Difference between revisions of "Nathan McCree"

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Nathan McCree composed the music (with [[Martin Iveson]][http://en.wikipedia.org/wiki/Martin_Iveson]) for Tomb Raiders [[Tomb Raider|I]], [[Tomb Raider II|II]] and [[Tomb Raider III|III]], and has been heralded as one of the best composers in the computer games industry. His musical themes are still used in Tomb Raider games to this day, and [[Tomb Raider III]] has been described as one of the "best sounding computer game(s)" ever  [http://www.imdb.com/name/nm0566990/]. He composed the solo oboe tune that was the original Tomb Raider theme, whilst his use of "foleys" or musical cues, such as the marimba glissando heard whenever Lara found  a secret in [[Tomb Raider]] added greatly to the atmosphere of the [[Core Design]] games. The rhythmic "cellos followed by glockenspiel"  music heard when the [[T-Rex|Tyrannosaurus Rex]] appeared during the [[Tomb Raider|TR1]] game helped to make that scene one of the most memorable moments ever for Tomb Raider players[http://www.eurogamer.net/articles/tomb-raider-anniversary-first-impressions].
 
Nathan McCree composed the music (with [[Martin Iveson]][http://en.wikipedia.org/wiki/Martin_Iveson]) for Tomb Raiders [[Tomb Raider|I]], [[Tomb Raider II|II]] and [[Tomb Raider III|III]], and has been heralded as one of the best composers in the computer games industry. His musical themes are still used in Tomb Raider games to this day, and [[Tomb Raider III]] has been described as one of the "best sounding computer game(s)" ever  [http://www.imdb.com/name/nm0566990/]. He composed the solo oboe tune that was the original Tomb Raider theme, whilst his use of "foleys" or musical cues, such as the marimba glissando heard whenever Lara found  a secret in [[Tomb Raider]] added greatly to the atmosphere of the [[Core Design]] games. The rhythmic "cellos followed by glockenspiel"  music heard when the [[T-Rex|Tyrannosaurus Rex]] appeared during the [[Tomb Raider|TR1]] game helped to make that scene one of the most memorable moments ever for Tomb Raider players[http://www.eurogamer.net/articles/tomb-raider-anniversary-first-impressions].
  
He also did the voice over for the monk in [[St. Fancis' Folly]]. <ref>https://twitter.com/nrpmccree/status/611104037241536513</ref>
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He also did the voice over for the monk in [[St. Francis' Folly]]. <ref>https://twitter.com/nrpmccree/status/611104037241536513</ref>
  
  

Revision as of 12:05, 17 June 2015

Nathan circa 2000

Nathan McCree composed the music (with Martin Iveson[1]) for Tomb Raiders I, II and III, and has been heralded as one of the best composers in the computer games industry. His musical themes are still used in Tomb Raider games to this day, and Tomb Raider III has been described as one of the "best sounding computer game(s)" ever [2]. He composed the solo oboe tune that was the original Tomb Raider theme, whilst his use of "foleys" or musical cues, such as the marimba glissando heard whenever Lara found a secret in Tomb Raider added greatly to the atmosphere of the Core Design games. The rhythmic "cellos followed by glockenspiel" music heard when the Tyrannosaurus Rex appeared during the TR1 game helped to make that scene one of the most memorable moments ever for Tomb Raider players[3].

He also did the voice over for the monk in St. Francis' Folly. [1]

External links


References

  1. https://twitter.com/nrpmccree/status/611104037241536513