https://www.wikiraider.com/api.php?action=feedcontributions&user=Wile+E.+Coyote&feedformat=atomWikiRaider - User contributions [en-gb]2024-03-29T05:39:46ZUser contributionsMediaWiki 1.27.1https://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_The_Angel_of_Darkness&diff=52646Lara Croft Tomb Raider: The Angel of Darkness2024-02-26T11:05:07Z<p>Wile E. Coyote: /* Links */</p>
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<div>{{Infobox Game<br />
| Name = Tomb Raider VI<br />
| Image = aodps2.jpg<br />
| Subtitle = The Angel of Darkness<br />
| Release = [[2003]]<br />
| Platforms = [[PlayStation 2]], [[PC]], [[Mac]]<br />
| Levels = 34<br />
| Secrets = none<br />
| Gametime = <br />
| Rating = * ESRB: Teen<br />
* PEGI: 12+<br />
* CERO: Ages 15 and up<br />
| Developer = [[Core Design]]<br />
| Publisher = [[Eidos Interactive]]<br />
| Chrono = 1<br />
| Previous = Tomb Raider Chronicles<br />
| Next = Tomb Raider Legend<br />
| Addon = <br />
| Wtlink = tr6/index<br />
}}<br />
'''Tomb Raider: The Angel of Darkness''' is the sixth instalment in the [[Tomb Raider Games]] series. It was the last game that was developed by [[Core Design]] who had developed the previous [[Classic Games|five games]]. With a new engine, stunning graphics (for its time), a remodelled Lara, and new gameplay, The Angel of Darkness was one of the highly anticipated games of the Tomb Raider series. <br />
<br />
Although somewhat ahead of its time in some instances, and years later still having a steady fan base, back in the day The Angel of Darkness was received with mixed reviews. There were many bugs like missing or distorted NPC faces, which had to be fixed by patches - a process that in the time before services like [[Steam]] or [[GoG]] that can download and install patches autonomously was difficult and time consuming for the average user. Also, on platforms depending on read only media like the [[PlayStation 2]] patching wasn't passible at all. Furthermore, there were whole sections or levels inside the game that had been removed by Core before shipping, because these weren't complete and there was no more time to finish them before the release date. Also many found the controls somewhat antiquated, which made the game more difficult than it needed to be. All these factors contributed to the Tomb Raider franchise being moved from Core Design to [[Crystal Dynamics]].<br />
<br />
== Release Dates in Detail ==<br />
<br />
=== PC ===<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 20th June 2003<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:gerflag.gif|20px|]] United States and Germany - 1st July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 16th July 2003<br />
<br />
=== PlayStation 2 ===<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:canflag.gif|20px|]] United States and Canada - 20th June 2003<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 4th July 2003<br />
<br />
* [[Image:gerflag.gif|20px|]] Germany - 9th July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 28th May 2004<br />
<br />
* [[Image:japflag.gif|20px|]] Japan - 23rd October 2004<br />
<br />
=== Macintosh ===<br />
<br />
* [[Image:usflag.gif|20px|]] United States - 4th December 2003<br />
<br />
== Levels ==<br />
{{tr6levels}}<br />
<br clear="all" /><br />
<br />
==Features==<br />
* Character evolution <br />
: Improve Lara's abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc.<br />
<br />
* Character interaction <br />
: For the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Lara's route through the game.<br />
<br />
* Cutting edge graphics <br />
: Brand new game engine designed to fully utilize the power of PlayStation 2. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous games.<br />
<br />
* Take more direct and fluid control over Lara with an entirely new control system and experience new levels of gameplay with hand-to-hand combat, stealth attacks, last chance grabs and more. <br />
<br />
== Gameplay ==<br />
<br />
{{edit|Stub: Add information about the gameplay|[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]])}}<br />
<br />
== Story ==<br />
{{mainarticle|Tomb Raider: The Angel of Darkness Story}}<br />
<br />
===Plot===<br />
<br />
The story begins in [[Paris]] where a serial killer the press have named "The [[Monstrum]]" has been terrorizing the city, killing several seemingly unconnected individuals in a brutal, ritualistic fashion. [[Lara Croft|Lara]] has arrived in Paris to visit her former mentor, [[Werner von Croy]]. The visit, however, is not pleasant; Lara blames Werner for abandoning her in [[Egypt]] at the conclusion of [[Tomb Raider: The Last Revelation]]. Werner begs for her help, complaining that he is being stalked, and asks that she talk to [[Margot Carvier|Mademoiselle Carvier]], a friend of his and art historian at the [[Louvre]], but Lara admonishes him and gets up to leave. In the next few moments, a blur of activity occurs, and Lara is knocked unconscious. When she awakes, Werner is dead, and his blood is smeared both on her hands and the walls of the apartment, forming strange symbols. Unsure of what has happened, and of her own guilt or innocence, Lara flees the apartment, and is pursued down the [[Parisian Back Streets|backstreets of Paris]] by French police. Eventually, Lara makes it to Carvier's apartment, and informs her of Werner's death. A shocked Carvier suspects Lara may be responsible, and telephones the police, but not before carrying out Werner's last wish that Lara should have his [[Werner's Diary|field journal]]. Lara is again forced to make a quick exit, and ends up spending the rest of the night in an abandoned train carriage in a Parisian slum.<br />
<br />
Von Croy's journal contains details of his last project; research on a work of art known as the "Obscura painting", apparently located in a medieval chamber beneath the Louvre. The research apparently involves a man known as Bouchard, and Lara resolves to find and question him on Von Croy's final days. Everybody on the streets appears to know Bouchard. One is a city guide a who offers Lara information of the death of people by the Monstrum and a prostitute called Janice who tell her that Bouchard formerly ran a club known as Le Serpent Rouge and has lost staff. She also reveals information of Bouchard's two main workers. Janice also reveals Carvier may have been murdered by the Monstrum after Lara left her.<br />
<br />
Lara speaks either to Pierre or Bernard and is given access to Bouchard's hideout if she returns a box to either of them. She does the job. Lara notices a mysterious stranger known as Kurtis sitting in the corner, who later takes off on his motorcycle.<br />
<br />
Pierre/Bernard gives Lara the details on access to Bouchard's hideout, located in crypt beneath St Aicard's Church. While making her way through the tunnels, Lara finds a deformed, crazed man named Arnaud strapped down to a bed in a locked cell. Bouchard sits alone in his office, and when Lara approaches him demanding he tell her what he wanted with Von Croy, he initially plays innocent, claiming Werner had asked for maps of the Louvre to take "a busload of Japanese tourists to see Leonardo da Vinci's Mona Lisa", but Lara is unconvinced. After pressing Bouchard further, he admits Werner had contacted him asking for weapons and details of an archeological dig going on beneath the Louvre. Deciding to pursue the issue further, Lara asks for the same information and weapons, which Bouchard agrees to provide her if she delivers a set of Czech passports to his associate, the pawnbroker Daniel Rennes. When arriving at the pawnbrokers, Lara is knocked aside by a gruff, tall man on his way out. Inside, she finds Rennes dead with corpse surrounded by mysterious symbols written in blood. His safe, containing the weapons Von Croy had requested, is open, but while collecting them Lara trips an alarm and is forced to leap from the building as it self-destructs. Collapsing on a canal boat, Kurtis from Cafe Metro again appears, flicking a cigarette into the canal before exiting again on his motorcycle.<br />
<br />
Now fully armed, Lara takes to the sewer tunnels beneath the Louvre, in an attempt to break in to the archeological dig while the museum is closed. Following the drains, Lara eventually blasts a hole in the wall of the Louvre's ancient foundations, and makes her way through the heavily guarded museum. To gain access to the archeological site, Lara needs a security pass from Mlle Carvier's office. Whilst searching for it, Lara discovers more information Carvier had collected for Werner's final project. The painting in question is apparently one of five mythological paintings created by a monk, Brother Obscura, in the 14th century, which when united create something called the "Sanglyph" or "blood sign". The paintings were desired by an ancient black alchemist known as Pieter van Eckhart, head of a mysterious Prague-based organization known as the Cabal. However, a group formed to protect the paintings, called the Lux Veritatus, eventually hid the paintings from Eckhart, including one beneath the Louvre in a heavily guarded chamber. Coded maps to the location of each painting, known as the Obscure Engravings, were also created. Lara also discovers information on a mythical creature known as the Nephilim, the so-called "Angel of Darkness", thought to be a hybrid of humans and angels that once lived in ancient Turkey. The remains of one Nephilim, the "Cubiculum Nephili" or "Sleeper", are believed to still exist.<br />
The Sanglyph<br />
<br />
With Carvier's security pass, Lara descends into the archeological dig beneath the Louvre. Beneath the former French palace, Lara discovers a series of magnificently decorated halls and chambers, defended by monstrous (and immortal) swordsman and demons. Lara is forced to scale the walls of the complex's largest hall, the Hall of Seasons, to find a small chamber, guarded by the ghost of Brother Obscura, in which the glowing painting sits. Dodging the angered spirit and removing the painting, the Hall of Seasons begins to flood, and Lara swims up through the hall to the surface beneath the Louvre. Upon her return to the museum, a team of mercenaries lays siege to the galleries, attempting to poison Lara using tear gas. Lara makes her way towards the gallery's exit, dodging her enemies as best she can, until she runs into Kurtis once more. Surprising her from behind, he disarms her and takes possession of her hard-won painting, using a mysterious flying disc with retractable blades. However, in his own escape from the galleries, he is mysteriously knocked unconscious. Lara picks up one of his strange weapons, a glowing dagger, but before she can recover the painting, is herself knocked out. In her final moments of consciousness, she apparently sees one of the mercenaries morph into Bouchard's doorman.<br />
<br />
When she awakens, Lara is surprised to find Bouchard standing over her, offering his helping hand. He offers to drive her back to Von Croy's apartment, and tells her there has now been a Monstrum killing in Prague, the victim being Czech art dealer [[Mathias Vasiley]]. As Lara returns to the scene of Von Croy's murder, Bouchard makes a telephone call, telling a colleague to "dispatch The Cleaner". While in Von Croy's apartment, Lara is able to recall more of the blurred events; Werner yelled at Lara to get out of the way, as the same man Lara saw leaving Rennes' pawnshop enters. The skirmish is between this man and Werner, and is he who murders Werner, not Lara. Lara must now find this man if she is to clear her own name. However, at this moment, The Cleaner arrives and showers the apartment with a storm of bullets, sending Lara flying for cover. He has also booby-trapped the building's corridors, but Lara is eventually able to deal with him, leaving him dead at the end of the apartment hall. His phone rings, and Lara answers. It is Bouchard, asking if the girl has been "taken care of". Lara does not give him the answer he was expecting.<br />
