault rifle in the hands of [[Mercenary#Medium_Armored_Mercenary|Medium Armored Mercenary]] and [[Yakuza#Yakuza_Goons|Yakuza Goons]] are equiped with laser aiming sight for sniping. Each shot fired via the laser sight can knock [[Lara]] down and take a conciderable amount of Lara's health away.&lt;br /&gt;
&lt;br /&gt;
===Underworld===&lt;br /&gt;
First Found: Throughout the entire game&lt;br /&gt;
&lt;br /&gt;
Same as Legend, but a different look to it, it is much lighter and has more damage to enemies.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===from the PDA===&lt;br /&gt;
The RC650 Assault Rifle fires 5.56mm rounds housed in a synthetic polymer magazine. This weapon sacrifices power and accuracy for range with sustained fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Legend Gear]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[de:RC650 Sturmgewehr]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=23430</id>
		<title>Dual Mini SMGs</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=23430"/>
				<updated>2008-11-20T23:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UZIS.jpg|thumb|150px|right down|Uzis(TR4)]]&lt;br /&gt;
The '''Mini SMGs''' can be found in every Tomb Raider from [[Tomb Raider I]] to [[Chronicles]]. Each shot is only slightly stronger than the [[Pistols]], but it shoots MUCH faster. From [[Tomb Raider III]] onwards ammo tends to be rare, greatly decreasing its usefulness. In [[Tomb Raider I]] and [[II]] however it is arguably the most potent all-round weapon.&lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
First Found: [[Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Unfinished Business===&lt;br /&gt;
First Found: [[Return to Egypt]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
First Found: [[Bartoli's Hideout]]&lt;br /&gt;
&lt;br /&gt;
===The Golden Mask===&lt;br /&gt;
First Found: [[The Cold War]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider III===&lt;br /&gt;
First Found: [[Nevada Desert]]/[[Thames Wharf]]&lt;br /&gt;
&lt;br /&gt;
===The Lost Artifact===&lt;br /&gt;
First Found: [[Highland Fling]]&lt;br /&gt;
&lt;br /&gt;
===The Last Revelation===&lt;br /&gt;
First Found: [[Tomb of Seth]]&lt;br /&gt;
&lt;br /&gt;
===Chronicles===&lt;br /&gt;
First Found: [[The Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===Anniversary===&lt;br /&gt;
First Found: [[Egypt - Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Underworld===&lt;br /&gt;
First Found: Through out the entire game&lt;br /&gt;
&lt;br /&gt;
In Underworld Lara carries her Submachine Guns on her backpack, according to the Thailand Gameplay.&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
*[[Lara Croft: Tomb Raider]]&lt;br /&gt;
*[[Cradle of Life]]&lt;br /&gt;
&lt;br /&gt;
==Different Names==&lt;br /&gt;
* '''Uzis''' ([[Tomb Raider]], [[Tomb Raider II]]) &lt;br /&gt;
* '''Uzi'''  ([[The Last Revelation]], [[The Osiris Codex]])&lt;br /&gt;
* '''Dual Mini SMGs''' ([[Tomb Raider Anniversary]])&lt;br /&gt;
* '''Submachine Guns''' ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
[[Image:Uziammo_tr5.jpg|thumb|150px|right|Uzi Ammo TR4]]&lt;br /&gt;
The Ammunition for the Uzis is [[Uzi Ammo]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:UZI.jpg|thumb|150px|left|Uzis(TR5)]]&lt;br /&gt;
[[Image:Uzis(TR3).jpg|thumb|150px|left|The Uzis in TR3]]&lt;br /&gt;
[[Image:Uzi.jpg|thumb|150px|left|Mini SMGs Anniversary]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In The Osiris Codex==&lt;br /&gt;
===Description===&lt;br /&gt;
This is a more powerful gun than the standard pistols that Lara always carries. They do twice as much damage as the pistols but have a limited amount of ammunition. More ammunition can be picked up during the game. When you pick up the Uzi it automatically replaces the pistols until the ammunition runs out.&lt;br /&gt;
&amp;lt;ref&amp;gt;http://www.eidos.co.uk/mobile/tombraider/osiris/codes.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[de:Uzis]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23424</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23424"/>
				<updated>2008-11-20T22:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Fan Speculation About Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''&lt;br /&gt;
* Lara was going to kill the Midgard Serpent, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23423</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23423"/>
				<updated>2008-11-20T22:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Release Dates &amp;amp; Platforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - Out Now&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Thralls&amp;diff=23414</id>
		<title>Thralls</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Thralls&amp;diff=23414"/>
				<updated>2008-11-20T09:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{Infobox Enemies &lt;br /&gt;
| Name            = Thralls&lt;br /&gt;
| Image           = Zombie.jpg&lt;br /&gt;
| Occurrence      = [[Underworld]]&lt;br /&gt;
-[[Xibalba]] -[[Valhalla]] -[[Helheim]]&lt;br /&gt;
| Type            = Undead&lt;br /&gt;
| Classification  = Guardian&lt;br /&gt;
| Distinctiveness = None&lt;br /&gt;
| Weapons         = Unknown(probably claws)&lt;br /&gt;
| Weakness        = Unknown(Lara is seen in trailers fighting hand to hand with them and using a bike to run over them)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Thrall''' are enemies that Lara will encounter in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
==Fan speculation==&lt;br /&gt;
&lt;br /&gt;
''In the second trailer for Tomb Raider Underworld Lara is shown riding a motorcycle through [[Xibalba]] where she runs over what looks like a zombie. In recent screenshots released by IGN, these &amp;quot;zombies&amp;quot; can be seen in more detail, wearing what may be Viking armour. Their weaknesses are unknown at this point, but Lara is seen fighting hand to hand in trailers and screenshots, and this suggests that the only way to kill them may be to defeat them in combat.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Thrall 1.jpg|A Viking Thrall&lt;br /&gt;
Image:Thrall 2.jpg|A Mayan Thrall&lt;br /&gt;
Image:Thrall 3.jpg|A Yeti Thrall&lt;br /&gt;
Image:Surprise.jpg|Amelia as a Thrall&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoil|Lara heads to Helheim after finding the pieces of Thor's Hammer and finds her Mother. To her shock, Amelia has been turned into a Thrall slave of massive power, and Lara must destroy her. Amelia holds out her arms as if to hug Lara, but Lara empties both her pistols into Amelia, sending her back into the void, dead.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23413</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23413"/>
				<updated>2008-11-20T09:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Underworld Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Underworld Information===&lt;br /&gt;
&lt;br /&gt;
* Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23412</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23412"/>
				<updated>2008-11-20T09:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Underworld Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Underworld Information===&lt;br /&gt;
&lt;br /&gt;
* ''Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23411</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23411"/>
				<updated>2008-11-20T09:51:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Underworld Information===&lt;br /&gt;
{{spoil&lt;br /&gt;
*''Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23410</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23410"/>
				<updated>2008-11-20T09:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Underworld Information===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&amp;quot;&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23409</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23409"/>
				<updated>2008-11-20T09:46:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Underworld Information===&lt;br /&gt;
&lt;br /&gt;
* Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Since Richard's death was never clearly explained, there are some speculations about Natla being his killer. Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23408</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23408"/>
				<updated>2008-11-20T09:45:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Important Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Important Information===&lt;br /&gt;
&lt;br /&gt;
* Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Since Richard's death was never clearly explained, there are some speculations about Natla being his killer. Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23407</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23407"/>
				<updated>2008-11-20T09:44:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
===Important Information===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*&amp;quot;Lara was going to kill the serpent god, not Natla, but at the end of Underworld Lara kills Natla and the serpent god with Mjolnir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Since Richard's death was never clearly explained, there are some speculations about Natla being his killer. Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23403</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23403"/>
				<updated>2008-11-20T09:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Fan Speculation About Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla returns in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest. The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister.''&lt;br /&gt;
*''Since Richard's death was never clearly explained, there are some speculations about Natla being his killer. Natla confesses that she killed Richard to Lara in the Arctic Sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23401</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23401"/>
				<updated>2008-11-20T09:37:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
* Can cartwheel on narrow beams&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23400</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23400"/>
				<updated>2008-11-20T09:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
* Can react to heat from flames and steam from pipes&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23398</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23398"/>
				<updated>2008-11-20T09:25:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Can throw heavy objects - rocks&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23392</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23392"/>
				<updated>2008-11-19T21:45:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Unlockables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{edit}}&lt;br /&gt;
{{more}}&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
Then, when she travels to Helheim, she discovers Excalibur then her and Amanda team up to go to Avalon&lt;br /&gt;
&lt;br /&gt;
At the end of [[Legend]], Lara's mother was stuck in Avalon. &lt;br /&gt;
&lt;br /&gt;
At the end of [[Underworld]] Lara says &amp;quot;Goodbye mother, rest in piece.&amp;quot; {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://www.youtube.com/watch?v=ARe4on9__DM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Shotgun&amp;diff=23388</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Shotgun&amp;diff=23388"/>
				<updated>2008-11-19T08:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Shotgun''' typically a short-ranged firearm that fires either a spread of small pellets (shot) or a single, large bullet (slug). The shotgun is one of the oldest firearms designs still in use and is used in a wide variety of aplications, from target shooting and hunting to military service. &lt;br /&gt;
&lt;br /&gt;
The shotgun, in one form or another, has been in the Tomb Raider Series from the beginning. At close range it can kill most enemies in one or a few shots, but its power greatly decreases at range. &lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
First Found: [[The Lost Valley]]&lt;br /&gt;
&lt;br /&gt;
===Unfinished Business===&lt;br /&gt;
First Found: [[Return to Egypt]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
First Found: [[The Great Wall]]&lt;br /&gt;
&lt;br /&gt;
===The Golden Mask===&lt;br /&gt;
First Found: [[The Cold War]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider III===&lt;br /&gt;
First Found: [[Jungle]]&lt;br /&gt;
&lt;br /&gt;
===The Lost Artifact===&lt;br /&gt;
First Found: [[Highland Fling]]&lt;br /&gt;
&lt;br /&gt;
===The Last Revelation===&lt;br /&gt;
First Found: [[Tomb of Seth]]&lt;br /&gt;
&lt;br /&gt;
===Chronicles===&lt;br /&gt;
First Found: [[Trajan's Markets]]&lt;br /&gt;
&lt;br /&gt;
===Angel of Darkness===&lt;br /&gt;
