Difference between revisions of "Nathan McCree"

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(New page: Nathan circa 2000 Nathan McCree composed the music (with Martin Iveson) for Tomb Raiders I, II and [[Tomb Raider...)
 
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Nathan McCree composed the music (with Martin Iveson) for Tomb Raiders [[Tomb Raider|I]], [[Tomb Raider II|II]] and [[Tomb Raider III|III]] and has been heralded as the best composer in the computer games industry for the last 10 years. His musical themes are still used in Tomb Raider games to this day, and  
 
Nathan McCree composed the music (with Martin Iveson) for Tomb Raiders [[Tomb Raider|I]], [[Tomb Raider II|II]] and [[Tomb Raider III|III]] and has been heralded as the best composer in the computer games industry for the last 10 years. His musical themes are still used in Tomb Raider games to this day, and  
[[Tomb Raider III]] has long been regarded by some as the "best sounding computer game to date" [http://www.imdb.com/name/nm0566990/]. His use of "foleys" or musical cues, such as the marimba glissando when Lara finds a secret in [[Tomb Raider|TR1]] added greatly to the atmosphere of the [[Core Design]] games. The rhythmic  theme heard when the [[T-Rex|Tyrannosaurus Rex]] first appears during the [[Tomb Raider|same game]] has made that moment once of the most memorable ever for TR fans.
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[[Tomb Raider III]] has long been regarded by some as the "best sounding computer game to date" [http://www.imdb.com/name/nm0566990/]. His use of "foleys" or musical cues, such as the marimba glissando when Lara finds a secret in [[Tomb Raider|TR1]] added greatly to the atmosphere of the [[Core Design]] games. The rhythmic  theme heard when the [[T-Rex|Tyrannosaurus Rex]] first appears during the [[Tomb Raider|same game]] has made that moment one of the most memorable ever for TR fans.
  
  

Revision as of 18:56, 15 February 2009

Nathan circa 2000

Nathan McCree composed the music (with Martin Iveson) for Tomb Raiders I, II and III and has been heralded as the best composer in the computer games industry for the last 10 years. His musical themes are still used in Tomb Raider games to this day, and Tomb Raider III has long been regarded by some as the "best sounding computer game to date" [1]. His use of "foleys" or musical cues, such as the marimba glissando when Lara finds a secret in TR1 added greatly to the atmosphere of the Core Design games. The rhythmic theme heard when the Tyrannosaurus Rex first appears during the same game has made that moment one of the most memorable ever for TR fans.

External links

Nathan McCree at Wikipedia

Nathan NcCree's IMDB page

French Interview (1998)

Interview (1999)

Article at the Croft Times (2000)