<br />
The next move for Lara is to head to Prague, where Werner's murderer now appears to be continuing his murder spree. She arrives at the Vasiley crime scene, on a grand Prague square covered in snow, to find the place well guarded by police. A diminuative reporter,Thomas Luddick, is watching the building, and fills Lara in on his suspicion that the Cabal may be involved, and that Vasiley may have been murdered when he refused to provide the Cabal with one of the obscura engravings. The Cabal apparently work out of a base in the Strahov complex, and Luddick says he can get her in to the headquarters if she gives him the full story. First, though, Lara attempts to gain access to Vasiley's office, again by breaking through the basement. In the building's cellar, however, Lara finds Bouchard chained to the radiator. Questioning him on why he had tried to kill her, Bouchard reveals he works for the Cabal, still headed by the apparently immortal Eckhart, which is seeking to reunite the five Obscura paintings to revive the Cubiciulum Nephili. The Paris painting was number four, and now the Cabal need only retrieve the final painting, locked somewhere beneath Prague in an impenetrable chamber known as the Vault of Trophies. Bouchard was instructed to help Lara obtain the Paris painting, then eliminate her once he had bring the painting to Eckhart. However, now that Lara is still alive, Bouchard is fearful for his life. He believes Eckhart is the monstrum, the man Lara saw murder von Croy, and Bouchard will be his next victim. Lara instructs him to remain there, while she further investigates Vasiley's office. The grand, Jugendstil main hall of Vasiley's library has a mysterious, clock-like pattern on its floor, which Lara discovers is a trapdoor to a secret, underground study. There, Lara finds the Obscura engraving. Returning to Bouchard, Lara discovers the Monstrum has murdered him, locking his dead body in a cupboard.<br />
<br />
Back out on the square, Lara returns to Luddick and asks for his help getting in to the Strahov. In order to penetrate deeper into the Cabal's fortress, Lara shuts down the power-grid, unknowingly releasing a bloodthirsty monster held deep within the complex. Inside the Strahov, Lara discovers a greenhouse populated by strange and deadly plants and bugs, and meets Muller, a Cabal member who mocks Lara and mentions the existence of a Proto-Nephilim, a failed attempt by fellow Cabal member Boaz to recreate the Nephilim without the Sanglyph. Muller disappears before Lara can uncover more, leaving her to continue her journey deeper into the Strahov complex. On her way, Lara spies Eckhart murdering Luddick, and a confrontation between Boaz and Eckhart, in which Boaz admits she did not destroy the Proto as she had claimed because a Periapt shard is needed which Eckhardt rebuffs, and it is now on the loose. An enraged Eckhardt feeds her to one of Muller's mutant bugs.<br />
<br />
Lara's journey is cut short when Kurtis again appears, locking Lara in a hydraulic chamber, where he says she will be safe and "out of trouble" while he attempts to track down Eckhart and regain the painting he took from Lara. Lara reminds him that she still possesses his dagger, which he calls a "Periapt Shard", but he claims he will deal with that later. He now heads off further into the Strahov, leaving a frustrated Lara to "cool off". This young man appears to possess superhuman abilities, including the ability of "sight beyond sight". He travels through a sanitarium that forms part of the Strahov, filled with crazed and deformed men now freed from their cells by the power outage. One of the few coherent men in the building reveals he was employed by Boaz as a truck driver, transporting something from Turkey, but upon his return to Prague, in lieu of payment, he was locked up in the Sanitarium by Boaz, like the others, to serve as food for the Proto. Reaching the center of the Strahov, the "maximum containment area", the stranger comes face to face with the "Proto-Nephilum", the monster Lara inadvertently freed. Using another of his Periapt Shards, he kills the Proto and restores part of the power grid, returning to Lara. She attempts what appears to be an ambush on him, but turns out to be directed towards one of Muller's mutants that was trailing him. Kurtis introduces himself to Lara, and says he is part of the Lux Veritatis and the last surviving member. He tells Lara about Eckardt on how he wanted to revive the Sleeper and rebreed the Nephilim race which he says is the reason for murdering innocent people. Lara agrees to work with him to stop Eckhardt from killing more people and reviving the Nephilim, but to this end they need the third and final Periapt Shard, hidden by Eckhart in his lab beneath the Strahov, which together can kill any immortal being, and the final painting from the Vault of Trophies, which must be destroyed.<br />
<br />
Lara agrees to retrieve the final painting, and Kurtis informs her the Vault of Trophies is located underwater beneath the Strahov. Lara must swim through the Strahov's Aquatic Research Facility and through several booby-trapped corridors before she arrives at the sunken Vault of Trophies, a grand hall featuring giant statues of King Arthur's knights of the round table. Bringing together the Knights Limoux and Vasiley causes the roof to collapse, revealing a secret medieval library guarded by undead knights. Here sits the final painting, which Lara removes and returns to the surface of the Strahov. Once there, she discovers Eckhart has captured Kurtis, forcing Lara to give up the painting for his release. With the painting in his possession, Eckhart releases the now highly mutated Boaz on Kurtis and Lara.But Eckhart says that Muller has failed him and feeds him to Boaz. Kurtis vaults Lara to safety, and gives her his two Periapt Shards, telling her he will deal with Boaz, and she must recover the final shard to stop Eckhardt. Kurtis defeats Boaz in her giant, spider-like state, only to find this state was a cocoon for her rebirth as a praying mantis like creature with wings and sharp pincers. Just as he thinks he has defeated Boaz once more, she uses her last breath of life to stab him through his torso; he uses his flying blade to behead Boaz, but appears to collapse, dying, on the floor.<br />
<br />
Lara, meanwhile, moves through the Strahov's underground tunnels to Eckhart's lab, where he uncovers the well-hidden final Periapt Shade. In a large chamber behind Eckhart's lab, she discovers Eckhart in the process of reviving the Nephilim, having joined the paintings together to form the Sanglyph, a gilded disk. In her final showdown with Eckhart, Lara stabs him with two of the shards, and makes her move to drive the final one into his head when she is stopped by Karel, the up-until-now silent member of the Cabal who stood at Eckhart's side. Surprisingly, Karel drives the shard into Eckhardt himself, ending Eckhart's immortal life. Turning to Lara, Karel reveals himself to be the last of the nephilim, having used Eckhart and Lara himself to revive the "Sleeper" and save his species from extinction. He says Eckhardt actually worked for him and shows himself to be a shape-shifter, having become Luddick, Bouchard and even Kurtis himself to aid Lara's quest. Lara's memory of Von Croy's death now appears completely restored, it was Karel, appearing as Eckhardt, who had murdered Von Croy, sparing Lara because Von Croy had promised she would be able to retrieve the lost paintings. Although Karel promises Lara eternal life as a reward for her help, she is unable to overlook his casual attitude towards human life, particularly that of her former mentor. Though Karel attempts to stop her, Lara takes the sanglyph and places it directly on the foot of the Sleeper, causing it to overload with the new blood the Sanglyph provides, and explodes, destroying it and killing Karel.<br />
<br />
Physically spent, Lara collapses on the ground of Eckhart's chamber, only to discover Kurtis' mysterious flying weapon lying nearby. She picks it up, and it quivers, its blades springing out and pulling her towards the chambers' exit. Lara smiles and makes her way out.<br />
<br />
===Summary===<br />
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.<br />
<br />
===Introduction===<br />
''Central National Bureau. Paris''<br />
<br />
'''Commissioner Mirepoix, Special Crimes Investigation Force.'''<br />
<br />
To the Préfecture de Police.<br />
<br />
'''REPORT ON RECENT SERIAL ATROCITIES WITHIN THE CAPITAL.'''<br />
<br />
As yet no significant arrests have been made for this latest spate of 'Monstrum' killings in<br />
the capital. Seventeen have been reported so far. A woman was seen leaving the apartment of the<br />
latest victim, Professor Werner Von Croy. Described as Caucasian, brunette, about 1.8m and of<br />
slim build, she was wearing jeans, denim jacket and a pony tail. She is dangerous and probably armed.<br />
Officers are being advised to use extreme caution when apprehending the suspect.<br />
<br />
The press have sensationalised this latest outbreak of killings as "The Monstrum's Dark Renaissance",<br />
referring to similar atrocities in the capital over the last decade, and possibly as far back as the 1950's. There are definite links to atrocities in other European cities going back at least fifty years.<br />
<br />
Forensics have made no headway regarding the bizarre metallic eruptions found on the bodies of all<br />
victims. At present nothing appears to link any of the individuals involved. There have been significant numbers of casualties within Parisian gangland factions.<br />
<br />
It would all appear to be the work of a single, highly psychotic perpetrator. The bodies were <br />
desecrated and all crime scenes daubed with unintelligible graffiti, indicating some ritualistic<br />
fixation. There are no known survivors of these attacks so far. <br />
<br />
The suspect's apprehension should be made top priority...<br />
<br />
==Locations==<br />
* [[Paris]]<br />
* [[Prague]]<br />
<br />
==Moves/Controls==<br />
* [[The Angel of Darkness: Controls]]<br />
<br />
== Gear ==<br />
<br />
=== Weapons === <br />
* [[Vector-R35]]<br />
* [[M-V9]]<br />
* [[Desert Ranger]]<br />
* [[K2 Impactor]]<br />
* [[Dart SS]]<br />
* [[V-Packer]]<br />
* [[Rigg 09]]<br />
* [[Viper SMG]]<br />
* [[Scorpion X]]<br />
* [[Mag Vega]]<br />
<br />
===First Aid===<br />
* [[Chocolate Bar]]<br />
* [[Health Pills]]<br />
* [[Small Medipack]]<br />
* [[Health Bandages]]<br />
* [[Large Health Pack]]<br />
<br />
===Tools===<br />
* [[Crowbar]]<br />
<br />
==Outfits==<br />
* [[Jeans Outfit]]<br />
* [[AoD Long]]<br />
* [[AoD Short]]<br />
* [[AoD Diving]]<br />
<br />
== Characters and Enemies ==<br />
<br />
=== Characters ===<br />
<br />
* [[Lara Croft]]<br />
: When she stops by Von Croy's apartment he tells her he is working for a psychopathic client known as Eckhart and is being stalked. Just before leaving she blacks out and awakes to find Von Croy dead. Police sirens sound in the background, suddenly Lara is a prime suspect. She is mistaken for the murderer and meets Kurtis in the middle of the game to stop Eckhardt who is the main antagonist.<br />
<br />
* [[Werner Von Croy]]<br />
: He contacted Lara in Paris. He was scared since he believed he was being stalked. Werner is killed by The Monstrum and Lara is accused of the murder.<br />
<br />
* [[Margot Carvier]] <br />
: A curator at the Louvre and a friend of Werner's. She gives Lara Werner's notebook and has a pass to the archaeological dig at the Louvre. She is murdered by Eckhardt as informed by Janice.<br />
<br />
* [[Pieter Van Eckhardt]] <br />