First Found: [[Tomb of Ancients]]&lt;br /&gt;
&lt;br /&gt;
===Legend===&lt;br /&gt;
First Found: [[Peru - Return to Paraíso]]&lt;br /&gt;
&lt;br /&gt;
===Anniversary===&lt;br /&gt;
First Found: [[Peru - The Lost Valley]]&lt;br /&gt;
&lt;br /&gt;
===Underworld===&lt;br /&gt;
First Found: Through out the entire game&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
*[[Lara Croft: Tomb Raider]]&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Classic==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun_tr2.jpg|thumb|150px|left|Shotgun TR2]] &lt;br /&gt;
[[Image:Shotgun_tr3.jpg|thumb|150px|left|Shotgun TR3]]&lt;br /&gt;
[[Image:Shotgun_tr5.jpg|thumb|150px|left|Shotgun TR5]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the first Tomb Raiders there was only one kind of shotgun ammo. Since [[The Last Revelation]] the Shotgun had two different kinds of [[ammo]], normal ammo and wideshot ammo. The wideshot ammo is best used against multiple opponents or a bigger one like the [[Dragonheads]] in Rome.&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
* [[Shotgun Normal Ammo]] (TR4)&lt;br /&gt;
* [[Shotgun Wideshot Ammo]] (TR4)&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgunshells_tr3.jpg|thumb|150px|left|Ammo (TR3)]] [[Image:Shotgun_normal_tr5.jpg|thumb|150px|left|Normal (TR5)]] [[Image:Shotgun_wideshot_tr5.jpg|thumb|150px|left|Wideshot (TR5)]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Angel of Darkness==&lt;br /&gt;
In [[The Angel of Darkness]] the shotgun is the [[V-Packer]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun.JPG|thumb|150px|left|Shotgun in [[Legend]]]]&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===from the official site===&lt;br /&gt;
For times when a few well-aimed bullets aren't sufficient, Lara appreciates the solid familiarity of a simple pump-action shotgun. It can always be counted on to fire a side spray of buckshot capable of delivering a great deal of damage at close range.&lt;br /&gt;
&lt;br /&gt;
===In Game===&lt;br /&gt;
&lt;br /&gt;
The shotgun can load 5 rounds within its chamber, with another 20 rounds as spare - a total of 25 rounds for players to carry. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One hit will kill in point blank range against most enemies in [[Legend]]. Animals, [[Mercenary#Heavy_Armored_Mercenary|Heavy Armoured Mercenary]] and [[Mercenary#Support_Mercenary|Support Mercenary]] require two shots to bring down.     &lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Anniversary==&lt;br /&gt;
In [[Tomb Raider Anniversary]] the shotgun is similar to the Tomb Raider 1 shotgun.&lt;br /&gt;
The shotgun ammo is also similar to the one from the original Tomb Raider.&lt;br /&gt;
[[Image:ShotgunAmmo2.jpg|thumb|100px|left|Shotgun Ammo from Tomb Raider Anniversary]]&lt;br /&gt;
[[Image:ShotgunTRA.JPG|thumb|170px|right|Shotgun from Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
In [[Tomb Raider Underworld]] the shotgun is similar to the one featured in Legend. Unknown exactly where you can acquire it, it can be seen in the picture of Lara in her manor with a flashlight.&lt;br /&gt;
[[Image:TRUmanoroutfit.PNG|thumb|200px|left|Shotgun from Tomb Raider Underworld]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Legend Gear]]&lt;br /&gt;
[[Category:Tomb Raider]] &lt;br /&gt;
[[Category:Tomb Raider II]]&lt;br /&gt;
[[Category:Tomb Raider III]]&lt;br /&gt;
[[Category:The Last Revelation]]&lt;br /&gt;
[[Category:Tomb Raider Legend]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Gewehr]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=23387</id>
		<title>Dual Mini SMGs</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Dual_Mini_SMGs&amp;diff=23387"/>
				<updated>2008-11-19T08:17:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:UZIS.jpg|thumb|150px|right down|Uzis(TR4)]]&lt;br /&gt;
The '''Mini SMGs''' can be found in every Tomb Raider from [[Tomb Raider I]] to [[Chronicles]]. Each shot is only slightly stronger than the [[Pistols]], but it shoots MUCH faster. From [[Tomb Raider III]] onwards ammo tends to be rare, greatly decreasing its usefulness. In [[Tomb Raider I]] and [[II]] however it is arguably the most potent all-round weapon.&lt;br /&gt;
&lt;br /&gt;
==Games/Films Featured==&lt;br /&gt;
===Tomb Raider===&lt;br /&gt;
First Found: [[Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Unfinished Business===&lt;br /&gt;
First Found: [[Return to Egypt]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider II===&lt;br /&gt;
First Found: [[Bartoli's Hideout]]&lt;br /&gt;
&lt;br /&gt;
===The Golden Mask===&lt;br /&gt;
First Found: [[The Cold War]]&lt;br /&gt;
&lt;br /&gt;
===Tomb Raider III===&lt;br /&gt;
First Found: [[Nevada Desert]]/[[Thames Wharf]]&lt;br /&gt;
&lt;br /&gt;
===The Lost Artifact===&lt;br /&gt;
First Found: [[Highland Fling]]&lt;br /&gt;
&lt;br /&gt;
===The Last Revelation===&lt;br /&gt;
First Found: [[Tomb of Seth]]&lt;br /&gt;
&lt;br /&gt;
===Chronicles===&lt;br /&gt;
First Found: [[The Colosseum]]&lt;br /&gt;
&lt;br /&gt;
===Anniversary===&lt;br /&gt;
First Found: [[Egypt - Sanctuary of the Scion]]&lt;br /&gt;
&lt;br /&gt;
===Underworld===&lt;br /&gt;
First Found: Through out the entire game&lt;br /&gt;
&lt;br /&gt;
In Underworld Lara carries her Dual Mini SMGs on her backpack, according to the Thailand Gameplay.&lt;br /&gt;
&lt;br /&gt;
===Films===&lt;br /&gt;
*[[Lara Croft: Tomb Raider]]&lt;br /&gt;
*[[Cradle of Life]]&lt;br /&gt;
&lt;br /&gt;
==Different Names==&lt;br /&gt;
* '''Uzis''' ([[Tomb Raider]], [[Tomb Raider II]]) &lt;br /&gt;
* '''Uzi'''  ([[The Last Revelation]], [[The Osiris Codex]])&lt;br /&gt;
* '''Dual Mini SMGs''' ([[Tomb Raider Anniversary]])&lt;br /&gt;
* '''Submachine Guns''' ([[Tomb Raider Underworld]])&lt;br /&gt;
&lt;br /&gt;
==Ammunition==&lt;br /&gt;
[[Image:Uziammo_tr5.jpg|thumb|150px|right|Uzi Ammo TR4]]&lt;br /&gt;
The Ammunition for the Uzis is [[Uzi Ammo]].&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
[[Image:UZI.jpg|thumb|150px|left|Uzis(TR5)]]&lt;br /&gt;
[[Image:Uzis(TR3).jpg|thumb|150px|left|The Uzis in TR3]]&lt;br /&gt;
[[Image:Uzi.jpg|thumb|150px|left|Mini SMGs Anniversary]]      &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In The Osiris Codex==&lt;br /&gt;
===Description===&lt;br /&gt;
This is a more powerful gun than the standard pistols that Lara always carries. They do twice as much damage as the pistols but have a limited amount of ammunition. More ammunition can be picked up during the game. When you pick up the Uzi it automatically replaces the pistols until the ammunition runs out.&lt;br /&gt;
&amp;lt;ref&amp;gt;http://www.eidos.co.uk/mobile/tombraider/osiris/codes.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ref}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[de:Uzis]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23386</id>
		<title>Coastal Thailand</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23386"/>
				<updated>2008-11-19T04:13:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the first half of the [[Thailand]] Level in [[Tomb Raider Underworld]] Demo.&lt;br /&gt;
&lt;br /&gt;
Cut scene: The screen moves around and focus on the free climbing wall as birds flyaway. “None of the ruins are visible from down here, my father did explore this site, I see no sign of it yet” Says Lara; “I still don’t see how Thailand is connected to Viking’s, ruin’s of the Med of Health even Avalon for that matter,” Zip says. “Helheim, Zip. Various myths use different names but they all apply to the same remnants of the ancient world” Lara replies. “One of those remnants are still alive,” says Alister.  “I hate to be Amanda if Natla ever gets free” Alister stated. “I’d hate to be any of us,” replied Zip. Lara bends over and switch off the Laptop.&lt;br /&gt;
&lt;br /&gt;
The Climb&lt;br /&gt;
&lt;br /&gt;
Move to the rear of the yacht and gracefully perform a dive into the clear blue water. Swim towards the cliff and explore the bottom of the lagoon. Two sharks are circling, so you can either avoid them or kill them with your pistols. For added amusement, detonate them with a sticky grenade. To perform this action you have to wait until they come close enough then launch a grenade.&lt;br /&gt;
Swim to the cliff and locate the small ledge where you can climb out. Climb on it, and then walk towards the wall and start climbing. Head up and right until you reach the crevice. Press Jump while holding right to reach the next wall. Grab the ledge running along the wall and shimmy right. When you reach the end, jump right to the next ledge and shimmy to the right. There's a small outcrop you can climb so pull up and enter the alcove to collect a pickup. There are three spiders running around, so take care of them. If they jump on Lara, you can dispense with them by using the Interact button.&lt;br /&gt;
Go back (or dive and swim) to the small ledge near the cliff and start climbing again. Head up and left to the edge of a stone structure, then jump to reach the next one. Press Jump to pull up and go left, hugging the wall. Locate the outcrop and the entrance in the cliff and jump forward to reach it.&lt;br /&gt;
&lt;br /&gt;
The Remnants&lt;br /&gt;
&lt;br /&gt;
Follow the path and collect a pickup in the left corner then head right. Slide down the slope, jump and grab the pole. You can either swing or pull up. Stand on the pole for a few seconds to find your balance then jump forward and grab the crevice. Jump up to grab the next ledge and pull up. Follow the passage and take care of two spiders. Locate a ledge on your left, grab it and jump up to reach the narrow ledge above. Pull up and notice another ledge in front of you. Press jump to reach it, and then jump again to grab the upper ledge and pull up.&lt;br /&gt;
Find your way between the plants and the rocks and follow the path on the left until you reach a small pit. Use the Grapple to catch the golden ring above (you can also launch the grapple while you’re standing on the ground and start climbing up the rope). Swing and jump forward, then follow the narrow passage on the left. Crawl under the rock to reach a room with an architectural structure and four pillars.&lt;br /&gt;
Explore the area between the pillars, where you can collect two pickups. Go between the second left pillar and the wall and perform a wall-jump. To perform this, jump towards the wall and immediately press Jump when you hit it. Keep repeating this to climb up to the space between the walls and grab the ledge on the pillar. Traverse to the left and jump left to reach the next pillar’s ledge. Jump up to grab the upper ledge, then look behind and locate a crevice running along the wall.&lt;br /&gt;
Jump and grab the crevice. Shimmy to the right until the end and jump to reach the crevice on the pillar behind you. Traverse to the right and jump up, then left to grab the ledge and shimmy to the left until the end. Jump up and shimmy to the right. Pull up. Run towards the temple and make a mental note of the stairs and the doorway in front of you. Watch the six pillars in front of the temple and jump to grab the ledge on the left one. Jump up and shimmy right, then jump backwards and grab the ledge on the right pillar. Traverse to the left, drop down and grab the horizontal pole.&lt;br /&gt;
Move to the right and face the next pole. Press forward to swing towards it and jump to grab it. If Lara loses her grip, you have to immediately press the Interact button. Swing again and jump forward to grab the ledge running around the wall. Shimmy to the right end. Look behind to locate a crevice on the pillar and jump to grab it. Turn around the pillar and maneuver to the left. Jump while pressing left to catch the horizontal pole. Traverse to the left pillar and drop down to grab the crevice, then drop down again to land on a block. Grab a pickup and follow the river to the right.&lt;br /&gt;
Take care of three tigers attacking from the bushes. If you want to shoot them from a safe place, don’t try to step on the lower blocks, where they can follow you. The best bet is to reach the architectural structure on the left and to jump on the beam. Grab a pickup on the floor between the columns, get on the beam and traverse to the right. If Lara loses her balance, you have to completely stop moving to regain it. Jump up to grab the ledge and shimmy to the left. Turn around the corner, and then look behind to locate a small ledge and jump to reach it. Walk towards the pillar and jump up to grab the ledge. Shimmy to the right and turn around the corner.&lt;br /&gt;
The next move can be frustrating: you have to reach the upper ledge on this same pillar by using the wall-jump. Jump to the pillar behind you, then press Jump as soon as you hit it, and keep repeating this to climb up (you have to jump four times to reach the upper ledge). Turn around the pillar and drop down to the beam. Traverse it, and then jump forward to reach the next pillar. Jump from it to grab the edge. Don’t go up the steps yet. Instead, shimmy to the right, pull up and collect a pickup.&lt;br /&gt;
