Difference between revisions of "Trigger"

From WikiRaider
Jump to: navigation, search
Line 3: Line 3:
  
 
==Visual Triggers==
 
==Visual Triggers==
=== Buttons, Switches and Levers ===
+
=== Basic Buttons, Switches and Levers ===
 
* [[Small Push Switch]]
 
* [[Small Push Switch]]
 
* [[Big Push Button]]
 
* [[Big Push Button]]
Line 9: Line 9:
 
* [[Wall Lever]] (Big Lever Switch)
 
* [[Wall Lever]] (Big Lever Switch)
 
* [[Lever Switch]] (Floor Lever)
 
* [[Lever Switch]] (Floor Lever)
* [[Crowbar Switch]] (Floor)
+
 
  
 
=== Special Switches and Levers ===
 
=== Special Switches and Levers ===
 
* [[Underwater Switch]]
 
* [[Underwater Switch]]
 
* [[Jump Switch]]
 
* [[Jump Switch]]
 +
* [[Crowbar Switch]] (Floor)
 
* [[Small Wheel]]
 
* [[Small Wheel]]
 
* large [[Cog Switch]]
 
* large [[Cog Switch]]
Line 25: Line 26:
 
* [[Pressure Plate]]
 
* [[Pressure Plate]]
 
* [[Shoot Switch]]
 
* [[Shoot Switch]]
 
 
==Related Articles==
 
* [[Wall Lever]]
 
* [[Jumpswitch]]
 
* [[Hole Switch]]
 
* [[Pullrope]] (also under water, [[AoD]])
 
* [[Underwater Switch]]
 
* [[Codepad]]
 
 
 
  
  
  
 
==Secondary Triggers==
 
==Secondary Triggers==
* Breakable Objects
+
* [[Breakable Objects]]
** Shooting Targets
+
* Shooting Targets
* [[movable Objects|Movable Objects]]
+
* invisible floor triggers triggered by [[movable Objects|Movable Objects]] placed on top.
  
  

Revision as of 15:15, 23 April 2017

A Trigger is an object that triggers a certain event.

Visual Triggers

Basic Buttons, Switches and Levers


Special Switches and Levers


Secondary Triggers


Invisible Trigger (Trigger in the Level Editor)

A Level Designer will gain a new perspective on triggers. Many things can be invisible triggers:

  • a boulder rolling over a certain floor tile
  • a baddy crossing a certain spot