: The main antagonist of the game. He is the black alchemist and has been causing havoc. He hired Werner to obtain the last two [[Obscura Paintings]]. In the beginning of the game, it is presumed that Pieter is responsible for the murders. He was stabbed in the head by Lara with the first two shards but he is killed by Karel using the third shard.<br />
<br />
* [[Louis Bouchard]] <br />
: A Parisian mob boss, he was the last known contact of Von Croy. He lives in the church's basement. Lara searches for him to obtain answers about Von Croy. He gives all Lara's needs which was in the pawnshop. He next appears as he picks up Lara from the Louvre to the Chantelle building where Von Croy's appartment is. Their last meeting is in Prague where he is found dead in the closet in the basement of Mathias Vasiley. He owns the Le Serpent Rouge nightclub.<br />
<br />
* [[Kurtis Trent]] <br />
: The last member of the [[Lux Veritatis]]. He wants revenge after Eckhardt killed his father, Konstatin. He also possesses two of the [[Periapt Shards]]. 3 levels in the game are played as Kurtis. He forms an alliance with Lara to stop Eckhardt. He is wounded by Boaz. <br />
<br />
* [[Kristina Boaz]] <br />
: Head of corrective and remedial surgery at the Strahov complex and a survivor of a terrible plane crash. She is a member of [[The Cabal]].<br />
<br />
* [[Joachim Karel]] <br />
: An investor, aid and member of The Cabal. He also is Eckhardt's right hand man. He reveals that Eckhardt actually worked for him and he is the last surviving nephilim. He is killed by the light of the Sleeper after Lara places the Sanglyph in the leg. He is indeed responsible for the murders, having taken the shape of Eckhardt.<br />
<br />
* [[Marten Gunderson]] <br />
: Head of security for The Cabal and The Strahov. He leads the attack on the Louvre.<br />
<br />
* [[Daniel Rennes]] <br />
: Pawnshop owner in Paris which he uses as a front for shadier dealings. His weapons stockpile helps Lara progress through the Louvre. He is later murdered by Eckhardt.<br />
<br />
* [[Janice]]<br />
: A Parisian hooker who shares information about Bouchard and his two men.<br />
<br />
* [[Pierre]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's bartender but he now handles Cafe Metro. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the Bartender's key to retrieve the Box. <br />
<br />
* [[Bernard]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's janitor and he hangs in the park. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the ex-Janitor's key to retrieve the Box. <br />
<br />
* [[Anton Gris]]<br />
: Boxer, trainer, and best friend of Louis Bouchard. He owns a boxing gym set in an abandoned church where the door at the end is the entrance to Bouchard's underground office in the crypt of the church.<br />
<br />
* [[Mathias Vasiley]]<br />
: An art dealer who lives in Prague. He exchanges the information with Von Croy and is murdered by the Monstrum.<br />
<br />
* [[Luddick]]<br />
: A reporter who shares information about the murders in Prague and Vasiley. He is murdered in the Strahov by Eckhardt, He sells Lara the [[Scorpion X]] gun.<br />
<br />
* [[Arnaud]]<br />
: A worker of Bouchard. He appears to be dying since he is seen in a bed with metal adhered or growing in his body indicating he is a victim of the attacks and the only survivor.<br />
<br />
=== Enemies === <br />
* [[Dogs]]<br />
* [[Policemen]]<br />
* [[Police Helicopter]]<br />
* [[Serpent Rouge Guard]]<br />
* [[Brother Obscura]] (Spirit)<br />
* [[Skeletons]]<br />
* [[Boaz]]<br />
* [[Eckhardt]]<br />
* [[Karel]]<br />
* Leviathan<br />
<br />
== Traps and Obstacles==<br />
<br />
===Traps===<br />
* [[Gas]]<br />
* [[collapsing Floor]]<br />
* Bomb<br />
* Burning Oil<br />
* [[Lasers]]<br />
* [[Spikes]]<br />
* [[Underwater Spikes]]<br />
<br />
===Obstacles===<br />
* [[Ladder|Ladders]]<br />
* [[Drainpipes]]<br />
* [[Current]]<br />
* [[Horizontal Rope]]<br />
* [[Movable Barrels|Movable Barrel]]<br />
* [[Movable Crate]]<br />
* Extendable Ledges<br />
<br />
== Development ==<br />
<br />
===Designers===<br />
* '''Richard Flower''' (Lead Programmer)<br />
* '''Richard Morton''' (Lead Game Designer)<br />
* '''Mark Donald''' (Lead Animator)<br />
* '''Andrea Cordella''' (Lead Artist)<br />
<br />
===Writer===<br />
<br />
* [[Murti Schofield]]<br />
<br />
==System Requirements==<br />
===PC===<br />
====Minimum====<br />
* Windows 98/2000/ME/XP (Windows 95 and NT4 Not Supported)<br />
* Pentium III 500 Mhz or higher, Athlon (or equivalent)<br />
* 128 Mb RAM<br />
* 100% DirectX ® 9 compatibility 16 Mb<br />
* 3D display driver, Hardware T&L support<br />
* 100% DirectX ® 9 compatibile sound card<br />
* 16 Mb 3D Video Card<br />
* Quad-speed (4x) CD-ROM drive<br />
* 200 Mb free disk space<br />
* DirectX ® 9<br />
<br />
====Recommended====<br />
* Windows XP or 2000<br />
* Pentium 4 1,5 Ghz, Athlon or faster<br />
* 100% DirectX ® 9 compatibility 64 Mb <br />
* 3D display driver, Hardware T&L support<br />
* 100% 3D-hardware accelerated sound card with EAX2-support<br />
<br />
===Mac===<br />
<br />
==Cover Art==<br />
<br />
<gallery><br />
Image:Tr6pc.jpg|PC UK<br />
Image:aodps2.jpg|PS2 UK<br />
Image:Tr6pces.jpg|PC Spain <br />
Image:Tr6ps2es.jpg|PS2 Spain <br />
Image:Tr6pcfr.jpg|PC France <br />
Image:Tr6ps2fr.jpg|PS2 France <br />
Image:Tr6macde.jpg|Mac German<br />
</gallery><br />
<br />
==Beta Differences==<br />
<br />
* Although the game was poorly received due to the unfinished areas, bugs and glitches, the game's beta version seemed more stable and had more moves.<br />
* [[Parisian Ghetto]] had a different area to explore. (Still accessible through the [[TRAOD Startup Configuration Utility|AoD SCU]] on PC)<ref>https://www.tombraiderchronicles.com/tng/aod_scu.html</ref><br />
* The game was more explorable and you could either choose to proceed to the [[Derelict Apartment Block]] or stay and explore.<br />
<br clear="all" /><br />
<br />
== Links ==<br />
<br />
* [https://www.tombraidergirl.com/index.php?type=content&id=11 Walkthrough at tombraidergirl.com]<br />
* [http://www.eidosinteractive.com/games/info.html?gmid=126 The Angel of Darkness Gamesite (EidosInteractive.com)]<br />
* [http://www.eidos.co.uk/support/search.html?gmid=134 The Angel of Darkness Support (EidosInteractive.com)] <br />
* [[KTEB|Kurtis Trent Estrogen Brigade]] - Angel of Darkness fansite.<br />
<br clear="all" /><br />
{{Gametable}}<br />
<br />
{{ref}}<br />
<br />
[[Category: Tomb Raider Games]]<br />
[[Category: The Angel of Darkness]]<br />
<br />
[[de:The Angel of Darkness]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_The_Angel_of_Darkness&diff=52645Lara Croft Tomb Raider: The Angel of Darkness2024-02-26T11:04:23Z<p>Wile E. Coyote: </p>
<hr />
<div>{{Infobox Game<br />
| Name = Tomb Raider VI<br />
| Image = aodps2.jpg<br />
| Subtitle = The Angel of Darkness<br />
| Release = [[2003]]<br />
| Platforms = [[PlayStation 2]], [[PC]], [[Mac]]<br />
| Levels = 34<br />
| Secrets = none<br />
| Gametime = <br />
| Rating = * ESRB: Teen<br />
* PEGI: 12+<br />
* CERO: Ages 15 and up<br />
| Developer = [[Core Design]]<br />
| Publisher = [[Eidos Interactive]]<br />
| Chrono = 1<br />
| Previous = Tomb Raider Chronicles<br />
| Next = Tomb Raider Legend<br />
| Addon = <br />
| Wtlink = tr6/index<br />
}}<br />
'''Tomb Raider: The Angel of Darkness''' is the sixth instalment in the [[Tomb Raider Games]] series. It was the last game that was developed by [[Core Design]] who had developed the previous [[Classic Games|five games]]. With a new engine, stunning graphics (for its time), a remodelled Lara, and new gameplay, The Angel of Darkness was one of the highly anticipated games of the Tomb Raider series. <br />
<br />
Although somewhat ahead of its time in some instances, and years later still having a steady fan base, back in the day The Angel of Darkness was received with mixed reviews. There were many bugs like missing or distorted NPC faces, which had to be fixed by patches - a process that in the time before services like [[Steam]] or [[GoG]] that can download and install patches autonomously was difficult and time consuming for the average user. Also, on platforms depending on read only media like the [[PlayStation 2]] patching wasn't passible at all. Furthermore, there were whole sections or levels inside the game that had been removed by Core before shipping, because these weren't complete and there was no more time to finish them before the release date. Also many found the controls somewhat antiquated, which made the game more difficult than it needed to be. All these factors contributed to the Tomb Raider franchise being moved from Core Design to [[Crystal Dynamics]].<br />
<br />
== Release Dates in Detail ==<br />
<br />
=== PC ===<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 20th June 2003<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:gerflag.gif|20px|]] United States and Germany - 1st July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 16th July 2003<br />
<br />
=== PlayStation 2 ===<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:canflag.gif|20px|]] United States and Canada - 20th June 2003<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 4th July 2003<br />
<br />
* [[Image:gerflag.gif|20px|]] Germany - 9th July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 28th May 2004<br />
<br />
* [[Image:japflag.gif|20px|]] Japan - 23rd October 2004<br />
<br />
=== Macintosh ===<br />
<br />
* [[Image:usflag.gif|20px|]] United States - 4th December 2003<br />
<br />
== Levels ==<br />
{{tr6levels}}<br />
<br clear="all" /><br />
<br />
==Features==<br />
* Character evolution <br />
: Improve Lara's abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc.<br />
<br />
* Character interaction <br />
: For the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Lara's route through the game.<br />
<br />
* Cutting edge graphics <br />
: Brand new game engine designed to fully utilize the power of PlayStation 2. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous games.<br />
<br />
* Take more direct and fluid control over Lara with an entirely new control system and experience new levels of gameplay with hand-to-hand combat, stealth attacks, last chance grabs and more. <br />
<br />
== Gameplay ==<br />
<br />
{{edit|Stub: Add information about the gameplay|[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]])}}<br />
<br />
== Story ==<br />
{{mainarticle|Tomb Raider: The Angel of Darkness Story}}<br />
<br />
===Plot===<br />
<br />
The story begins in [[Paris]] where a serial killer the press have named "The [[Monstrum]]" has been terrorizing the city, killing several seemingly unconnected individuals in a brutal, ritualistic fashion. [[Lara Croft|Lara]] has arrived in Paris to visit her former mentor, [[Werner von Croy]]. The visit, however, is not pleasant; Lara blames Werner for abandoning her in [[Egypt]] at the conclusion of [[Tomb Raider: The Last Revelation]]. Werner begs for her help, complaining that he is being stalked, and asks that she talk to [[Margot Carvier|Mademoiselle Carvier]], a friend of his and art historian at the [[Louvre]], but Lara admonishes him and gets up to leave. In the next few moments, a blur of activity occurs, and Lara is knocked unconscious. When she awakes, Werner is dead, and his blood is smeared both on her hands and the walls of the apartment, forming strange symbols. Unsure of what has happened, and of her own guilt or innocence, Lara flees the apartment, and is pursued down the [[Parisian Back Streets|backstreets of Paris]] by French police. Eventually, Lara makes it to Carvier's apartment, and informs her of Werner's death. A shocked Carvier suspects Lara may be responsible, and telephones the police, but not before carrying out Werner's last wish that Lara should have his [[Werner's Diary|field journal]]. Lara is again forced to make a quick exit, and ends up spending the rest of the night in an abandoned train carriage in a Parisian slum.<br />
<br />