Get back to the steps and head forward, and then crawl under the giant root on the left. Hang from the edge and shimmy to the left. Jump over the plant blocking the way, pull up and crawl again under the root. Dispense with three tigers and head to the doorway.&lt;br /&gt;
&lt;br /&gt;
The Temple&lt;br /&gt;
&lt;br /&gt;
Follow the hallway until you reach a deep pit. Walk carefully to the edge and take care of four bats attacking you. Jump on the small beam and walk towards the end. Locate the ledge on the wall and jump forward to grab it. Traverse to the right and, once on the pillar, look behind and jump to grab the ledge in front of you. Move to the left, drop down to grab the lower ledge, then grab the beam and pull up. Walk until you reach the end and jump forward to reach the next beam. Jump left; grab the edge and pull up to crawl under the small stone structure.&lt;br /&gt;
Follow the corridor, go up the stairs and drop into a small pit. Run forward, kill the six spiders that will eventually jump on you and turn left. Vault on the small block and grab the beam. Pull up and collect a pickup near the wall. Walk on the beam, and then jump to the right on the narrow ledge. Jump forward twice, then grab the horizontal pole, swing and jump. Take the stairs.&lt;br /&gt;
&lt;br /&gt;
Cut scene: Lara enters the courtyard of the temple of Shiva. Taking out her camera, “The characters of this exountous transcripts they’re severely faded, Vogvati of the Seventh, it must be referring to countess of Votary the lowest of the infernal world of Hindu tradition, it’s enviable populated by snake people or though the enlightenment one Niradous spoke rather fond of it. That’s Shiva on top and his mistress Cali down below” &lt;br /&gt;
&lt;br /&gt;
The Courtyard&lt;br /&gt;
&lt;br /&gt;
Pad across the wooden platform and pull the lever. The two ropes holding the platform will appear jammed. Take the left corridor, crawl under a stone structure and hang from an edge. Climb down to the ground and collect a pickup hidden behind the plants. Locate the ledge running along the right wall and grab it. Shimmy to the right until the end, and then jump right to grab the ledge and shimmy to the right. Turn around the corner, and then start climbing the wall to pass the broken ledge. Go to the right, then hang from the edge again and shimmy to the right. After the corner, pull up and stand on the narrow ledge. Hugging the wall, jump forward and immediately jump again. Grab the edge and pull up. On the platform, locate the golden ring on the mechanism and use your Grapple to catch it. Pull the grapple to untie the rope to free one side of the wooden platform.&lt;br /&gt;
Go the right, hang from the edge and drop down on the platform where you find a pickup from earlier. Follow the path and locate the golden ring on the ceiling. Use the Grapple to catch it and traverse to the other side. Collect a pickup behind the pillars. Then take the pole on the floor and locate the pillar with a vacant hole. Put the pole in it, then pull up and stand on the pole. Notice the ledge on the nearby pillar and jump to grab it. Shimmy to the right and jump right to catch the next one, and then jump again to grab the ledge on the wall. Start climbing and reach the upper ledge.&lt;br /&gt;
Look behind and jump to land on top of the pillar. Jump forward to reach the next pillar, then turn left and locate a small beam coming from the pillar. Jump on it and hang from the beam to reach the ledge on the pillar. Turn around the corner and jump to reach the platform. On the right, collect a pickup. On the left, jump up and grab the horizontal pole. Move near the wall. Use the Interact button to pull the pole from the wall and free the second side of the wooden platform.&lt;br /&gt;
To get back to the wooden platform, jump back to the ledge on the pillar you came from, turn around the corner and step on the beam. Jump to reach the top of the pillar and locate the ledge on the wall in front of you. Jump forward and grab it. Then pull up, crawl under the stone structure and follow the hallway until the wooden platform.&lt;br /&gt;
&lt;br /&gt;
Go on to the wooden platform and pull the lever. This triggers a reaction time moment and ends the demo.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23385</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23385"/>
				<updated>2008-11-19T04:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Demo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterranean Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
Check out the [[Coastal Thailand]] Demo walkthrough.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
then, when she travels to helheim, she discovers xcalibur then her and amanda team up to go to avalon, and at the end, lara's mother was stuck in avalon. and then she says, goodbye mother, rest in piece. {{Citation needed}}&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23379</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23379"/>
				<updated>2008-11-18T23:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Release Dates &amp;amp; Platforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prologue&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - Out Now&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterrann Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23372</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23372"/>
				<updated>2008-11-18T05:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prolouge&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterrann Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
* [[Prologue|Prologue: Croft Manor]]&lt;br /&gt;
* [[Level 1: Mediterranean Sea]]&lt;br /&gt;
* [[Level 2: Thailand]]&lt;br /&gt;
** [[Coastal Thailand]] (Demo only)&lt;br /&gt;
* [[Level 3: Croft Manor]]&lt;br /&gt;
* [[Level 4: Southern Mexico]]&lt;br /&gt;
* [[Level 5: Jan Mayen Island]]&lt;br /&gt;
* [[Level 6: Andaman Sea]]&lt;br /&gt;
* [[Level 7: Arctic Sea]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23371</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23371"/>
				<updated>2008-11-18T05:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla is a character returning in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
Natal confesses that she killed Richard to Lara in the Arctic sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;. &amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game. Natla will also be in search for the Mjolnir, which she will most likely use to bring about Ragnarok and finally start the seventh age.''&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister or even a clone.''&lt;br /&gt;
*''Since Richard's death was never clearly explained,there are some speculations about Natla being his killer.''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23370</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23370"/>
				<updated>2008-11-18T05:26:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Limited Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prolouge&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterrann Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
* [[Prologue|Prologue: Croft Manor]]&lt;br /&gt;
* [[Level 1: Mediterranean Sea]]&lt;br /&gt;
* [[Level 2: Thailand]]&lt;br /&gt;
** [[Coastal Thailand]] (Demo only)&lt;br /&gt;
* [[Level 3: Croft Manor]]&lt;br /&gt;
* [[Level 4: South Mexico]]&lt;br /&gt;
* [[Level 5: Jan Mayen Island]]&lt;br /&gt;
* [[Level 6: Andaman Sea]]&lt;br /&gt;
* [[Level 7: Arctic Sea]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia on November 21st and December 5th 2008. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23369</id>
		<title>Coastal Thailand</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23369"/>
				<updated>2008-11-18T05:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first half of the [[Thailand]] Level in [[Tomb Raider Underworld]] Demo.&lt;br /&gt;
&lt;br /&gt;
Cut scene: The screen moves around and focus on the free climbing wall as birds flyaway. “None of the ruins are visible from down here, my father did explore this site, I see no sign of it yet” Says Lara; “I still don’t see how Thailand is connected to Viking’s, ruin’s of the Med of Health even Avalon for that matter,” Zip says. “Helheim, Zip. Various myths use different names but they all apply to the same remnants of the ancient world” Lara replies. “One of those remnants are still alive,” says Alister.  “I hate to be Amanda if Natla ever gets free” Alister stated. “I’d hate to be any of us,” replied Zip. Lara bends over and switch off the Laptop.&lt;br /&gt;
&lt;br /&gt;
The Climb&lt;br /&gt;
&lt;br /&gt;
Move to the rear of the yacht and gracefully perform a dive into the clear blue water. Swim towards the cliff and explore the bottom of the lagoon. Two sharks are circling, so you can either avoid them or kill them with your pistols. For added amusement, detonate them with a sticky grenade. To perform this action you have to wait until they come close enough then launch a grenade.&lt;br /&gt;
Swim to the cliff and locate the small ledge where you can climb out. Climb on it, and then walk towards the wall and start climbing. Head up and right until you reach the crevice. Press Jump while holding right to reach the next wall. Grab the ledge running along the wall and shimmy right. When you reach the end, jump right to the next ledge and shimmy to the right. There's a small outcrop you can climb so pull up and enter the alcove to collect a pickup. There are three spiders running around, so take care of them. If they jump on Lara, you can dispense with them by using the Interact button.&lt;br /&gt;
Go back (or dive and swim) to the small ledge near the cliff and start climbing again. Head up and left to the edge of a stone structure, then jump to reach the next one. Press Jump to pull up and go left, hugging the wall. Locate the outcrop and the entrance in the cliff and jump forward to reach it.&lt;br /&gt;
&lt;br /&gt;
The Remnants&lt;br /&gt;
&lt;br /&gt;
Follow the path and collect a pickup in the left corner then head right. Slide down the slope, jump and grab the pole. You can either swing or pull up. Stand on the pole for a few seconds to find your balance then jump forward and grab the crevice. Jump up to grab the next ledge and pull up. Follow the passage and take care of two spiders. Locate a ledge on your left, grab it and jump up to reach the narrow ledge above. Pull up and notice another ledge in front of you. Press jump to reach it, and then jump again to grab the upper ledge and pull up.&lt;br /&gt;
Find your way between the plants and the rocks and follow the path on the left until you reach a small pit. Use the Grapple to catch the golden ring above (you can also launch the grapple while you’re standing on the ground and start climbing up the rope). Swing and jump forward, then follow the narrow passage on the left. Crawl under the rock to reach a room with an architectural structure and four pillars.&lt;br /&gt;
Explore the area between the pillars, where you can collect two pickups. Go between the second left pillar and the wall and perform a wall-jump. To perform this, jump towards the wall and immediately press Jump when you hit it. Keep repeating this to climb up to the space between the walls and grab the ledge on the pillar. Traverse to the left and jump left to reach the next pillar’s ledge. Jump up to grab the upper ledge, then look behind and locate a crevice running along the wall.&lt;br /&gt;
Jump and grab the crevice. Shimmy to the right until the end and jump to reach the crevice on the pillar behind you. Traverse to the right and jump up, then left to grab the ledge and shimmy to the left until the end. Jump up and shimmy to the right. Pull up. Run towards the temple and make a mental note of the stairs and the doorway in front of you. Watch the six pillars in front of the temple and jump to grab the ledge on the left one. Jump up and shimmy right, then jump backwards and grab the ledge on the right pillar. Traverse to the left, drop down and grab the horizontal pole.&lt;br /&gt;
Move to the right and face the next pole. Press forward to swing towards it and jump to grab it. If Lara loses her grip, you have to immediately press the Interact button. Swing again and jump forward to grab the ledge running around the wall. Shimmy to the right end. Look behind to locate a crevice on the pillar and jump to grab it. Turn around the pillar and maneuver to the left. Jump while pressing left to catch the horizontal pole. Traverse to the left pillar and drop down to grab the crevice, then drop down again to land on a block. Grab a pickup and follow the river to the right.&lt;br /&gt;