Von Croy's journal contains details of his last project; research on a work of art known as the "Obscura painting", apparently located in a medieval chamber beneath the Louvre. The research apparently involves a man known as Bouchard, and Lara resolves to find and question him on Von Croy's final days. Everybody on the streets appears to know Bouchard. One is a city guide a who offers Lara information of the death of people by the Monstrum and a prostitute called Janice who tell her that Bouchard formerly ran a club known as Le Serpent Rouge and has lost staff. She also reveals information of Bouchard's two main workers. Janice also reveals Carvier may have been murdered by the Monstrum after Lara left her.<br />
<br />
Lara speaks either to Pierre or Bernard and is given access to Bouchard's hideout if she returns a box to either of them. She does the job. Lara notices a mysterious stranger known as Kurtis sitting in the corner, who later takes off on his motorcycle.<br />
<br />
Pierre/Bernard gives Lara the details on access to Bouchard's hideout, located in crypt beneath St Aicard's Church. While making her way through the tunnels, Lara finds a deformed, crazed man named Arnaud strapped down to a bed in a locked cell. Bouchard sits alone in his office, and when Lara approaches him demanding he tell her what he wanted with Von Croy, he initially plays innocent, claiming Werner had asked for maps of the Louvre to take "a busload of Japanese tourists to see Leonardo da Vinci's Mona Lisa", but Lara is unconvinced. After pressing Bouchard further, he admits Werner had contacted him asking for weapons and details of an archeological dig going on beneath the Louvre. Deciding to pursue the issue further, Lara asks for the same information and weapons, which Bouchard agrees to provide her if she delivers a set of Czech passports to his associate, the pawnbroker Daniel Rennes. When arriving at the pawnbrokers, Lara is knocked aside by a gruff, tall man on his way out. Inside, she finds Rennes dead with corpse surrounded by mysterious symbols written in blood. His safe, containing the weapons Von Croy had requested, is open, but while collecting them Lara trips an alarm and is forced to leap from the building as it self-destructs. Collapsing on a canal boat, Kurtis from Cafe Metro again appears, flicking a cigarette into the canal before exiting again on his motorcycle.<br />
<br />
Now fully armed, Lara takes to the sewer tunnels beneath the Louvre, in an attempt to break in to the archeological dig while the museum is closed. Following the drains, Lara eventually blasts a hole in the wall of the Louvre's ancient foundations, and makes her way through the heavily guarded museum. To gain access to the archeological site, Lara needs a security pass from Mlle Carvier's office. Whilst searching for it, Lara discovers more information Carvier had collected for Werner's final project. The painting in question is apparently one of five mythological paintings created by a monk, Brother Obscura, in the 14th century, which when united create something called the "Sanglyph" or "blood sign". The paintings were desired by an ancient black alchemist known as Pieter van Eckhart, head of a mysterious Prague-based organization known as the Cabal. However, a group formed to protect the paintings, called the Lux Veritatus, eventually hid the paintings from Eckhart, including one beneath the Louvre in a heavily guarded chamber. Coded maps to the location of each painting, known as the Obscure Engravings, were also created. Lara also discovers information on a mythical creature known as the Nephilim, the so-called "Angel of Darkness", thought to be a hybrid of humans and angels that once lived in ancient Turkey. The remains of one Nephilim, the "Cubiculum Nephili" or "Sleeper", are believed to still exist.<br />
The Sanglyph<br />
<br />
With Carvier's security pass, Lara descends into the archeological dig beneath the Louvre. Beneath the former French palace, Lara discovers a series of magnificently decorated halls and chambers, defended by monstrous (and immortal) swordsman and demons. Lara is forced to scale the walls of the complex's largest hall, the Hall of Seasons, to find a small chamber, guarded by the ghost of Brother Obscura, in which the glowing painting sits. Dodging the angered spirit and removing the painting, the Hall of Seasons begins to flood, and Lara swims up through the hall to the surface beneath the Louvre. Upon her return to the museum, a team of mercenaries lays siege to the galleries, attempting to poison Lara using tear gas. Lara makes her way towards the gallery's exit, dodging her enemies as best she can, until she runs into Kurtis once more. Surprising her from behind, he disarms her and takes possession of her hard-won painting, using a mysterious flying disc with retractable blades. However, in his own escape from the galleries, he is mysteriously knocked unconscious. Lara picks up one of his strange weapons, a glowing dagger, but before she can recover the painting, is herself knocked out. In her final moments of consciousness, she apparently sees one of the mercenaries morph into Bouchard's doorman.<br />
<br />
When she awakens, Lara is surprised to find Bouchard standing over her, offering his helping hand. He offers to drive her back to Von Croy's apartment, and tells her there has now been a Monstrum killing in Prague, the victim being Czech art dealer [[Mathias Vasiley]]. As Lara returns to the scene of Von Croy's murder, Bouchard makes a telephone call, telling a colleague to "dispatch The Cleaner". While in Von Croy's apartment, Lara is able to recall more of the blurred events; Werner yelled at Lara to get out of the way, as the same man Lara saw leaving Rennes' pawnshop enters. The skirmish is between this man and Werner, and is he who murders Werner, not Lara. Lara must now find this man if she is to clear her own name. However, at this moment, The Cleaner arrives and showers the apartment with a storm of bullets, sending Lara flying for cover. He has also booby-trapped the building's corridors, but Lara is eventually able to deal with him, leaving him dead at the end of the apartment hall. His phone rings, and Lara answers. It is Bouchard, asking if the girl has been "taken care of". Lara does not give him the answer he was expecting.<br />
<br />
The next move for Lara is to head to Prague, where Werner's murderer now appears to be continuing his murder spree. She arrives at the Vasiley crime scene, on a grand Prague square covered in snow, to find the place well guarded by police. A diminuative reporter,Thomas Luddick, is watching the building, and fills Lara in on his suspicion that the Cabal may be involved, and that Vasiley may have been murdered when he refused to provide the Cabal with one of the obscura engravings. The Cabal apparently work out of a base in the Strahov complex, and Luddick says he can get her in to the headquarters if she gives him the full story. First, though, Lara attempts to gain access to Vasiley's office, again by breaking through the basement. In the building's cellar, however, Lara finds Bouchard chained to the radiator. Questioning him on why he had tried to kill her, Bouchard reveals he works for the Cabal, still headed by the apparently immortal Eckhart, which is seeking to reunite the five Obscura paintings to revive the Cubiciulum Nephili. The Paris painting was number four, and now the Cabal need only retrieve the final painting, locked somewhere beneath Prague in an impenetrable chamber known as the Vault of Trophies. Bouchard was instructed to help Lara obtain the Paris painting, then eliminate her once he had bring the painting to Eckhart. However, now that Lara is still alive, Bouchard is fearful for his life. He believes Eckhart is the monstrum, the man Lara saw murder von Croy, and Bouchard will be his next victim. Lara instructs him to remain there, while she further investigates Vasiley's office. The grand, Jugendstil main hall of Vasiley's library has a mysterious, clock-like pattern on its floor, which Lara discovers is a trapdoor to a secret, underground study. There, Lara finds the Obscura engraving. Returning to Bouchard, Lara discovers the Monstrum has murdered him, locking his dead body in a cupboard.<br />
<br />
Back out on the square, Lara returns to Luddick and asks for his help getting in to the Strahov. In order to penetrate deeper into the Cabal's fortress, Lara shuts down the power-grid, unknowingly releasing a bloodthirsty monster held deep within the complex. Inside the Strahov, Lara discovers a greenhouse populated by strange and deadly plants and bugs, and meets Muller, a Cabal member who mocks Lara and mentions the existence of a Proto-Nephilim, a failed attempt by fellow Cabal member Boaz to recreate the Nephilim without the Sanglyph. Muller disappears before Lara can uncover more, leaving her to continue her journey deeper into the Strahov complex. On her way, Lara spies Eckhart murdering Luddick, and a confrontation between Boaz and Eckhart, in which Boaz admits she did not destroy the Proto as she had claimed because a Periapt shard is needed which Eckhardt rebuffs, and it is now on the loose. An enraged Eckhardt feeds her to one of Muller's mutant bugs.<br />
<br />
Lara's journey is cut short when Kurtis again appears, locking Lara in a hydraulic chamber, where he says she will be safe and "out of trouble" while he attempts to track down Eckhart and regain the painting he took from Lara. Lara reminds him that she still possesses his dagger, which he calls a "Periapt Shard", but he claims he will deal with that later. He now heads off further into the Strahov, leaving a frustrated Lara to "cool off". This young man appears to possess superhuman abilities, including the ability of "sight beyond sight". He travels through a sanitarium that forms part of the Strahov, filled with crazed and deformed men now freed from their cells by the power outage. One of the few coherent men in the building reveals he was employed by Boaz as a truck driver, transporting something from Turkey, but upon his return to Prague, in lieu of payment, he was locked up in the Sanitarium by Boaz, like the others, to serve as food for the Proto. Reaching the center of the Strahov, the "maximum containment area", the stranger comes face to face with the "Proto-Nephilum", the monster Lara inadvertently freed. Using another of his Periapt Shards, he kills the Proto and restores part of the power grid, returning to Lara. She attempts what appears to be an ambush on him, but turns out to be directed towards one of Muller's mutants that was trailing him. Kurtis introduces himself to Lara, and says he is part of the Lux Veritatis and the last surviving member. He tells Lara about Eckardt on how he wanted to revive the Sleeper and rebreed the Nephilim race which he says is the reason for murdering innocent people. Lara agrees to work with him to stop Eckhardt from killing more people and reviving the Nephilim, but to this end they need the third and final Periapt Shard, hidden by Eckhart in his lab beneath the Strahov, which together can kill any immortal being, and the final painting from the Vault of Trophies, which must be destroyed.<br />
<br />
Lara agrees to retrieve the final painting, and Kurtis informs her the Vault of Trophies is located underwater beneath the Strahov. Lara must swim through the Strahov's Aquatic Research Facility and through several booby-trapped corridors before she arrives at the sunken Vault of Trophies, a grand hall featuring giant statues of King Arthur's knights of the round table. Bringing together the Knights Limoux and Vasiley causes the roof to collapse, revealing a secret medieval library guarded by undead knights. Here sits the final painting, which Lara removes and returns to the surface of the Strahov. Once there, she discovers Eckhart has captured Kurtis, forcing Lara to give up the painting for his release. With the painting in his possession, Eckhart releases the now highly mutated Boaz on Kurtis and Lara.But Eckhart says that Muller has failed him and feeds him to Boaz. Kurtis vaults Lara to safety, and gives her his two Periapt Shards, telling her he will deal with Boaz, and she must recover the final shard to stop Eckhardt. Kurtis defeats Boaz in her giant, spider-like state, only to find this state was a cocoon for her rebirth as a praying mantis like creature with wings and sharp pincers. Just as he thinks he has defeated Boaz once more, she uses her last breath of life to stab him through his torso; he uses his flying blade to behead Boaz, but appears to collapse, dying, on the floor.<br />
<br />
Lara, meanwhile, moves through the Strahov's underground tunnels to Eckhart's lab, where he uncovers the well-hidden final Periapt Shade. In a large chamber behind Eckhart's lab, she discovers Eckhart in the process of reviving the Nephilim, having joined the paintings together to form the Sanglyph, a gilded disk. In her final showdown with Eckhart, Lara stabs him with two of the shards, and makes her move to drive the final one into his head when she is stopped by Karel, the up-until-now silent member of the Cabal who stood at Eckhart's side. Surprisingly, Karel drives the shard into Eckhardt himself, ending Eckhart's immortal life. Turning to Lara, Karel reveals himself to be the last of the nephilim, having used Eckhart and Lara himself to revive the "Sleeper" and save his species from extinction. He says Eckhardt actually worked for him and shows himself to be a shape-shifter, having become Luddick, Bouchard and even Kurtis himself to aid Lara's quest. Lara's memory of Von Croy's death now appears completely restored, it was Karel, appearing as Eckhardt, who had murdered Von Croy, sparing Lara because Von Croy had promised she would be able to retrieve the lost paintings. Although Karel promises Lara eternal life as a reward for her help, she is unable to overlook his casual attitude towards human life, particularly that of her former mentor. Though Karel attempts to stop her, Lara takes the sanglyph and places it directly on the foot of the Sleeper, causing it to overload with the new blood the Sanglyph provides, and explodes, destroying it and killing Karel.<br />
<br />
Physically spent, Lara collapses on the ground of Eckhart's chamber, only to discover Kurtis' mysterious flying weapon lying nearby. She picks it up, and it quivers, its blades springing out and pulling her towards the chambers' exit. Lara smiles and makes her way out.<br />
<br />
===Summary===<br />
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.<br />
<br />
===Introduction===<br />
''Central National Bureau. Paris''<br />
<br />
'''Commissioner Mirepoix, Special Crimes Investigation Force.'''<br />
<br />
To the Préfecture de Police.<br />
<br />
'''REPORT ON RECENT SERIAL ATROCITIES WITHIN THE CAPITAL.'''<br />
<br />
As yet no significant arrests have been made for this latest spate of 'Monstrum' killings in<br />
the capital. Seventeen have been reported so far. A woman was seen leaving the apartment of the<br />
latest victim, Professor Werner Von Croy. Described as Caucasian, brunette, about 1.8m and of<br />
slim build, she was wearing jeans, denim jacket and a pony tail. She is dangerous and probably armed.<br />
Officers are being advised to use extreme caution when apprehending the suspect.<br />
<br />
The press have sensationalised this latest outbreak of killings as "The Monstrum's Dark Renaissance",<br />
referring to similar atrocities in the capital over the last decade, and possibly as far back as the 1950's. There are definite links to atrocities in other European cities going back at least fifty years.<br />
<br />
Forensics have made no headway regarding the bizarre metallic eruptions found on the bodies of all<br />
victims. At present nothing appears to link any of the individuals involved. There have been significant numbers of casualties within Parisian gangland factions.<br />
<br />
It would all appear to be the work of a single, highly psychotic perpetrator. The bodies were <br />
desecrated and all crime scenes daubed with unintelligible graffiti, indicating some ritualistic<br />
fixation. There are no known survivors of these attacks so far. <br />
<br />
The suspect's apprehension should be made top priority...<br />
<br />
==Locations==<br />
* [[Paris]]<br />
* [[Prague]]<br />
<br />
==Moves/Controls==<br />
* [[The Angel of Darkness: Controls]]<br />
<br />
== Gear ==<br />
<br />
=== Weapons === <br />
* [[Vector-R35]]<br />
* [[M-V9]]<br />
* [[Desert Ranger]]<br />
* [[K2 Impactor]]<br />
* [[Dart SS]]<br />
* [[V-Packer]]<br />
* [[Rigg 09]]<br />
* [[Viper SMG]]<br />
* [[Scorpion X]]<br />
* [[Mag Vega]]<br />
<br />
===First Aid===<br />
* [[Chocolate Bar]]<br />
* [[Health Pills]]<br />
* [[Small Medipack]]<br />
* [[Health Bandages]]<br />
* [[Large Health Pack]]<br />
<br />
===Tools===<br />
* [[Crowbar]]<br />
<br />
==Outfits==<br />
* [[Jeans Outfit]]<br />
* [[AoD Long]]<br />
* [[AoD Short]]<br />
* [[AoD Diving]]<br />
<br />
== Characters and Enemies ==<br />
<br />
=== Characters ===<br />
<br />
* [[Lara Croft]]<br />
: When she stops by Von Croy's apartment he tells her he is working for a psychopathic client known as Eckhart and is being stalked. Just before leaving she blacks out and awakes to find Von Croy dead. Police sirens sound in the background, suddenly Lara is a prime suspect. She is mistaken for the murderer and meets Kurtis in the middle of the game to stop Eckhardt who is the main antagonist.<br />
<br />
* [[Werner Von Croy]]<br />
: He contacted Lara in Paris. He was scared since he believed he was being stalked. Werner is killed by The Monstrum and Lara is accused of the murder.<br />
<br />
* [[Margot Carvier]] <br />
: A curator at the Louvre and a friend of Werner's. She gives Lara Werner's notebook and has a pass to the archaeological dig at the Louvre. She is murdered by Eckhardt as informed by Janice.<br />
<br />
* [[Pieter Van Eckhardt]] <br />
: The main antagonist of the game. He is the black alchemist and has been causing havoc. He hired Werner to obtain the last two [[Obscura Paintings]]. In the beginning of the game, it is presumed that Pieter is responsible for the murders. He was stabbed in the head by Lara with the first two shards but he is killed by Karel using the third shard.<br />
<br />
* [[Louis Bouchard]] <br />
: A Parisian mob boss, he was the last known contact of Von Croy. He lives in the church's basement. Lara searches for him to obtain answers about Von Croy. He gives all Lara's needs which was in the pawnshop. He next appears as he picks up Lara from the Louvre to the Chantelle building where Von Croy's appartment is. Their last meeting is in Prague where he is found dead in the closet in the basement of Mathias Vasiley. He owns the Le Serpent Rouge nightclub.<br />
<br />
* [[Kurtis Trent]] <br />
: The last member of the [[Lux Veritatis]]. He wants revenge after Eckhardt killed his father, Konstatin. He also possesses two of the [[Periapt Shards]]. 3 levels in the game are played as Kurtis. He forms an alliance with Lara to stop Eckhardt. He is wounded by Boaz. <br />
<br />
* [[Kristina Boaz]] <br />
: Head of corrective and remedial surgery at the Strahov complex and a survivor of a terrible plane crash. She is a member of [[The Cabal]].<br />
<br />
* [[Joachim Karel]] <br />
: An investor, aid and member of The Cabal. He also is Eckhardt's right hand man. He reveals that Eckhardt actually worked for him and he is the last surviving nephilim. He is killed by the light of the Sleeper after Lara places the Sanglyph in the leg. He is indeed responsible for the murders, having taken the shape of Eckhardt.<br />
<br />
* [[Marten Gunderson]] <br />
: Head of security for The Cabal and The Strahov. He leads the attack on the Louvre.<br />
<br />
* [[Daniel Rennes]] <br />
: Pawnshop owner in Paris which he uses as a front for shadier dealings. His weapons stockpile helps Lara progress through the Louvre. He is later murdered by Eckhardt.<br />
<br />
* [[Janice]]<br />
: A Parisian hooker who shares information about Bouchard and his two men.<br />
<br />
* [[Pierre]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's bartender but he now handles Cafe Metro. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the Bartender's key to retrieve the Box. <br />
<br />
* [[Bernard]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's janitor and he hangs in the park. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the ex-Janitor's key to retrieve the Box. <br />
<br />
* [[Anton Gris]]<br />
: Boxer, trainer, and best friend of Louis Bouchard. He owns a boxing gym set in an abandoned church where the door at the end is the entrance to Bouchard's underground office in the crypt of the church.<br />
<br />
* [[Mathias Vasiley]]<br />
: An art dealer who lives in Prague. He exchanges the information with Von Croy and is murdered by the Monstrum.<br />
<br />
* [[Luddick]]<br />
: A reporter who shares information about the murders in Prague and Vasiley. He is murdered in the Strahov by Eckhardt, He sells Lara the [[Scorpion X]] gun.<br />
<br />
* [[Arnaud]]<br />
: A worker of Bouchard. He appears to be dying since he is seen in a bed with metal adhered or growing in his body indicating he is a victim of the attacks and the only survivor.<br />
<br />
=== Enemies === <br />
* [[Dogs]]<br />
* [[Policemen]]<br />
* [[Police Helicopter]]<br />
* [[Serpent Rouge Guard]]<br />
* [[Brother Obscura]] (Spirit)<br />
* [[Skeletons]]<br />
* [[Boaz]]<br />
* [[Eckhardt]]<br />
* [[Karel]]<br />
* Leviathan<br />
<br />
== Traps and Obstacles==<br />
<br />
===Traps===<br />
* [[Gas]]<br />
* [[collapsing Floor]]<br />
* Bomb<br />
* Burning Oil<br />
* [[Lasers]]<br />
* [[Spikes]]<br />
* [[Underwater Spikes]]<br />
<br />
===Obstacles===<br />
* [[Ladder|Ladders]]<br />
* [[Drainpipes]]<br />
* [[Current]]<br />
* [[Horizontal Rope]]<br />
* [[Movable Barrels|Movable Barrel]]<br />
* [[Movable Crate]]<br />
* Extendable Ledges<br />
<br />
== Development ==<br />
<br />
===Designers===<br />
* '''Richard Flower''' (Lead Programmer)<br />
* '''Richard Morton''' (Lead Game Designer)<br />
* '''Mark Donald''' (Lead Animator)<br />
* '''Andrea Cordella''' (Lead Artist)<br />
<br />
===Writer===<br />
<br />
* [[Murti Schofield]]<br />
<br />
==System Requirements==<br />
===PC===<br />
====Minimum====<br />
* Windows 98/2000/ME/XP (Windows 95 and NT4 Not Supported)<br />
* Pentium III 500 Mhz or higher, Athlon (or equivalent)<br />
* 128 Mb RAM<br />
* 100% DirectX ® 9 compatibility 16 Mb<br />
* 3D display driver, Hardware T&L support<br />
* 100% DirectX ® 9 compatibile sound card<br />
* 16 Mb 3D Video Card<br />
* Quad-speed (4x) CD-ROM drive<br />
* 200 Mb free disk space<br />
* DirectX ® 9<br />
<br />
====Recommended====<br />
* Windows XP or 2000<br />
* Pentium 4 1,5 Ghz, Athlon or faster<br />
* 100% DirectX ® 9 compatibility 64 Mb <br />
* 3D display driver, Hardware T&L support<br />
* 100% 3D-hardware accelerated sound card with EAX2-support<br />
<br />
===Mac===<br />
<br />
==Cover Art==<br />
<br />
<gallery><br />
Image:Tr6pc.jpg|PC UK<br />
Image:aodps2.jpg|PS2 UK<br />
Image:Tr6pces.jpg|PC Spain <br />
Image:Tr6ps2es.jpg|PS2 Spain <br />
Image:Tr6pcfr.jpg|PC France <br />
Image:Tr6ps2fr.jpg|PS2 France <br />
Image:Tr6macde.jpg|Mac German<br />
</gallery><br />
<br />
==Beta Differences==<br />
<br />
* Although the game was poorly received due to the unfinished areas, bugs and glitches, the game's beta version seemed more stable and had more moves.<br />
* [[Parisian Ghetto]] had a different area to explore. (Still accessible through the [[TRAOD Startup Configuration Utility|AoD SCU]] on PC)<ref>https://www.tombraiderchronicles.com/tng/aod_scu.html</ref><br />