Take care of three tigers attacking from the bushes. If you want to shoot them from a safe place, don’t try to step on the lower blocks, where they can follow you. The best bet is to reach the architectural structure on the left and to jump on the beam. Grab a pickup on the floor between the columns, get on the beam and traverse to the right. If Lara loses her balance, you have to completely stop moving to regain it. Jump up to grab the ledge and shimmy to the left. Turn around the corner, and then look behind to locate a small ledge and jump to reach it. Walk towards the pillar and jump up to grab the ledge. Shimmy to the right and turn around the corner.&lt;br /&gt;
The next move can be frustrating: you have to reach the upper ledge on this same pillar by using the wall-jump. Jump to the pillar behind you, then press Jump as soon as you hit it, and keep repeating this to climb up (you have to jump four times to reach the upper ledge). Turn around the pillar and drop down to the beam. Traverse it, and then jump forward to reach the next pillar. Jump from it to grab the edge. Don’t go up the steps yet. Instead, shimmy to the right, pull up and collect a pickup.&lt;br /&gt;
Get back to the steps and head forward, and then crawl under the giant root on the left. Hang from the edge and shimmy to the left. Jump over the plant blocking the way, pull up and crawl again under the root. Dispense with three tigers and head to the doorway.&lt;br /&gt;
&lt;br /&gt;
The Temple&lt;br /&gt;
&lt;br /&gt;
Follow the hallway until you reach a deep pit. Walk carefully to the edge and take care of four bats attacking you. Jump on the small beam and walk towards the end. Locate the ledge on the wall and jump forward to grab it. Traverse to the right and, once on the pillar, look behind and jump to grab the ledge in front of you. Move to the left, drop down to grab the lower ledge, then grab the beam and pull up. Walk until you reach the end and jump forward to reach the next beam. Jump left; grab the edge and pull up to crawl under the small stone structure.&lt;br /&gt;
Follow the corridor, go up the stairs and drop into a small pit. Run forward, kill the six spiders that will eventually jump on you and turn left. Vault on the small block and grab the beam. Pull up and collect a pickup near the wall. Walk on the beam, and then jump to the right on the narrow ledge. Jump forward twice, then grab the horizontal pole, swing and jump. Take the stairs.&lt;br /&gt;
&lt;br /&gt;
Cut scene: Lara enters the courtyard of the temple of Shiva. Taking out her camera, “The characters of this exountous transcripts they’re severely faded, Vogvati of the Seventh, it must be referring to countess of Votary the lows of the infernal world of Hindu tradition, it’s enviable populated by snake people or though the enlightenment one Niradous spoke rather fond of it. That’s Shiva on top and his mistress Cali down below” &lt;br /&gt;
&lt;br /&gt;
The Courtyard&lt;br /&gt;
&lt;br /&gt;
Pad across the wooden platform and pull the lever. The two ropes holding the platform will appear jammed. Take the left corridor, crawl under a stone structure and hang from an edge. Climb down to the ground and collect a pickup hidden behind the plants. Locate the ledge running along the right wall and grab it. Shimmy to the right until the end, and then jump right to grab the ledge and shimmy to the right. Turn around the corner, and then start climbing the wall to pass the broken ledge. Go to the right, then hang from the edge again and shimmy to the right. After the corner, pull up and stand on the narrow ledge. Hugging the wall, jump forward and immediately jump again. Grab the edge and pull up. On the platform, locate the golden ring on the mechanism and use your Grapple to catch it. Pull the grapple to untie the rope to free one side of the wooden platform.&lt;br /&gt;
Go the right, hang from the edge and drop down on the platform where you find a pickup from earlier. Follow the path and locate the golden ring on the ceiling. Use the Grapple to catch it and traverse to the other side. Collect a pickup behind the pillars. Then take the pole on the floor and locate the pillar with a vacant hole. Put the pole in it, then pull up and stand on the pole. Notice the ledge on the nearby pillar and jump to grab it. Shimmy to the right and jump right to catch the next one, and then jump again to grab the ledge on the wall. Start climbing and reach the upper ledge.&lt;br /&gt;
Look behind and jump to land on top of the pillar. Jump forward to reach the next pillar, then turn left and locate a small beam coming from the pillar. Jump on it and hang from the beam to reach the ledge on the pillar. Turn around the corner and jump to reach the platform. On the right, collect a pickup. On the left, jump up and grab the horizontal pole. Move near the wall. Use the Interact button to pull the pole from the wall and free the second side of the wooden platform.&lt;br /&gt;
To get back to the wooden platform, jump back to the ledge on the pillar you came from, turn around the corner and step on the beam. Jump to reach the top of the pillar and locate the ledge on the wall in front of you. Jump forward and grab it. Then pull up, crawl under the stone structure and follow the hallway until the wooden platform.&lt;br /&gt;
&lt;br /&gt;
Go on to the wooden platform and pull the lever. This triggers a reaction time moment and ends the demo.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23368</id>
		<title>Coastal Thailand</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23368"/>
				<updated>2008-11-18T05:21:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first half of the [[Thailand]] in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
Cut scene: The screen moves around and focus on the free climbing wall as birds flyaway. “None of the ruins are visible from down here, my father did explore this site, I see no sign of it yet” Says Lara; “I still don’t see how Thailand is connected to Viking’s, ruin’s of the Med of Health even Avalon for that matter,” Zip says. “Helheim, Zip. Various myths use different names but they all apply to the same remnants of the ancient world” Lara replies. “One of those remnants are still alive,” says Alister.  “I hate to be Amanda if Natla ever gets free” Alister stated. “I’d hate to be any of us,” replied Zip. Lara bends over and switch off the Laptop.&lt;br /&gt;
&lt;br /&gt;
The Climb&lt;br /&gt;
&lt;br /&gt;
Move to the rear of the yacht and gracefully perform a dive into the clear blue water. Swim towards the cliff and explore the bottom of the lagoon. Two sharks are circling, so you can either avoid them or kill them with your pistols. For added amusement, detonate them with a sticky grenade. To perform this action you have to wait until they come close enough then launch a grenade.&lt;br /&gt;
Swim to the cliff and locate the small ledge where you can climb out. Climb on it, and then walk towards the wall and start climbing. Head up and right until you reach the crevice. Press Jump while holding right to reach the next wall. Grab the ledge running along the wall and shimmy right. When you reach the end, jump right to the next ledge and shimmy to the right. There's a small outcrop you can climb so pull up and enter the alcove to collect a pickup. There are three spiders running around, so take care of them. If they jump on Lara, you can dispense with them by using the Interact button.&lt;br /&gt;
Go back (or dive and swim) to the small ledge near the cliff and start climbing again. Head up and left to the edge of a stone structure, then jump to reach the next one. Press Jump to pull up and go left, hugging the wall. Locate the outcrop and the entrance in the cliff and jump forward to reach it.&lt;br /&gt;
&lt;br /&gt;
The Remnants&lt;br /&gt;
&lt;br /&gt;
Follow the path and collect a pickup in the left corner then head right. Slide down the slope, jump and grab the pole. You can either swing or pull up. Stand on the pole for a few seconds to find your balance then jump forward and grab the crevice. Jump up to grab the next ledge and pull up. Follow the passage and take care of two spiders. Locate a ledge on your left, grab it and jump up to reach the narrow ledge above. Pull up and notice another ledge in front of you. Press jump to reach it, and then jump again to grab the upper ledge and pull up.&lt;br /&gt;
Find your way between the plants and the rocks and follow the path on the left until you reach a small pit. Use the Grapple to catch the golden ring above (you can also launch the grapple while you’re standing on the ground and start climbing up the rope). Swing and jump forward, then follow the narrow passage on the left. Crawl under the rock to reach a room with an architectural structure and four pillars.&lt;br /&gt;
Explore the area between the pillars, where you can collect two pickups. Go between the second left pillar and the wall and perform a wall-jump. To perform this, jump towards the wall and immediately press Jump when you hit it. Keep repeating this to climb up to the space between the walls and grab the ledge on the pillar. Traverse to the left and jump left to reach the next pillar’s ledge. Jump up to grab the upper ledge, then look behind and locate a crevice running along the wall.&lt;br /&gt;
Jump and grab the crevice. Shimmy to the right until the end and jump to reach the crevice on the pillar behind you. Traverse to the right and jump up, then left to grab the ledge and shimmy to the left until the end. Jump up and shimmy to the right. Pull up. Run towards the temple and make a mental note of the stairs and the doorway in front of you. Watch the six pillars in front of the temple and jump to grab the ledge on the left one. Jump up and shimmy right, then jump backwards and grab the ledge on the right pillar. Traverse to the left, drop down and grab the horizontal pole.&lt;br /&gt;
Move to the right and face the next pole. Press forward to swing towards it and jump to grab it. If Lara loses her grip, you have to immediately press the Interact button. Swing again and jump forward to grab the ledge running around the wall. Shimmy to the right end. Look behind to locate a crevice on the pillar and jump to grab it. Turn around the pillar and maneuver to the left. Jump while pressing left to catch the horizontal pole. Traverse to the left pillar and drop down to grab the crevice, then drop down again to land on a block. Grab a pickup and follow the river to the right.&lt;br /&gt;
Take care of three tigers attacking from the bushes. If you want to shoot them from a safe place, don’t try to step on the lower blocks, where they can follow you. The best bet is to reach the architectural structure on the left and to jump on the beam. Grab a pickup on the floor between the columns, get on the beam and traverse to the right. If Lara loses her balance, you have to completely stop moving to regain it. Jump up to grab the ledge and shimmy to the left. Turn around the corner, and then look behind to locate a small ledge and jump to reach it. Walk towards the pillar and jump up to grab the ledge. Shimmy to the right and turn around the corner.&lt;br /&gt;
The next move can be frustrating: you have to reach the upper ledge on this same pillar by using the wall-jump. Jump to the pillar behind you, then press Jump as soon as you hit it, and keep repeating this to climb up (you have to jump four times to reach the upper ledge). Turn around the pillar and drop down to the beam. Traverse it, and then jump forward to reach the next pillar. Jump from it to grab the edge. Don’t go up the steps yet. Instead, shimmy to the right, pull up and collect a pickup.&lt;br /&gt;
Get back to the steps and head forward, and then crawl under the giant root on the left. Hang from the edge and shimmy to the left. Jump over the plant blocking the way, pull up and crawl again under the root. Dispense with three tigers and head to the doorway.&lt;br /&gt;
&lt;br /&gt;
The Temple&lt;br /&gt;
&lt;br /&gt;
Follow the hallway until you reach a deep pit. Walk carefully to the edge and take care of four bats attacking you. Jump on the small beam and walk towards the end. Locate the ledge on the wall and jump forward to grab it. Traverse to the right and, once on the pillar, look behind and jump to grab the ledge in front of you. Move to the left, drop down to grab the lower ledge, then grab the beam and pull up. Walk until you reach the end and jump forward to reach the next beam. Jump left; grab the edge and pull up to crawl under the small stone structure.&lt;br /&gt;
Follow the corridor, go up the stairs and drop into a small pit. Run forward, kill the six spiders that will eventually jump on you and turn left. Vault on the small block and grab the beam. Pull up and collect a pickup near the wall. Walk on the beam, and then jump to the right on the narrow ledge. Jump forward twice, then grab the horizontal pole, swing and jump. Take the stairs.&lt;br /&gt;