* The game was more explorable and you could either choose to proceed to the [[Derelict Apartment Block]] or stay and explore.<br />
<br clear="all" /><br />
<br />
== Links ==<br />
<br />
* [[https://www.tombraidergirl.com/index.php?type=content&id=11|Walkthrough]]<br />
* [http://www.eidosinteractive.com/games/info.html?gmid=126 The Angel of Darkness Gamesite (EidosInteractive.com)]<br />
* [http://www.eidos.co.uk/support/search.html?gmid=134 The Angel of Darkness Support (EidosInteractive.com)] <br />
* [[KTEB|Kurtis Trent Estrogen Brigade]] - Angel of Darkness fansite.<br />
<br clear="all" /><br />
{{Gametable}}<br />
<br />
{{ref}}<br />
<br />
[[Category: Tomb Raider Games]]<br />
[[Category: The Angel of Darkness]]<br />
<br />
[[de:The Angel of Darkness]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Xproger&diff=52644Xproger2024-02-26T10:33:08Z<p>Wile E. Coyote: Created page with "'''Xproger''' (real name '''Timur Gagiev''') is the creator of the OpenLara engine that aimed at making the Classic Games playable on modern systems and even inside a..."</p>
<hr />
<div>'''Xproger''' (real name '''Timur Gagiev''') is the creator of the [[OpenLara]] engine that aimed at making the [[Classic Games]] playable on modern systems and even inside a web browser window.<br />
<br />
== Open Lara ==<br />
{{Mainarticle|OpenLara}}<br />
Open Lara was a fan project initiated by Xproger to re-implement the engine used for the classic games using modern techniques. It aimed at making the original level files playable on modern hardware, with the benefits of increased compatibility and higher resolution output.<br />
<br />
== Involvement in Tomb Raider I-III Remastered ==<br />
According to different media sources<ref>https://www.ign.com/articles/tomb-raider-fan-remaking-original-games-was-hired-for-official-remastered-collection IGN</ref> as well as the official Tomb Raider website<ref>https://www.tombraider.com/news/video-games/community-developers-help-bring-tomb-raider-i-iii-remastered-to-life tombraider.com</ref> Xproger went off the radar about two years prior to the release of [[Tomb Raider I-III Remastered]] because he became part of the team at [[Aspyr]]/[[Sabre]] for work on their port of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] to newer platforms. This corresponds with a stop of new commits to the git repository of his OpenLara project. According to a X/Twitter post, he was able to "assemble a dream team of true fans" to work on the project and was given access to the source code for the original [[Apple]] [[Mac]] ports.<br />
<br />
{{ref}}</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=OpenLara&diff=52643OpenLara2024-02-26T10:16:54Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:OpenLara-WebGL-Chrome.jpg|225px|thumb|right|OpenLara WebGL Demo]] <br />
'''OpenLara''' wass an [[Open Source]] project created by [[Xproger]] (Timur Gagiev) aiming to recreate the [[Classic]] Tomb Raider engine. A demo of its current status can be played inside a WebGL capable browser<ref>http://xproger.info/projects/OpenLara/ WebGL Demo</ref>. It also targets other platforms like [[Windows]], [[iOs]], [[Linux]], and [[Android]].<br />
<br />
According to the read me file<ref>https://github.com/XProger/OpenLara/blob/master/README.md</ref> the project is inspired by the [[OpenTomb]] project.<br />
<br />
{{ref}}<br />
<br />
[[Category:Platform]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52642Tomb Raider I-III Remastered2024-02-26T10:11:55Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]]<ref>https://store.steampowered.com/app/2478970/Tomb_Raider_IIII_Remastered_Starring_Lara_Croft/</ref>, [[Epic Games]]<ref>https://store.epicgames.com/en-US/p/tomb-raider-iiii-remastered-538640 Epic Store</ref>, [[GoG]]<ref>https://www.gog.com/de/game/tomb_raider_i_to_iii_remastered?gad_source=1&gogID=GAD_DE_DSA_PURCH_PROD_SMART_ONG&r=true GoG Store</ref>), [[PlayStation 5]], [[PlayStation 4]]<ref>https://store.playstation.com/de-de/product/EP1875-PPSA16902_00-TOMBRAIDER123224 Sony PlayStation Store</ref>, [[Xbox Series S]]/[[Xbox Series X|X]], [[Xbox One]]<ref>https://www.xbox.com/de-DE/games/store/tomb-raider-i-iii-remastered-starring-lara-croft/9N25D4T3L8JX Microsoft Xbox Store</ref> and [[Nintendo Switch]]<ref>https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Tomb-Raider-I-III-Remastered-2441188.html Nintendo Store</ref>. It was developed by [[Aspyr]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
<gallery><br />
File:TR Remaster TR1 startscreen.jpg|TR Start Screen<br />
File:TR Remaster TR2 startscreen.jpg|TR II Start Screen<br />
File:TR Remaster TR3 startscreen.jpg|TR III Start Screen<br />
</gallery><br />
<br />
The add-on games can be selected from the start menu of the corresponding games. Select the passport symbol, then "New Game" and then e.g. "Unfinished Business".<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. To switch between old and new textures, press F1 on the PC or the "Options" button on the PlayStation controller. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
There is also a [[Photo Mode]] includes where you can position the camera to your liking before taking a [[Screenshot]]. On the PC version press F3 to activate it.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time. While some players had hoped that the in-game music would have been upgraded to the [[The Tomb Raider Suite|orchestral versions]] created be [[Nathan McCree]], this is not the case.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions. Unlike in the original games on PC where "view" (look around) was mapped to the 0 key of the num pad, you can now find it on V. Also, while F5 remains the short-cut for saving games, loading is now mapped to F9.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.<br />
<br />
== System Requirements ==<br />
<br />
=== PC ===<br />
The different online stores - Steam, Epic, and GoG - list different system requirements, and some of them list the older hardware as recommended. Whether that is intentional or by error, one cannot say. The list below is a combination of the three stores and should roughly correspond to the real world requirements.<br />
<br />
* Minimum:<br />
:* Requires a 64-bit processor and operating system<br />
:* OS: Windows 7 or later<br />
:* Processor: Intel Pentium 4, 3.0 Ghz or Athlon 64 3000+<br />
:* Memory: 4 GB RAM<br />
:* Graphics: GeForce 6000 Series or Radeon X series<br />
:* DirectX: Version 12<br />
:* Storage: 5 GB available space<br />
<br />
* Recommended:<br />
:* Requires a 64-bit processor and operating system<br />
:* OS: Windows 7 or later<br />
:* Processor: Intel i3 3240 or AMD FX 4100<br />
:* Memory: 4 GB RAM<br />
:* Graphics: NVIDA GT730 or AMD R7 240<br />
:* DirectX: Version 12<br />
:* Storage: 6 GB available space<br />
<br />
The Minimum Requirements seem to only be restricted by the fact that a 64 bit operating system is required. (There were some Intel Pentium 4 Systems that supported 64 bit mode; on the AMD side, although only listed in the online stores as Athlon (unspecific operating mode), it is not listed as Athlon XP (32 bit) either, so Athlon 64 (64 bit) is assumed.) The game file itself ("tomb123.exe") is reported as a "PE32+ executable (GUI) x86-64". The games run fine on an old Athlon X2 on Windows 10 64 Bit<ref>Personal experience; Athlon X2 64 3400+, 8 GB Ram, AMD Radeon HD 7850.</ref>. Also, a DirectX 12 capable graphics card seems to be necessary to run the games.<br />
<br />
=== Consoles ===<br />
The games run on all versions of the PlayStation 4 and 5, on Xbox Series X/S, and on the Nintendo Switch. The game seems to be playable on the older Xbox One as well; the Xbox Store has a remark that the game is optimised for the newer generation, but lets the player by the game nonetheless. Before launch the Xbox One was listed in an accompanying Blog Post as supported<ref>https://www.crystaldynamics.com/blog/2023/09/14/aspyr-crystal-dynamics-reveal-tomb-raider-i-iii-remastered-starring-lara-croft-coming-to-pc-consoles-feb-14-2024/ Crystal Dynamics Blog</ref>.<br />
<br />
{{ref}}<br />
<br />
[[Category:Tomb Raider I-III Remastered]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52641Tomb Raider I-III Remastered2024-02-26T10:06:57Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]]<ref>https://store.steampowered.com/app/2478970/Tomb_Raider_IIII_Remastered_Starring_Lara_Croft/</ref>, [[Epic Games]]<ref>https://store.epicgames.com/en-US/p/tomb-raider-iiii-remastered-538640 Epic Store</ref>, [[GoG]]<ref>https://www.gog.com/de/game/tomb_raider_i_to_iii_remastered?gad_source=1&gogID=GAD_DE_DSA_PURCH_PROD_SMART_ONG&r=true GoG Store</ref>), [[PlayStation 5]], [[PlayStation 4]]<ref>https://store.playstation.com/de-de/product/EP1875-PPSA16902_00-TOMBRAIDER123224 Sony PlayStation Store</ref>, [[Xbox Series S]]/[[Xbox Series X|X]], [[Xbox One]]<ref>https://www.xbox.com/de-DE/games/store/tomb-raider-i-iii-remastered-starring-lara-croft/9N25D4T3L8JX Microsoft Xbox Store</ref> and [[Nintendo Switch]]<ref>https://www.nintendo.de/Spiele/Nintendo-Switch-Download-Software/Tomb-Raider-I-III-Remastered-2441188.html Nintendo Store</ref>. It was developed by [[Aspyr]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
<gallery><br />
File:TR Remaster TR1 startscreen.jpg|TR Start Screen<br />
File:TR Remaster TR2 startscreen.jpg|TR II Start Screen<br />
File:TR Remaster TR3 startscreen.jpg|TR III Start Screen<br />
</gallery><br />
<br />
The add-on games can be selected from the start menu of the corresponding games. Select the passport symbol, then "New Game" and then e.g. "Unfinished Business".<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. To switch between old and new textures, press F1 on the PC or the "Options" button on the PlayStation controller. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
There is also a [[Photo Mode]] includes where you can position the camera to your liking before taking a [[Screenshot]]. On the PC version press F3 to activate it.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time. While some players had hoped that the in-game music would have been upgraded to the [[The Tomb Raider Suite|orchestral versions]] created be [[Nathan McCree]], this is not the case.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions. Unlike in the original games on PC where "view" (look around) was mapped to the 0 key of the num pad, you can now find it on V. Also, while F5 remains the short-cut for saving games, loading is now mapped to F9.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.<br />
<br />
== System Requirements ==<br />
<br />
=== PC ===<br />
The different online stores - Steam, Epic, and GoG - list different system requirements, and some of them list the older hardware as recommended. Whether that is intentional or by error, one cannot say. The list below is a combination of the three stores and should roughly correspond to the real world requirements.<br />
<br />
* Minimum:<br />
:* Requires a 64-bit processor and operating system<br />
:* OS: Windows 7 or later<br />
:* Processor: Intel Pentium 4, 3.0 Ghz or Athlon 64 3000+<br />
:* Memory: 4 GB RAM<br />
:* Graphics: GeForce 6000 Series or Radeon X series<br />
:* DirectX: Version 12<br />
:* Storage: 5 GB available space<br />
<br />
* Recommended:<br />
:* Requires a 64-bit processor and operating system<br />
:* OS: Windows 7 or later<br />
:* Processor: Intel i3 3240 or AMD FX 4100<br />
:* Memory: 4 GB RAM<br />
:* Graphics: NVIDA GT730 or AMD R7 240<br />
:* DirectX: Version 12<br />
:* Storage: 6 GB available space<br />
<br />
The Minimum Requirements seem to only be restricted by the fact that a 64 bit operating system is required. (There were some Intel Pentium 4 Systems that supported 64 bit mode; on the AMD side, although only listed in the online stores as Athlon (unspecific operating mode), it is not listed as Athlon XP (32 bit) either, so Athlon 64 (64 bit) is assumed.) The game file itself ("tomb123.exe") is reported as a "PE32+ executable (GUI) x86-64". The games run fine on an old Athlon X2 on Windows 10 64 Bit<ref>Personal experience; Athlon X2 64 3400+, 8 GB Ram, AMD Radeon HD 7850.</ref>. Also, a DirectX 12 capable graphics card seems to be necessary to run the games.<br />
<br />
=== Consoles ===<br />
The games run on all versions of the PlayStation 4 and 5, on Xbox Series X/S, and on the Nintendo Switch. The game seems to be playable on the older Xbox One as well, although this was not communicated previous to launch by Aspyr; the Xbox Store has a remark that the game is optimised for the newer generation, but lets the player by the game nonetheless.<br />
<br />
{{ref}}<br />
<br />
[[Category:Tomb Raider I-III Remastered]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_The_Angel_of_Darkness&diff=52640Lara Croft Tomb Raider: The Angel of Darkness2024-02-25T17:17:32Z<p>Wile E. Coyote: </p>
<hr />
<div>{{Infobox Game<br />
| Name = Tomb Raider VI<br />
| Image = aodps2.jpg<br />
| Subtitle = The Angel of Darkness<br />
| Release = [[2003]]<br />
| Platforms = [[PlayStation 2]], [[PC]], [[Mac]]<br />
| Levels = 34<br />
| Secrets = none<br />
| Gametime = <br />
| Rating = * ESRB: Teen<br />
* PEGI: 12+<br />
* CERO: Ages 15 and up<br />
| Developer = [[Core Design]]<br />
| Publisher = [[Eidos Interactive]]<br />
| Chrono = 1<br />
| Previous = Tomb Raider Chronicles<br />
| Next = Tomb Raider Legend<br />
| Addon = <br />
| Wtlink = tr6/index<br />
}}<br />
'''Tomb Raider: The Angel of Darkness''' is the sixth instalment in the [[Tomb Raider Games]] series. It was the last game that was developed by [[Core Design]] who had developed the previous [[Classic Games|five games]]. With a new engine, stunning graphics (for its time), a remodelled Lara, and new gameplay, The Angel of Darkness was one of the highly anticipated games of the Tomb Raider series. <br />
<br />
Although somewhat ahead of its time in some instances, and years later still having a steady fan base, back in the day The Angel of Darkness was received with mixed reviews. There were many bugs like missing or distorted NPC faces, which had to be fixed by patches - a process that in the time before services like [[Steam]] or [[GoG]] that can download and install patches autonomously was difficult and time consuming for the average user. Also, on platforms depending on read only media like the [[PlayStation 2]] patching wasn't passible at all. Furthermore, there were whole sections or levels inside the game that had been removed by Core before shipping, because these weren't complete and there was no more time to finish them before the release date. Also many found the controls somewhat antiquated, which made the game more difficult than it needed to be. All these factors contributed to the Tomb Raider franchise being moved from Core Design to [[Crystal Dynamics]].<br />
<br />
== Release Dates in Detail ==<br />
<br />
=== PC ===<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 20th June 2003<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:gerflag.gif|20px|]] United States and Germany - 1st July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 16th July 2003<br />
<br />
=== PlayStation 2 ===<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:canflag.gif|20px|]] United States and Canada - 20th June 2003<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 4th July 2003<br />
<br />
* [[Image:gerflag.gif|20px|]] Germany - 9th July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 28th May 2004<br />
<br />
* [[Image:japflag.gif|20px|]] Japan - 23rd October 2004<br />
<br />
=== Macintosh ===<br />
<br />
* [[Image:usflag.gif|20px|]] United States - 4th December 2003<br />
<br />
== Levels ==<br />
{{tr6levels}}<br />
<br clear="all" /><br />
<br />
==Features==<br />
* Character evolution <br />
: Improve Lara's abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc.<br />
<br />
* Character interaction <br />
: For the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Lara's route through the game.<br />
<br />
* Cutting edge graphics <br />
: Brand new game engine designed to fully utilize the power of PlayStation 2. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous games.<br />
<br />
* Take more direct and fluid control over Lara with an entirely new control system and experience new levels of gameplay with hand-to-hand combat, stealth attacks, last chance grabs and more. <br />
<br />
== Gameplay ==<br />
<br />
{{edit|Stub: Add information about the gameplay|[[User:Wile E. Coyote|Wile E. Coyote]] ([[User talk:Wile E. Coyote|talk]])}}<br />
<br />
== Story ==<br />
{{mainarticle|Tomb Raider: The Angel of Darkness Story}}<br />
<br />
===Plot===<br />
<br />
The story begins in [[Paris]] where a serial killer the press have named "The [[Monstrum]]" has been terrorizing the city, killing several seemingly unconnected individuals in a brutal, ritualistic fashion. [[Lara Croft|Lara]] has arrived in Paris to visit her former mentor, [[Werner von Croy]]. The visit, however, is not pleasant; Lara blames Werner for abandoning her in [[Egypt]] at the conclusion of [[Tomb Raider: The Last Revelation]]. Werner begs for her help, complaining that he is being stalked, and asks that she talk to [[Margot Carvier|Mademoiselle Carvier]], a friend of his and art historian at the [[Louvre]], but Lara admonishes him and gets up to leave. In the next few moments, a blur of activity occurs, and Lara is knocked unconscious. When she awakes, Werner is dead, and his blood is smeared both on her hands and the walls of the apartment, forming strange symbols. Unsure of what has happened, and of her own guilt or innocence, Lara flees the apartment, and is pursued down the [[Parisian Back Streets|backstreets of Paris]] by French police. Eventually, Lara makes it to Carvier's apartment, and informs her of Werner's death. A shocked Carvier suspects Lara may be responsible, and telephones the police, but not before carrying out Werner's last wish that Lara should have his [[Werner's Diary|field journal]]. Lara is again forced to make a quick exit, and ends up spending the rest of the night in an abandoned train carriage in a Parisian slum.<br />
<br />
Von Croy's journal contains details of his last project; research on a work of art known as the "Obscura painting", apparently located in a medieval chamber beneath the Louvre. The research apparently involves a man known as Bouchard, and Lara resolves to find and question him on Von Croy's final days. Everybody on the streets appears to know Bouchard. One is a city guide a who offers Lara information of the death of people by the Monstrum and a prostitute called Janice who tell her that Bouchard formerly ran a club known as Le Serpent Rouge and has lost staff. She also reveals information of Bouchard's two main workers. Janice also reveals Carvier may have been murdered by the Monstrum after Lara left her.<br />
<br />
Lara speaks either to Pierre or Bernard and is given access to Bouchard's hideout if she returns a box to either of them. She does the job. Lara notices a mysterious stranger known as Kurtis sitting in the corner, who later takes off on his motorcycle.<br />
<br />
Pierre/Bernard gives Lara the details on access to Bouchard's hideout, located in crypt beneath St Aicard's Church. While making her way through the tunnels, Lara finds a deformed, crazed man named Arnaud strapped down to a bed in a locked cell. Bouchard sits alone in his office, and when Lara approaches him demanding he tell her what he wanted with Von Croy, he initially plays innocent, claiming Werner had asked for maps of the Louvre to take "a busload of Japanese tourists to see Leonardo da Vinci's Mona Lisa", but Lara is unconvinced. After pressing Bouchard further, he admits Werner had contacted him asking for weapons and details of an archeological dig going on beneath the Louvre. Deciding to pursue the issue further, Lara asks for the same information and weapons, which Bouchard agrees to provide her if she delivers a set of Czech passports to his associate, the pawnbroker Daniel Rennes. When arriving at the pawnbrokers, Lara is knocked aside by a gruff, tall man on his way out. Inside, she finds Rennes dead with corpse surrounded by mysterious symbols written in blood. His safe, containing the weapons Von Croy had requested, is open, but while collecting them Lara trips an alarm and is forced to leap from the building as it self-destructs. Collapsing on a canal boat, Kurtis from Cafe Metro again appears, flicking a cigarette into the canal before exiting again on his motorcycle.<br />
<br />
Now fully armed, Lara takes to the sewer tunnels beneath the Louvre, in an attempt to break in to the archeological dig while the museum is closed. Following the drains, Lara eventually blasts a hole in the wall of the Louvre's ancient foundations, and makes her way through the heavily guarded museum. To gain access to the archeological site, Lara needs a security pass from Mlle Carvier's office. Whilst searching for it, Lara discovers more information Carvier had collected for Werner's final project. The painting in question is apparently one of five mythological paintings created by a monk, Brother Obscura, in the 14th century, which when united create something called the "Sanglyph" or "blood sign". The paintings were desired by an ancient black alchemist known as Pieter van Eckhart, head of a mysterious Prague-based organization known as the Cabal. However, a group formed to protect the paintings, called the Lux Veritatus, eventually hid the paintings from Eckhart, including one beneath the Louvre in a heavily guarded chamber. Coded maps to the location of each painting, known as the Obscure Engravings, were also created. Lara also discovers information on a mythical creature known as the Nephilim, the so-called "Angel of Darkness", thought to be a hybrid of humans and angels that once lived in ancient Turkey. The remains of one Nephilim, the "Cubiculum Nephili" or "Sleeper", are believed to still exist.<br />
The Sanglyph<br />
<br />
With Carvier's security pass, Lara descends into the archeological dig beneath the Louvre. Beneath the former French palace, Lara discovers a series of magnificently decorated halls and chambers, defended by monstrous (and immortal) swordsman and demons. Lara is forced to scale the walls of the complex's largest hall, the Hall of Seasons, to find a small chamber, guarded by the ghost of Brother Obscura, in which the glowing painting sits. Dodging the angered spirit and removing the painting, the Hall of Seasons begins to flood, and Lara swims up through the hall to the surface beneath the Louvre. Upon her return to the museum, a team of mercenaries lays siege to the galleries, attempting to poison Lara using tear gas. Lara makes her way towards the gallery's exit, dodging her enemies as best she can, until she runs into Kurtis once more. Surprising her from behind, he disarms her and takes possession of her hard-won painting, using a mysterious flying disc with retractable blades. However, in his own escape from the galleries, he is mysteriously knocked unconscious. Lara picks up one of his strange weapons, a glowing dagger, but before she can recover the painting, is herself knocked out. In her final moments of consciousness, she apparently sees one of the mercenaries morph into Bouchard's doorman.<br />
<br />