&lt;br /&gt;
Cut scene: Lara enters the courtyard of the temple of Shiva. Taking out her camera, “The characters of this exountous transcripts they’re severely faded, Vogvati of the Seventh, it must be referring to countess of Votary the lows of the infernal world of Hindu tradition, it’s enviable populated by snake people or though the enlightenment one Niradous spoke rather fond of it. That’s Shiva on top and his mistress Cali down below” &lt;br /&gt;
&lt;br /&gt;
The Courtyard&lt;br /&gt;
&lt;br /&gt;
Pad across the wooden platform and pull the lever. The two ropes holding the platform will appear jammed. Take the left corridor, crawl under a stone structure and hang from an edge. Climb down to the ground and collect a pickup hidden behind the plants. Locate the ledge running along the right wall and grab it. Shimmy to the right until the end, and then jump right to grab the ledge and shimmy to the right. Turn around the corner, and then start climbing the wall to pass the broken ledge. Go to the right, then hang from the edge again and shimmy to the right. After the corner, pull up and stand on the narrow ledge. Hugging the wall, jump forward and immediately jump again. Grab the edge and pull up. On the platform, locate the golden ring on the mechanism and use your Grapple to catch it. Pull the grapple to untie the rope to free one side of the wooden platform.&lt;br /&gt;
Go the right, hang from the edge and drop down on the platform where you find a pickup from earlier. Follow the path and locate the golden ring on the ceiling. Use the Grapple to catch it and traverse to the other side. Collect a pickup behind the pillars. Then take the pole on the floor and locate the pillar with a vacant hole. Put the pole in it, then pull up and stand on the pole. Notice the ledge on the nearby pillar and jump to grab it. Shimmy to the right and jump right to catch the next one, and then jump again to grab the ledge on the wall. Start climbing and reach the upper ledge.&lt;br /&gt;
Look behind and jump to land on top of the pillar. Jump forward to reach the next pillar, then turn left and locate a small beam coming from the pillar. Jump on it and hang from the beam to reach the ledge on the pillar. Turn around the corner and jump to reach the platform. On the right, collect a pickup. On the left, jump up and grab the horizontal pole. Move near the wall. Use the Interact button to pull the pole from the wall and free the second side of the wooden platform.&lt;br /&gt;
To get back to the wooden platform, jump back to the ledge on the pillar you came from, turn around the corner and step on the beam. Jump to reach the top of the pillar and locate the ledge on the wall in front of you. Jump forward and grab it. Then pull up, crawl under the stone structure and follow the hallway until the wooden platform.&lt;br /&gt;
&lt;br /&gt;
Go on to the wooden platform and pull the lever. This triggers a reaction time moment and ends the demo.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23367</id>
		<title>Coastal Thailand</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Coastal_Thailand&amp;diff=23367"/>
				<updated>2008-11-18T05:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): New page: Cut scene: The screen moves around and focus on the free climbing wall as birds flyaway. “None of the ruins are visible from down here, my father did explore this site, I see no sign of ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cut scene: The screen moves around and focus on the free climbing wall as birds flyaway. “None of the ruins are visible from down here, my father did explore this site, I see no sign of it yet” Says Lara; “I still don’t see how Thailand is connected to Viking’s, ruin’s of the Med of Health even Avalon for that matter,” Zip says. “Helheim, Zip. Various myths use different names but they all apply to the same remnants of the ancient world” Lara replies. “One of those remnants are still alive,” says Alister.  “I hate to be Amanda if Natla ever gets free” Alister stated. “I’d hate to be any of us,” replied Zip. Lara bends over and switch off the Laptop.&lt;br /&gt;
&lt;br /&gt;
The Climb&lt;br /&gt;
&lt;br /&gt;
Move to the rear of the yacht and gracefully perform a dive into the clear blue water. Swim towards the cliff and explore the bottom of the lagoon. Two sharks are circling, so you can either avoid them or kill them with your pistols. For added amusement, detonate them with a sticky grenade. To perform this action you have to wait until they come close enough then launch a grenade.&lt;br /&gt;
Swim to the cliff and locate the small ledge where you can climb out. Climb on it, and then walk towards the wall and start climbing. Head up and right until you reach the crevice. Press Jump while holding right to reach the next wall. Grab the ledge running along the wall and shimmy right. When you reach the end, jump right to the next ledge and shimmy to the right. There's a small outcrop you can climb so pull up and enter the alcove to collect a pickup. There are three spiders running around, so take care of them. If they jump on Lara, you can dispense with them by using the Interact button.&lt;br /&gt;
Go back (or dive and swim) to the small ledge near the cliff and start climbing again. Head up and left to the edge of a stone structure, then jump to reach the next one. Press Jump to pull up and go left, hugging the wall. Locate the outcrop and the entrance in the cliff and jump forward to reach it.&lt;br /&gt;
&lt;br /&gt;
The Remnants&lt;br /&gt;
&lt;br /&gt;
Follow the path and collect a pickup in the left corner then head right. Slide down the slope, jump and grab the pole. You can either swing or pull up. Stand on the pole for a few seconds to find your balance then jump forward and grab the crevice. Jump up to grab the next ledge and pull up. Follow the passage and take care of two spiders. Locate a ledge on your left, grab it and jump up to reach the narrow ledge above. Pull up and notice another ledge in front of you. Press jump to reach it, and then jump again to grab the upper ledge and pull up.&lt;br /&gt;
Find your way between the plants and the rocks and follow the path on the left until you reach a small pit. Use the Grapple to catch the golden ring above (you can also launch the grapple while you’re standing on the ground and start climbing up the rope). Swing and jump forward, then follow the narrow passage on the left. Crawl under the rock to reach a room with an architectural structure and four pillars.&lt;br /&gt;
Explore the area between the pillars, where you can collect two pickups. Go between the second left pillar and the wall and perform a wall-jump. To perform this, jump towards the wall and immediately press Jump when you hit it. Keep repeating this to climb up to the space between the walls and grab the ledge on the pillar. Traverse to the left and jump left to reach the next pillar’s ledge. Jump up to grab the upper ledge, then look behind and locate a crevice running along the wall.&lt;br /&gt;
Jump and grab the crevice. Shimmy to the right until the end and jump to reach the crevice on the pillar behind you. Traverse to the right and jump up, then left to grab the ledge and shimmy to the left until the end. Jump up and shimmy to the right. Pull up. Run towards the temple and make a mental note of the stairs and the doorway in front of you. Watch the six pillars in front of the temple and jump to grab the ledge on the left one. Jump up and shimmy right, then jump backwards and grab the ledge on the right pillar. Traverse to the left, drop down and grab the horizontal pole.&lt;br /&gt;
Move to the right and face the next pole. Press forward to swing towards it and jump to grab it. If Lara loses her grip, you have to immediately press the Interact button. Swing again and jump forward to grab the ledge running around the wall. Shimmy to the right end. Look behind to locate a crevice on the pillar and jump to grab it. Turn around the pillar and maneuver to the left. Jump while pressing left to catch the horizontal pole. Traverse to the left pillar and drop down to grab the crevice, then drop down again to land on a block. Grab a pickup and follow the river to the right.&lt;br /&gt;
Take care of three tigers attacking from the bushes. If you want to shoot them from a safe place, don’t try to step on the lower blocks, where they can follow you. The best bet is to reach the architectural structure on the left and to jump on the beam. Grab a pickup on the floor between the columns, get on the beam and traverse to the right. If Lara loses her balance, you have to completely stop moving to regain it. Jump up to grab the ledge and shimmy to the left. Turn around the corner, and then look behind to locate a small ledge and jump to reach it. Walk towards the pillar and jump up to grab the ledge. Shimmy to the right and turn around the corner.&lt;br /&gt;
The next move can be frustrating: you have to reach the upper ledge on this same pillar by using the wall-jump. Jump to the pillar behind you, then press Jump as soon as you hit it, and keep repeating this to climb up (you have to jump four times to reach the upper ledge). Turn around the pillar and drop down to the beam. Traverse it, and then jump forward to reach the next pillar. Jump from it to grab the edge. Don’t go up the steps yet. Instead, shimmy to the right, pull up and collect a pickup.&lt;br /&gt;
Get back to the steps and head forward, and then crawl under the giant root on the left. Hang from the edge and shimmy to the left. Jump over the plant blocking the way, pull up and crawl again under the root. Dispense with three tigers and head to the doorway.&lt;br /&gt;
&lt;br /&gt;
The Temple&lt;br /&gt;
&lt;br /&gt;
Follow the hallway until you reach a deep pit. Walk carefully to the edge and take care of four bats attacking you. Jump on the small beam and walk towards the end. Locate the ledge on the wall and jump forward to grab it. Traverse to the right and, once on the pillar, look behind and jump to grab the ledge in front of you. Move to the left, drop down to grab the lower ledge, then grab the beam and pull up. Walk until you reach the end and jump forward to reach the next beam. Jump left; grab the edge and pull up to crawl under the small stone structure.&lt;br /&gt;
Follow the corridor, go up the stairs and drop into a small pit. Run forward, kill the six spiders that will eventually jump on you and turn left. Vault on the small block and grab the beam. Pull up and collect a pickup near the wall. Walk on the beam, and then jump to the right on the narrow ledge. Jump forward twice, then grab the horizontal pole, swing and jump. Take the stairs.&lt;br /&gt;
&lt;br /&gt;
Cut scene: Lara enters the courtyard of the temple of Shiva. Taking out her camera, “The characters of this exountous transcripts they’re severely faded, Vogvati of the Seventh, it must be referring to countess of Votary the lows of the infernal world of Hindu tradition, it’s enviable populated by snake people or though the enlightenment one Niradous spoke rather fond of it. That’s Shiva on top and his mistress Cali down below” &lt;br /&gt;
&lt;br /&gt;
The Courtyard&lt;br /&gt;
&lt;br /&gt;
Pad across the wooden platform and pull the lever. The two ropes holding the platform will appear jammed. Take the left corridor, crawl under a stone structure and hang from an edge. Climb down to the ground and collect a pickup hidden behind the plants. Locate the ledge running along the right wall and grab it. Shimmy to the right until the end, and then jump right to grab the ledge and shimmy to the right. Turn around the corner, and then start climbing the wall to pass the broken ledge. Go to the right, then hang from the edge again and shimmy to the right. After the corner, pull up and stand on the narrow ledge. Hugging the wall, jump forward and immediately jump again. Grab the edge and pull up. On the platform, locate the golden ring on the mechanism and use your Grapple to catch it. Pull the grapple to untie the rope to free one side of the wooden platform.&lt;br /&gt;
Go the right, hang from the edge and drop down on the platform where you find a pickup from earlier. Follow the path and locate the golden ring on the ceiling. Use the Grapple to catch it and traverse to the other side. Collect a pickup behind the pillars. Then take the pole on the floor and locate the pillar with a vacant hole. Put the pole in it, then pull up and stand on the pole. Notice the ledge on the nearby pillar and jump to grab it. Shimmy to the right and jump right to catch the next one, and then jump again to grab the ledge on the wall. Start climbing and reach the upper ledge.&lt;br /&gt;
Look behind and jump to land on top of the pillar. Jump forward to reach the next pillar, then turn left and locate a small beam coming from the pillar. Jump on it and hang from the beam to reach the ledge on the pillar. Turn around the corner and jump to reach the platform. On the right, collect a pickup. On the left, jump up and grab the horizontal pole. Move near the wall. Use the Interact button to pull the pole from the wall and free the second side of the wooden platform.&lt;br /&gt;
To get back to the wooden platform, jump back to the ledge on the pillar you came from, turn around the corner and step on the beam. Jump to reach the top of the pillar and locate the ledge on the wall in front of you. Jump forward and grab it. Then pull up, crawl under the stone structure and follow the hallway until the wooden platform.&lt;br /&gt;
&lt;br /&gt;
Go on to the wooden platform and pull the lever. This triggers a reaction time moment and ends the demo.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23366</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23366"/>
				<updated>2008-11-18T05:18:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prolouge&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterrann Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
* [[Prologue|Prologue: Croft Manor]]&lt;br /&gt;
* [[Level 1: Mediterranean Sea]]&lt;br /&gt;
* [[Level 2: Thailand]]&lt;br /&gt;
** [[Coastal Thailand]] (Demo only)&lt;br /&gt;
* [[Level 3: Croft Manor]]&lt;br /&gt;
* [[Level 4: South Mexico]]&lt;br /&gt;
* [[Level 5: Jan Mayen Island]]&lt;br /&gt;
* [[Level 6: Andaman Sea]]&lt;br /&gt;
* [[Level 7: Arctic Sea]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23365</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23365"/>
				<updated>2008-11-18T05:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla is a character returning in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
Natal confesses that she killed Richard to Lara in the Arctic sea and she was using Lara and Amanda in her &amp;quot;little play&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game. Natla will also be in search for the Mjolnir, which she will most likely use to bring about Ragnarok and finally start the seventh age.''&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister or even a clone.''&lt;br /&gt;
*''Since Richard's death was never clearly explained,there are some speculations about Natla being his killer.''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23364</id>
		<title>Jacqueline Natla</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Jacqueline_Natla&amp;diff=23364"/>
				<updated>2008-11-18T05:12:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* Tomb Raider Underworld */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tr1screen912387.jpg|thumb|219px|right|Jacqueline Natla, as seen in [[Tomb Raider|Tomb Raider 1]] and [[Tomb Raider Anniversary]]]]'''Jacqueline Natla''' is a character from the original [[Tomb Raider]] (and its remake [[Tomb Raider Anniversary]]), making her return in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jacqueline Natla's background==&lt;br /&gt;
Natla was one of the three legendary [[Atlantean Rulers|Rulers of Atlantis]], along with [[Tihocan]] and [[Qualopec]]. Together they created the [[Scion]], a device of immeasurable power. This device was split into three parts, one for each of the rulers, representing the democracy that Atlantis lived by.&lt;br /&gt;
&lt;br /&gt;
Natla abused this power, however, using the Scion to experiment in genetic engineering and create a new, improved race of Atlanteans. When they learned of this, Tihocan and Qualopec sentenced Natla to eternal imprisonment, freezing her and then burying her in present day New Mexico.&lt;br /&gt;
&lt;br /&gt;
During World War II, the U.S. began testing nuclear weapons in Los Alamos, New Mexico. One of these tests happened to detonate very near to Natla's prison, freeing her from her eternal punishment.&lt;br /&gt;
&lt;br /&gt;
Natla adopted the guise of Jacqueline Natla and founded Natla Technologies, a very successful company which gave her considerable financial backing. With the rest of her people long dead, there was no one to stand in the way of her experiments, and she began to research the whereabouts of the Scion.&lt;br /&gt;
&lt;br /&gt;
Natla's powers, at least in Continuity 2 ([[Crystal Dynamics]], [[Tomb Raider Anniversary|TRA]]), seem to include superstrength, supernatural firepower, the ability to fly and the ability to teleport. She can also apparently shapeshift and is able to change from human to [[Atlantean]] form. &lt;br /&gt;
&lt;br /&gt;
In the original game ([[Tomb Raider|TR1]], Continuity 1) it is suggested that her wings are a mutant that she wears on her shoulders, and that her ability to shoot fireballs is due to a mutant attached or grafted to her forearm. There is no hint in [[Tomb Raider|TR1]] that she has the ability to shapeshift or  teleport, or that she has superstrength or is immortal. It is arguable that the conversion of Natla from human to superhuman in the style of a DC or Marvel Comics or Disney villianness, demonstrates the move from a British ([[Core Design]]) to an American ([[Crystal Dynamics]]) aesthetic.&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider &amp;amp; Tomb Raider Anniversary==&lt;br /&gt;
&lt;br /&gt;
In the Tomb Raider / Anniversary storyline she hired [[Lara Croft]] to travel to [[Peru]] to uncover Qualopec's third of an artefact called the [[Scion]], but underestimated both Lara's ability and her moral solidarity. When [[Larson Conway|Larson]], one of Natla's employees, revealed to Lara that there was more going on than she originally thought, Lara took up the trail of the Scion, unwilling to blindly hand over such a powerful artefact. &lt;br /&gt;
&lt;br /&gt;
Lara travelled from Peru to [[Greece]], and then to an ancient city in Egypt collecting the three pieces of the Scion before Natla could. However, Natla caught up with Lara on a cliff side in Egypt and stole the completed Scion from her. Natla travelled to the great pyramid, an ancient Atlantean construction, to finally complete her experimentation.&lt;br /&gt;
&lt;br /&gt;
Lara infiltrates the great pyramid and finds the control room at the top of an enormous chasm. With Natla's experiments almost complete, Lara shoots the Scion to prevent the ability to create Natla's hideous monsters. Natla jumps on Lara, in an attempt to prevent her from shooting the Scion, but apparently falling to her death far below.&lt;br /&gt;
[[Image:atnatla.jpg|thumb|219px|right|Natla's Atlantean form]]&lt;br /&gt;
&lt;br /&gt;
However, Natla is not defeated, she reappears in a final showdown with Lara, this time revealing her true Atlantean heritage. She sports red wings and blasts fire balls at Lara. When she is sufficiently injured she plays dead, lulling Lara into a false sense of security, but will then keep fighting until she is finally ''killed''.&lt;br /&gt;
&lt;br /&gt;
===Unlockable biography===&lt;br /&gt;
Collect 41 artifacts in [[Anniversary]] and the following biography is unlocked:&lt;br /&gt;
* ''Jacqueline Natla is the owner and CEO of Natla Technologies, one of the world's largest electronics companies. She is the holder of several key computer hardware patents, and her research and development is one of the industry's most secretive and prolific innovators. Little is known about Miss Natla's private life other than she never gives interviews and rarely makes public appearances. Colleagues and business rivals alike say she is intimidatingly intelligent and a demanding perfectionist.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Legend==&lt;br /&gt;
[[Image:Natlaindustriescrates.jpg|right|thumb|150px|right|Natla Industries crates]]&lt;br /&gt;
During the final level of [[Tomb Raider Legend]], [[Bolivia - The Looking Glass]] crates can be seen with the [[Natla Technologies|Natla Industries]] logo. These have led to speculations if there might be connections between Natla and the storyline of Legend; something hopefully revealed in Tomb Raider Underworld. &lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tomb Raider Underworld==&lt;br /&gt;
&lt;br /&gt;
Jacqueline Natla is a character returning in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
Natal confesses that she killed Richard to Lara in the Arctic sea and she was using Lara and Amanda in her &amp;quot;little play.&amp;lt;ref&amp;gt; http://www.youtube.com/watch?v=b1v1avGtGZg &amp;lt;ref/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fan Speculation About Underworld===&lt;br /&gt;
{{spoil|&amp;lt;b&amp;gt;&lt;br /&gt;
*''It has been revealed that Lara will be looking for Thor's hammer to kill a god, possibly Natla. It is unknown if Natla will be Underworld's main villain or if she will be the only one in the game. Natla will also be in search for the Mjolnir, which she will most likely use to bring about Ragnarok and finally start the seventh age.''&lt;br /&gt;
*''Natla is clearly still healing from her battle with Lara, but she and Amanda will still be going after her in-game. Fighting Natla will most likely be the boss fight that the [[Tomb Raider Underworld Levels|cutscene names]] suggest.''&lt;br /&gt;
*''Some fans even believe that there is a possible relation between Natla and [[Amanda]], as both women look similar, notably that Amanda could be Natla's daughter or sister or even a clone.''&lt;br /&gt;
*''Since Richard's death was never clearly explained,there are some speculations about Natla being his killer.''&amp;lt;/b&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
The Launch Trailer release by Eidos has shown Lara breaking Natla's holding area with the Mjolnir.&lt;br /&gt;
&lt;br /&gt;
==Voices==&lt;br /&gt;
* Grey DeLisle[http://en.wikipedia.org/wiki/Grey_DeLisle] ([[Tomb Raider Anniversary]]), ([[Tomb Raider Underworld]])&lt;br /&gt;
 &lt;br /&gt;
==Miscellaneous facts==&lt;br /&gt;
* A &amp;quot;scorched Natla&amp;quot; outfit is unlockable in [[Anniversary]].&lt;br /&gt;
* Natla has featured in a number of Tomb Raider [[fan fiction]] stories, including &amp;quot;GM&amp;quot; and &amp;quot;The Dead&amp;quot; by [[User:Ostercy|Ostercy]] and &amp;quot;An Eye For An Eye&amp;quot; by Dr. Amazing, the latter being the winning entry in a Natla story writing competition, The Second Village of Tokakeriby TR Story Competition, 2002 [http://www.geocities.com/ostercy/secondsub.html]&lt;br /&gt;
* The Aramaic word &amp;quot;natla&amp;quot; (נטלא) means &amp;quot;the vessel used for washing hands&amp;quot;. Another possible etymology of &amp;quot;natla&amp;quot; says it derives from &amp;quot;נטל &amp;quot; and should be viewed literally as &amp;quot;that which is lifted&amp;quot; or &amp;quot;that which is taken&amp;quot;. (S. Fränkel, &amp;quot;Aramäische Fremdwörter im Arabischen,&amp;quot; p. 65, and On Semitic Words in Greek and Latin W. Muss-Arnolt Transactions of the American Philological Association Vol. 23, (1892), pp. 35-156)&lt;br /&gt;
* There are some similarities between Natla and Ayesha, immortal anti-heroine of Rider Haggard's novel ''She'' [http://en.wikipedia.org/wiki/She_(novel)]. To quote [http://www.wikipedia.com Wikipedia]; ''In the original novel, Ayesha is to a great extent selfish and amoral, caring very little for the feelings or even the lives of others so long as she gets what she wants. However, it is evident that, in the course of writing the novel, Haggard moved away from a purer conception of feminine evil. Indeed, one sees the process of transition fossilized in this sentence from the chapter entitled “Ayesha Unveils” - &amp;quot;I have heard of the beauty of celestial beings, now I saw it; only this beauty, with all its awful loveliness and purity, was evil — at least, at the time, it struck me as evil.&amp;quot;'' &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Natlatr1.jpg|Jacqueline Natla (TR1)&lt;br /&gt;
Image:Natlatra.jpg|Jacqueline Natla (TRA)&lt;br /&gt;
Image:ConceptNatla2.jpg|TRA Natla concept art, by Paul Sullivan [http://www.pencilprimate.com/gallery.html]&lt;br /&gt;
Image:Natla_tube.jpg|Jacqueline Natla talking to Lara in the holding area of the [[Natla's Ship|cargo ship]] in the [[Mediterranean]] level (TRU).&lt;br /&gt;
Image:800x600 prop.jpg|Jacqueline Natla reborn (TRU)&lt;br /&gt;
Image:cu.jpg|Close Up (TRU)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Tomb Raider Enemies}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot; /&amp;gt;&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Tomb Raider]]&lt;br /&gt;
[[Category:Tomb Raider Anniversary]]&lt;br /&gt;
&lt;br /&gt;
[[de:Jacqueline Natla]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User_talk:Ps3:)&amp;diff=23363</id>
		<title>User talk:Ps3:)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User_talk:Ps3:)&amp;diff=23363"/>
				<updated>2008-11-18T05:01:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* About Me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Me==&lt;br /&gt;
&lt;br /&gt;
* Name: James Walker&lt;br /&gt;
* Location: Australia&lt;br /&gt;
* Gaming-Platforms: PC, PSP, PlayStation 2, PlayStation 3, Nintendo Wii, Game Boy Advance, Game Boy Colour and XBox&lt;br /&gt;
* Tomb Raider Games: Tomb Raider/Unfinished Business, Tomb Raider II, Tomb Raider III, Tomb Raider Legend and Tomb Raider Anniversary&lt;br /&gt;
* Favorite Tomb Raider Games: Tomb Raider Legend, Tomb Raider Anniversary and Tomb Raider Underworld&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Well, not much about to say about me. I'm also a fan off the Tomb Raider Franchise, my favorite Tomb Raider Game, would be Tomb Raider Anniversary. Because I have it both on PlayStation 2 and Nintendo Wii. So I preorded Tomb Raider Underworld on PlayStation 3 and I can't wait. I have also download the Xbox 360 demo for Tomb Raider Underworld. I have been putting the Prologue for the game on the website and working on the other levels.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=User_talk:Ps3:)&amp;diff=23362</id>
		<title>User talk:Ps3:)</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=User_talk:Ps3:)&amp;diff=23362"/>
				<updated>2008-11-18T05:00:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==About Me==&lt;br /&gt;
&lt;br /&gt;
* Name: James Walker&lt;br /&gt;
* Location: Australia&lt;br /&gt;
* Gaming-Platforms: PC, PSP, PlayStation 2, PlayStation 3, Nintendo Wii, Game Boy Advance, Game Boy Colour and XBox&lt;br /&gt;
* Tomb Raider Games: Tomb Raider/Unfinished Business, Tomb Raider II, Tomb Raider III, Tomb Raider Legend and Tomb Raider Anniversary&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Well, not much about to say about me. I'm also a fan off the Tomb Raider Franchise, my favorite Tomb Raider Game, would be Tomb Raider Anniversary. Because I have it both on PlayStation 2 and Nintendo Wii. So I preorded Tomb Raider Underworld on PlayStation 3 and I can't wait. I have also download the Xbox 360 demo for Tomb Raider Underworld. I have been putting the Prologue for the game on the website and working on the other levels.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Prologue&amp;diff=23361</id>
		<title>Prologue</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Prologue&amp;diff=23361"/>
				<updated>2008-11-18T04:58:44Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the first part of [[Croft Manor]] in [[Tomb Raider Underworld]].&lt;br /&gt;
&lt;br /&gt;
Cut scene: An explosion occurs and both archways are block and Lara looks in shock as her home is in flames.&lt;br /&gt;
&lt;br /&gt;
What’s happening?&lt;br /&gt;
&lt;br /&gt;
Start by going towards the fiery debride and go through the gap. Climb the edge, go up the stairs and pull the lever. Go through, crouch under the debride, hop over the pillar and grapple the door. In this part their is a lot of ledge climbing.&lt;br /&gt;
&lt;br /&gt;
Front Door&lt;br /&gt;
&lt;br /&gt;
Grapple swings across, move right and drop down to the front door were Winston and Zip are.&lt;br /&gt;
&lt;br /&gt;
Cut scene: Lara see’s Zip and Winston trying to open the door, Zip turns around and shoots at Lara, “It’s Lara” Winston proclaimed. “I know” Zip says to Winston, &amp;quot;Wait!&amp;quot; Lara yelled. Zip fires at the screen and the screen fades.&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23360</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23360"/>
				<updated>2008-11-18T04:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prolouge&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterrann Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
* [[Prologue|Prologue: Croft Manor]]&lt;br /&gt;
* [[Level 1: Mediterranean Sea]]&lt;br /&gt;
* [[Level 2: Thailand]]&lt;br /&gt;
* [[Level 3: Croft Manor]]&lt;br /&gt;
* [[Level 4: South Mexico]]&lt;br /&gt;
* [[Level 5: Jan Mayen Island]]&lt;br /&gt;
* [[Level 6: Andaman Sea]]&lt;br /&gt;
* [[Level 7: Arctic Sea]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

	<entry>
		<id>https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23359</id>
		<title>Tomb Raider: Underworld</title>
		<link rel="alternate" type="text/html" href="https://www.wikiraider.com/index.php?title=Tomb_Raider:_Underworld&amp;diff=23359"/>
				<updated>2008-11-18T04:51:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ps3:): &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Game&lt;br /&gt;
| Name        = Tomb Raider Underworld&lt;br /&gt;
| Image       = Underworld.jpg&lt;br /&gt;
| Subtitle    = Tomb Raider 8&lt;br /&gt;
| Release     = &lt;br /&gt;
| Platforms   = [[PC]], [[PlayStation 3]], [[Xbox 360]], [[PS2]], [[Wii]], [[Nintendo DS]], [[Mobile]]&lt;br /&gt;
| Levels      = 7 including Prolouge&lt;br /&gt;
| Secrets     =&lt;br /&gt;
| Gametime    = &lt;br /&gt;
| Rating      = &lt;br /&gt;
| Developer   = [[Crystal Dynamics]]&lt;br /&gt;
| Publisher   = [[Eidos Interactive]]&lt;br /&gt;
| Chrono      = 1&lt;br /&gt;
| Previous    = Tomb Raider Anniversary&lt;br /&gt;
| Next        = &lt;br /&gt;
| Addon       =&lt;br /&gt;
| Parent      =&lt;br /&gt;
| Wtlink      = TR8&lt;br /&gt;
}}&lt;br /&gt;
'''Tomb Raider Underworld''' will continue the story of [[Tomb Raider Legend]], as it was left open at the end. Tomb Raider Underworld sees Lara undertake her riskiest mission yet, descending to the depths of the underworlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Release Dates &amp;amp; Platforms==&lt;br /&gt;
&lt;br /&gt;
Tomb Raider Underworld will be released in November 2008, early December 2008 and early 2009. It will be playable on the [[PC]], [[PlayStation 3]], [[Xbox 360]], [[Wii]], [[Nintendo DS]], [[PS2]] and [[Mobile]].&lt;br /&gt;
&lt;br /&gt;
[[PlayStation 3]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[PC]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Xbox 360]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Wii]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008&lt;br /&gt;
&lt;br /&gt;
[[Nintendo DS]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 21st November 2008&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - 18th November 2008&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 5th December 2008 &lt;br /&gt;
&lt;br /&gt;
[[PS2]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - January 2009 &amp;lt;ref&amp;gt;http://www.investegate.co.uk/Article.aspx?id=200811110700158716H&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States - January 2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand -  January 2009&lt;br /&gt;
&lt;br /&gt;
[[Mobile]]&lt;br /&gt;
* [[Image:ukflag.gif|20px|left]] Europe - 2009&lt;br /&gt;
* [[Image:usflag.gif|20px|left]] United States -  2009&lt;br /&gt;
* [[Image:ausflag.gif|20px|left]] Australia &amp;amp; New Zealand - 2009&lt;br /&gt;
&lt;br /&gt;
==Levels==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Levels}}&lt;br /&gt;
* Prologue: Croft Manor (Training Level)&lt;br /&gt;
(will appear as the manor is burning; upon completion, gamers will see a 'one week earlier' message)&lt;br /&gt;
* Level One: Mediterrann Sea&lt;br /&gt;
* Level Two: Thailand&lt;br /&gt;
* Level Three: Croft Manor&lt;br /&gt;
* Level Four: Southern Mexico&lt;br /&gt;
* Level Five: Jan Mayen Island&lt;br /&gt;
* Level Six: Andaman Sea&lt;br /&gt;
* Level Seven: Arctic Sea&lt;br /&gt;
&lt;br /&gt;
==Development Process==&lt;br /&gt;
&lt;br /&gt;
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld. Eidos soon after reserved the Tomb Raider Underworld domain name. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide &amp;quot;computer games that may be accessed network-wide by network users.&amp;quot; In the January 2008 issue of the magazine Play, details from the &amp;quot;first-ever demo&amp;quot; of the game were revealed. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008.&lt;br /&gt;
&lt;br /&gt;
Play's assertions that this is the &amp;quot;first true next gen Lara&amp;quot; and &amp;quot;one big physics smorgasbord&amp;quot; which &amp;quot;looks altogether photo-real&amp;quot; led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it.&lt;br /&gt;
&lt;br /&gt;
Keeley Hawes will provide the voice of Lara in this installment, as she did in Anniversary and Legend.&lt;br /&gt;
&lt;br /&gt;
Lara's costume has been redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts. Additionally, her hair is no longer braided, but worn in a ponytail. According to Play, Lara &amp;quot;moves as good as she looks [and] no longer moves like a video game character&amp;quot; thanks to being fully motion captured. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing.&lt;br /&gt;
&lt;br /&gt;
A teaser trailer was released on 19 July 2008, displaying a chronologically backwards video of Croft Manor being destroyed. The trailer starts zoomed in on her signature weapons: her twin pistols, which are covered in ash and lying on Zip's computer desk. As the camera reverses out, it displays parts of the main hall covered in debris and ash. The camera continues to reverse out, flying through the main window of the hall, with the pieces of glass flying back into place, finally reversing far enough to show Lara facing the house with her back to the camera. As the camera stops, time starts again, with rain and rolling thunder surrounding Lara and the mansion. Lara turns towards the camera with a cold look on her face and she presses the trigger - blowing up Croft Manor. Lara walks off the side of the camera, and the final shot shows Croft Mansion burning.&lt;br /&gt;
&lt;br /&gt;
A gameplay trailer was released on 15 August 2008. It features Lara in various locations - Mexico, Thailand and what appears to be her own manor as it burns down. In the trailer, Zip shoots at Lara with a gun, Lara then draws her pistols and shouts &amp;quot;Drop it Zip or I'll drop you&amp;quot;. At the climax of the trailer, Lara walks into a laboratory-like room as the screen turns to black, and then Natla's voice is heard saying &amp;quot;I'm very pleased to see you again, Lara&amp;quot;, before the final release date screen shows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
Differences from previous iterations in the series are that Lara's environment will be an &amp;quot;interactive world that reacts and remembers&amp;quot;. Such as footprints left in the mud, or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. According to creative director Eric Lindstrom, this is &amp;quot;to not only reward the player for the effect they're having on the world, but to give them navigational aids.&amp;quot; The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon. It also features a &amp;quot;hybrid lighting model that combines dynamic lights with carefully created light maps&amp;quot; and a weather system that changes the environment, for example, &amp;quot;If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip,&amp;quot; which makes &amp;quot;the environment ... her adversary&amp;quot; for a large part of the game.&lt;br /&gt;
&lt;br /&gt;
Previously seen separate aspects of gameplay have been combined together for a new experience. Lindstrom explained that &amp;quot;in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements.&amp;quot; This installment also features a new melee combat system, requiring Lara in some instances to use &amp;quot;direct combat and evasive manoeuvres to distance herself from her attacker&amp;quot;. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara &amp;quot;can also split up her guns and fire at two different targets simultaneously,&amp;quot; or hold an item with one hand and fire a gun with the other. The grappling hook can now be stretched taut and used to push objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that &amp;quot;Lara will be able to do anything that you'd expect her to be able to do,&amp;quot; which he called &amp;quot;the big theme this year.&amp;quot; Lindstrom describes this as &amp;quot;a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?&amp;quot; Crystal Dynamics also aims to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.&lt;br /&gt;
&lt;br /&gt;
The interactive cutscenes from previous titles have been replaced with &amp;quot;adrenaline moments&amp;quot;. Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara.&lt;br /&gt;
&lt;br /&gt;
Lara will now have over 1700 moves, including new combat or climbing methods and fancy moves. Lara now: &amp;lt;ref&amp;gt;Eidos press release&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Melee combats (punches, knees, kicks, grapple pulls)&lt;br /&gt;
* Uses sticky grenades on still or moving targets&lt;br /&gt;
* Shoots split targets, even on perch&lt;br /&gt;
* Shoots while swan diving&lt;br /&gt;
* Shoots while doing a backhand spring&lt;br /&gt;
* Performs an Adrenaline shot&lt;br /&gt;
* Can exert force using the grapple&lt;br /&gt;
* Uses poles as a weapon, slot into walls, climb on, swing on or balance on&lt;br /&gt;
* Mantles onto ledges&lt;br /&gt;
* Wall kicks, even on perch&lt;br /&gt;
* Free climbs on concave and convex surfaces&lt;br /&gt;
* Climbs horizontally&lt;br /&gt;
* Balances on beams and ledges, but will slip off when wet&lt;br /&gt;
* Front flips on narrow beams&lt;br /&gt;
* Can fronthand spring off small objects.&lt;br /&gt;
* Can ledge hop - Lara can hop from one part to the next, in a zig zag form.&lt;br /&gt;
* Can shimmy on ledges and around corners smoothly&lt;br /&gt;
* Runs with picked up objects&lt;br /&gt;
* Glances at killed enemies as she goes by&lt;br /&gt;
* Pushes branches out of her way&lt;br /&gt;
* Can cartwheel &lt;br /&gt;
* Has different stances when running with picked up objects&lt;br /&gt;
* Sprints - allows Lara to run twice as fast without running out of stamina&lt;br /&gt;
* Has a new reach move&lt;br /&gt;
* Uses a Personal Light Source&lt;br /&gt;
* Sprint jump - allows Lara to reach twice as far ledges.&lt;br /&gt;
* [[Player Tailoring]]&lt;br /&gt;
* Higher swan dive than usual&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
[[Eidos]] has released a [[Tomb Raider Underworld]] Demo for [[PC]] and [[Xbox 360]]. &lt;br /&gt;
&lt;br /&gt;
The demo contains the first half of the [[Thailand]] level.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
* [[Prologue: Croft Manor|Prologue]]&lt;br /&gt;
* [[Level 1: Mediterranean Sea]]&lt;br /&gt;
* [[Level 2: Thailand]]&lt;br /&gt;
* [[Level 3: Croft Manor]]&lt;br /&gt;
* [[Level 4: South Mexico]]&lt;br /&gt;
* [[Level 5: Jan Mayen Island]]&lt;br /&gt;
* [[Level 6: Andaman Sea]]&lt;br /&gt;
* [[Level 7: Arctic Sea]]&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Story}}&lt;br /&gt;
For generations, stories have been told of the fearsome weapon of the Norse god Thor. Legend holds that he who wields the hammer has the power to smash mountains into valleys and the strength to destroy even the gods. For more than a thousand years it has existed only as a myth…until now.&lt;br /&gt;
&lt;br /&gt;
In an ancient ruin on the floor of the [[Mediterranean Sea]], Lara Croft uncovers proof of the Norse underworld and the mythical hammer. As she attempts to unravel the secrets behind these myths, Lara's perilous journey leads her toward a forgotten power that, if unleashed, could lay waste to all civilization.&lt;br /&gt;
&lt;br /&gt;
Continuing where [[Tomb Raider Legend]] left off, Lara attempts to discover a portal into Avalon and save her mother... with one complication: the return of an old immortal enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
{{mainarticle|Tomb Raider Underworld Locations}}&lt;br /&gt;
* [[Mediterranean Sea]] &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Thailand]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* England, [[Croft Manor (TRU)|Croft Manor]] &amp;lt;ref&amp;gt;Gamestar 03/2008 page 52&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Central America, [[Mexico]] &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt; &lt;br /&gt;
* [[Valhalla]] &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Andaman Sea; [[Amanda Evert]]'s Ship &amp;lt;ref&amp;gt;http://www.bbfc.co.uk/website/Classified.nsf/c2fb077ba3f9b33980256b4f002da32c/e021646b2c11736d802574c5003dabd2?OpenDocument&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Arctic]] &amp;lt;ref&amp;gt;Eidos Press Release July 15th&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Underworld]]s (Helheim, the Nordic Underworld/Avalon/[[Xibalba]], the Mayan Underworld) - playing an important role in almost every level. &amp;lt;ref&amp;gt;play, January 2008&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gameplay Trailer from August 08&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traps and Obstacles==&lt;br /&gt;
&lt;br /&gt;
* Tightrope - Lara can balance on tightropes, monkey climb along them and mount them.&lt;br /&gt;
* Spring Boards &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt; - These are very dangerous obstacles. When in the game, you must skip them or they will throw you in mid air then a long fall which kills Lara.&lt;br /&gt;
* Columns - these are beams Lara has to balance on to get across.&lt;br /&gt;
* Poles - these are poles that are vertical that she either has to pole climb, hop on or to use as a weapon.&lt;br /&gt;
* Collapsing ledges - these are areas of a ledge that will collapse if not quick enough.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
&lt;br /&gt;
* [[Thor's Hammer]]&lt;br /&gt;
* [[Thor's Belt]]&lt;br /&gt;
* [[Thor's Gauntlet|Thor's Gauntlets]]&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Multi-Purpose Grapple]]&lt;br /&gt;
&lt;br /&gt;
* [[Camera]]&lt;br /&gt;
&lt;br /&gt;
* [[PDA]]&lt;br /&gt;
&lt;br /&gt;
* [[Personal Light Source]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* [[Dual Pistols]]&lt;br /&gt;
* [[Dual Mini SMGs|Submachine Guns]]&lt;br /&gt;
* [[Shotgun]]&lt;br /&gt;
* [[Assault Rifle]]&lt;br /&gt;
* [[Tranquilizer Gun]]&lt;br /&gt;
* [[Spear Gun]]&lt;br /&gt;
&lt;br /&gt;
==Outfits==&lt;br /&gt;
As in [[Tomb Raider Legend]] and [[Anniversary]] Lara will have numerous outfits at her disposal, not all have been revealed yet. It is likely that outfits from previous games make their return.&lt;br /&gt;
* [[Underworld Outfit|Thailand Outfit]]&lt;br /&gt;
* [[Classic Underworld]]&lt;br /&gt;
* [[Wetsuit]]&lt;br /&gt;
* [[Wetsuit Cold]]&lt;br /&gt;
* [[Winter Outfit]]&lt;br /&gt;
* [[Snow Heavy Outfit]]&lt;br /&gt;
* [[Snow Light Outfit]]&lt;br /&gt;
* [[Croft Manor Outfit]]&lt;br /&gt;
* [[Mexico Outfit]]&lt;br /&gt;
* [[Casual Heavy Outfit]]&lt;br /&gt;
* [[Casual Jungle tanktop outfit]]&lt;br /&gt;
* [[Jungle Heavy Outfit]]&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
&lt;br /&gt;
Lara will be able to drive her motorbike as part of the Mexico and Arctic levels. She will also make use of other (still unnamed) vehicles.&lt;br /&gt;
&lt;br /&gt;
* [[Motorbike]] - An all-terrain hybrid motorbike, a unique vehicle design built to drive on everything from mud to snow and ice. (The Wii version will support steering wheels for exclusive motorbike sequences.)&lt;br /&gt;
* [[Lara's Yacht|Yacht]] - Lara's private yacht is seen and can be explored as part of the Mediterranean and Thailand levels.  &amp;lt;ref&amp;gt;PlayStation Official Magazine - UK Issue 020 July 2008&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;Gamescovention gameplay trailer&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Characters and Enemies==&lt;br /&gt;
&lt;br /&gt;
===Confirmed Characters===&lt;br /&gt;
* [[Lara Croft]]&lt;br /&gt;
* [[Jacqueline Natla]]&lt;br /&gt;
* [[Amanda Evert]]&lt;br /&gt;
* [[Winston]]&lt;br /&gt;
* [[Zip]] &lt;br /&gt;
* [[Alister]]&lt;br /&gt;
* [[Amelia Croft]]&lt;br /&gt;
* [[Richard Croft]] - referenced at least&lt;br /&gt;
* [[Thor]] - referenced at least&lt;br /&gt;
* [[Professor Eddington]] - referenced at least&lt;br /&gt;
* [[Atlantean Lara Copy|Lara's Doppelganger]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Confirmed Enemies===&lt;br /&gt;
&lt;br /&gt;
The number of human opponents is less than the number of animals in the game.&lt;br /&gt;
&lt;br /&gt;
* Animals&lt;br /&gt;
:* [[Black Panthers|Black Leopards]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Bats]] &amp;lt;ref&amp;gt;'''Computerbild Spiele''' (German computer games magazine), issue 2/2008&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Spiders]] &amp;lt;ref&amp;gt;CD Action&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* [[Human-Sized Spider]]&lt;br /&gt;
:* [[Sharks]]&lt;br /&gt;
:* [[Tiger]]&lt;br /&gt;
:* [[Crabs]]&lt;br /&gt;
&lt;br /&gt;
* Monsters, Mutants and Mythical Creatures &lt;br /&gt;
:* [[Kraken]]&lt;br /&gt;
:* [[Nagas]]&lt;br /&gt;
:* [[Underworld Zombies|Thralls]] &amp;lt;ref&amp;gt;Tomb Raider Underworld Screenshots released October 23rd&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Humans&lt;br /&gt;
:* [[Poachers]] / [[Mercenaries]]&lt;br /&gt;
&lt;br /&gt;
==Unlockables==&lt;br /&gt;
&lt;br /&gt;
* Outfits (details above)&lt;br /&gt;
* Storyboards &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cheats      &amp;lt;ref&amp;gt;http://www.tombraidergirl.com/tr8/articles07.php&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Cutscenes&lt;br /&gt;
* Character Biographies&lt;br /&gt;
* Concept Art&lt;br /&gt;
* Previously on Tomb Raider&lt;br /&gt;
Unlocked from the start, a compilation video showing key scenes from previous games can be found in the Main Menu. Select EXTRAS, and then select TRAILERS AND CREDITS, and then choose 'Previously...'. &amp;lt;ref&amp;gt;http://gamecorner.pl/gamecorner/1,86013,5842521,Pierwsze_10_minut_z_Tomb_Raider__Underworld.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exclusive Content==&lt;br /&gt;
* Xbox 360&lt;br /&gt;
: According to the gamingsite Eurogamer two new chapters will be available for download around Christmas and Early 2009. (Tomb Raider: Underworld - Beneath the Ashes and Tomb Raider: Underworld - Lara's Shadow)&amp;lt;ref&amp;gt;Eurogamer http://www.eurogamer.de/article.php?article_id=253950&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://kotaku.com/5059493/eidos-reveal-exclusive-360-tomb-raider-underworld-dlc&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Editions==&lt;br /&gt;
&lt;br /&gt;
===Limited Edition===&lt;br /&gt;
A limited edition of the game is planned to come out in the UK, Australia and Scandinavia. This version will include 15 minute Beneath the Surface Video with exclusive interview footage, 10 soundtracks from the game including previously unreleased music, all the trailers and videos released up until this point, art gallery (the best screens, concept art and all the promotional renders) and special pack artwork. &amp;lt;ref&amp;gt;Press mail from Eidos; http://www.game.co.uk/search.aspx?platform=*&amp;amp;s=tomb+raider+underworld&amp;amp;sort=itemOrderasc&amp;amp;page=2&amp;lt;/ref&amp;gt; &amp;lt;ref&amp;gt; http://www.ebgames.com.au/PS3/product.cfm?ID=13425&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Australian Ultimate Fan Pack===&lt;br /&gt;
EB Games in Australia is planning to sell their own collector's edition of Underworld for $179.95, called the Ultimate Fan Pack. It's available for preorder on [[PlayStation 3]], [[Xbox 360]], and [[PC]], and will be released upon the game's release on December 5 2008. &amp;lt;ref&amp;gt;http://www.ebgames.com.au/PS3/product.cfm?ID=13378&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pack includes the following collectible items:&lt;br /&gt;
* Tomb Raider: Underworld game&lt;br /&gt;
* Lara Croft figurine&lt;br /&gt;
* 2009 Lara Croft calendar    &lt;br /&gt;
* Tomb Raider T-shirt&lt;br /&gt;
* Trucker cap&lt;br /&gt;
* Messenger bag&lt;br /&gt;
* Collectible packaging&lt;br /&gt;
&lt;br /&gt;
===Bonus Item===&lt;br /&gt;
EB Games America is giving an Exclusive “The Art of Tomb Raider: Underworld” art book when you purchase Tomb Raider Underworld for all consoles on November 18 2008. Showcasing the evolution of Lara Croft, and stunning artwork from the game, this bonus offer reveals a glimpse into the ever-expanding mysteries of Tomb Raider.  &amp;lt;ref&amp;gt;http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=4001&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Press Releases==&lt;br /&gt;
&lt;br /&gt;
===January 2008===&lt;br /&gt;
&lt;br /&gt;
SCI Entertainment announces that Tomb Raider Underworld will be released in the fourth quarter of 2008, for PS3, XBox 360, PC, Wii, Nintendo DS and PS2. &amp;lt;ref&amp;gt;http://www.hemscott.com/news/latest-news/item.do?newsId=57266947022972&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==References== &lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
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{|style=&amp;quot;margin:0 auto;padding:0 auto&amp;quot; align=center id=toc&lt;br /&gt;
!align=center bgcolor=#444444 colspan=3|''&amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Games&lt;br /&gt;
|-&lt;br /&gt;
| align=left|'''Main:''' || || [[Tomb Raider]] &amp;amp;middot; [[Unfinished Business]] &amp;amp;middot; [[Tomb Raider II]] &amp;amp;middot; [[The Golden Mask]] &amp;amp;middot; [[Tomb Raider III]] &amp;amp;middot; [[The Lost Artifact]] &amp;amp;middot; [[The Last Revelation]] &amp;amp;middot; [[Chronicles]] &amp;amp;middot; [[The Angel of Darkness]] &amp;amp;middot; [[Legend]] &amp;amp;middot; [[Anniversary]] &amp;amp;middot; [[Tomb Raider Underworld]]&lt;br /&gt;
|-&lt;br /&gt;
|align=left|'''Other:''' || || [[Level Editor]] &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Tomb Raider Underworld]]&lt;br /&gt;
[[de:Tomb Raider Underworld]]&lt;/div&gt;</summary>
		<author><name>Ps3:)</name></author>	</entry>

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