When she awakens, Lara is surprised to find Bouchard standing over her, offering his helping hand. He offers to drive her back to Von Croy's apartment, and tells her there has now been a Monstrum killing in Prague, the victim being Czech art dealer [[Mathias Vasiley]]. As Lara returns to the scene of Von Croy's murder, Bouchard makes a telephone call, telling a colleague to "dispatch The Cleaner". While in Von Croy's apartment, Lara is able to recall more of the blurred events; Werner yelled at Lara to get out of the way, as the same man Lara saw leaving Rennes' pawnshop enters. The skirmish is between this man and Werner, and is he who murders Werner, not Lara. Lara must now find this man if she is to clear her own name. However, at this moment, The Cleaner arrives and showers the apartment with a storm of bullets, sending Lara flying for cover. He has also booby-trapped the building's corridors, but Lara is eventually able to deal with him, leaving him dead at the end of the apartment hall. His phone rings, and Lara answers. It is Bouchard, asking if the girl has been "taken care of". Lara does not give him the answer he was expecting.<br />
<br />
The next move for Lara is to head to Prague, where Werner's murderer now appears to be continuing his murder spree. She arrives at the Vasiley crime scene, on a grand Prague square covered in snow, to find the place well guarded by police. A diminuative reporter,Thomas Luddick, is watching the building, and fills Lara in on his suspicion that the Cabal may be involved, and that Vasiley may have been murdered when he refused to provide the Cabal with one of the obscura engravings. The Cabal apparently work out of a base in the Strahov complex, and Luddick says he can get her in to the headquarters if she gives him the full story. First, though, Lara attempts to gain access to Vasiley's office, again by breaking through the basement. In the building's cellar, however, Lara finds Bouchard chained to the radiator. Questioning him on why he had tried to kill her, Bouchard reveals he works for the Cabal, still headed by the apparently immortal Eckhart, which is seeking to reunite the five Obscura paintings to revive the Cubiciulum Nephili. The Paris painting was number four, and now the Cabal need only retrieve the final painting, locked somewhere beneath Prague in an impenetrable chamber known as the Vault of Trophies. Bouchard was instructed to help Lara obtain the Paris painting, then eliminate her once he had bring the painting to Eckhart. However, now that Lara is still alive, Bouchard is fearful for his life. He believes Eckhart is the monstrum, the man Lara saw murder von Croy, and Bouchard will be his next victim. Lara instructs him to remain there, while she further investigates Vasiley's office. The grand, Jugendstil main hall of Vasiley's library has a mysterious, clock-like pattern on its floor, which Lara discovers is a trapdoor to a secret, underground study. There, Lara finds the Obscura engraving. Returning to Bouchard, Lara discovers the Monstrum has murdered him, locking his dead body in a cupboard.<br />
<br />
Back out on the square, Lara returns to Luddick and asks for his help getting in to the Strahov. In order to penetrate deeper into the Cabal's fortress, Lara shuts down the power-grid, unknowingly releasing a bloodthirsty monster held deep within the complex. Inside the Strahov, Lara discovers a greenhouse populated by strange and deadly plants and bugs, and meets Muller, a Cabal member who mocks Lara and mentions the existence of a Proto-Nephilim, a failed attempt by fellow Cabal member Boaz to recreate the Nephilim without the Sanglyph. Muller disappears before Lara can uncover more, leaving her to continue her journey deeper into the Strahov complex. On her way, Lara spies Eckhart murdering Luddick, and a confrontation between Boaz and Eckhart, in which Boaz admits she did not destroy the Proto as she had claimed because a Periapt shard is needed which Eckhardt rebuffs, and it is now on the loose. An enraged Eckhardt feeds her to one of Muller's mutant bugs.<br />
<br />
Lara's journey is cut short when Kurtis again appears, locking Lara in a hydraulic chamber, where he says she will be safe and "out of trouble" while he attempts to track down Eckhart and regain the painting he took from Lara. Lara reminds him that she still possesses his dagger, which he calls a "Periapt Shard", but he claims he will deal with that later. He now heads off further into the Strahov, leaving a frustrated Lara to "cool off". This young man appears to possess superhuman abilities, including the ability of "sight beyond sight". He travels through a sanitarium that forms part of the Strahov, filled with crazed and deformed men now freed from their cells by the power outage. One of the few coherent men in the building reveals he was employed by Boaz as a truck driver, transporting something from Turkey, but upon his return to Prague, in lieu of payment, he was locked up in the Sanitarium by Boaz, like the others, to serve as food for the Proto. Reaching the center of the Strahov, the "maximum containment area", the stranger comes face to face with the "Proto-Nephilum", the monster Lara inadvertently freed. Using another of his Periapt Shards, he kills the Proto and restores part of the power grid, returning to Lara. She attempts what appears to be an ambush on him, but turns out to be directed towards one of Muller's mutants that was trailing him. Kurtis introduces himself to Lara, and says he is part of the Lux Veritatis and the last surviving member. He tells Lara about Eckardt on how he wanted to revive the Sleeper and rebreed the Nephilim race which he says is the reason for murdering innocent people. Lara agrees to work with him to stop Eckhardt from killing more people and reviving the Nephilim, but to this end they need the third and final Periapt Shard, hidden by Eckhart in his lab beneath the Strahov, which together can kill any immortal being, and the final painting from the Vault of Trophies, which must be destroyed.<br />
<br />
Lara agrees to retrieve the final painting, and Kurtis informs her the Vault of Trophies is located underwater beneath the Strahov. Lara must swim through the Strahov's Aquatic Research Facility and through several booby-trapped corridors before she arrives at the sunken Vault of Trophies, a grand hall featuring giant statues of King Arthur's knights of the round table. Bringing together the Knights Limoux and Vasiley causes the roof to collapse, revealing a secret medieval library guarded by undead knights. Here sits the final painting, which Lara removes and returns to the surface of the Strahov. Once there, she discovers Eckhart has captured Kurtis, forcing Lara to give up the painting for his release. With the painting in his possession, Eckhart releases the now highly mutated Boaz on Kurtis and Lara.But Eckhart says that Muller has failed him and feeds him to Boaz. Kurtis vaults Lara to safety, and gives her his two Periapt Shards, telling her he will deal with Boaz, and she must recover the final shard to stop Eckhardt. Kurtis defeats Boaz in her giant, spider-like state, only to find this state was a cocoon for her rebirth as a praying mantis like creature with wings and sharp pincers. Just as he thinks he has defeated Boaz once more, she uses her last breath of life to stab him through his torso; he uses his flying blade to behead Boaz, but appears to collapse, dying, on the floor.<br />
<br />
Lara, meanwhile, moves through the Strahov's underground tunnels to Eckhart's lab, where he uncovers the well-hidden final Periapt Shade. In a large chamber behind Eckhart's lab, she discovers Eckhart in the process of reviving the Nephilim, having joined the paintings together to form the Sanglyph, a gilded disk. In her final showdown with Eckhart, Lara stabs him with two of the shards, and makes her move to drive the final one into his head when she is stopped by Karel, the up-until-now silent member of the Cabal who stood at Eckhart's side. Surprisingly, Karel drives the shard into Eckhardt himself, ending Eckhart's immortal life. Turning to Lara, Karel reveals himself to be the last of the nephilim, having used Eckhart and Lara himself to revive the "Sleeper" and save his species from extinction. He says Eckhardt actually worked for him and shows himself to be a shape-shifter, having become Luddick, Bouchard and even Kurtis himself to aid Lara's quest. Lara's memory of Von Croy's death now appears completely restored, it was Karel, appearing as Eckhardt, who had murdered Von Croy, sparing Lara because Von Croy had promised she would be able to retrieve the lost paintings. Although Karel promises Lara eternal life as a reward for her help, she is unable to overlook his casual attitude towards human life, particularly that of her former mentor. Though Karel attempts to stop her, Lara takes the sanglyph and places it directly on the foot of the Sleeper, causing it to overload with the new blood the Sanglyph provides, and explodes, destroying it and killing Karel.<br />
<br />
Physically spent, Lara collapses on the ground of Eckhart's chamber, only to discover Kurtis' mysterious flying weapon lying nearby. She picks it up, and it quivers, its blades springing out and pulling her towards the chambers' exit. Lara smiles and makes her way out.<br />
<br />
===Summary===<br />
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.<br />
<br />
===Introduction===<br />
''Central National Bureau. Paris''<br />
<br />
'''Commissioner Mirepoix, Special Crimes Investigation Force.'''<br />
<br />
To the Préfecture de Police.<br />
<br />
'''REPORT ON RECENT SERIAL ATROCITIES WITHIN THE CAPITAL.'''<br />
<br />
As yet no significant arrests have been made for this latest spate of 'Monstrum' killings in<br />
the capital. Seventeen have been reported so far. A woman was seen leaving the apartment of the<br />
latest victim, Professor Werner Von Croy. Described as Caucasian, brunette, about 1.8m and of<br />
slim build, she was wearing jeans, denim jacket and a pony tail. She is dangerous and probably armed.<br />
Officers are being advised to use extreme caution when apprehending the suspect.<br />
<br />
The press have sensationalised this latest outbreak of killings as "The Monstrum's Dark Renaissance",<br />
referring to similar atrocities in the capital over the last decade, and possibly as far back as the 1950's. There are definite links to atrocities in other European cities going back at least fifty years.<br />
<br />
Forensics have made no headway regarding the bizarre metallic eruptions found on the bodies of all<br />
victims. At present nothing appears to link any of the individuals involved. There have been significant numbers of casualties within Parisian gangland factions.<br />
<br />
It would all appear to be the work of a single, highly psychotic perpetrator. The bodies were <br />
desecrated and all crime scenes daubed with unintelligible graffiti, indicating some ritualistic<br />
fixation. There are no known survivors of these attacks so far. <br />
<br />
The suspect's apprehension should be made top priority...<br />
<br />
==Locations==<br />
* [[Paris]]<br />
* [[Prague]]<br />
<br />
==Moves/Controls==<br />
* [[The Angel of Darkness: Controls]]<br />
<br />
== Gear ==<br />
<br />
=== Weapons === <br />
* [[Vector-R35]]<br />
* [[M-V9]]<br />
* [[Desert Ranger]]<br />
* [[K2 Impactor]]<br />
* [[Dart SS]]<br />
* [[V-Packer]]<br />
* [[Rigg 09]]<br />
* [[Viper SMG]]<br />
* [[Scorpion X]]<br />
* [[Mag Vega]]<br />
<br />
===First Aid===<br />
* [[Chocolate Bar]]<br />
* [[Health Pills]]<br />
* [[Small Medipack]]<br />
* [[Health Bandages]]<br />
* [[Large Health Pack]]<br />
<br />
===Tools===<br />
* [[Crowbar]]<br />
<br />
==Outfits==<br />
* [[Jeans Outfit]]<br />
* [[AoD Long]]<br />
* [[AoD Short]]<br />
* [[AoD Diving]]<br />
<br />
== Characters and Enemies ==<br />
<br />
=== Characters ===<br />
<br />
* [[Lara Croft]]<br />
: When she stops by Von Croy's apartment he tells her he is working for a psychopathic client known as Eckhart and is being stalked. Just before leaving she blacks out and awakes to find Von Croy dead. Police sirens sound in the background, suddenly Lara is a prime suspect. She is mistaken for the murderer and meets Kurtis in the middle of the game to stop Eckhardt who is the main antagonist.<br />
<br />
* [[Werner Von Croy]]<br />
: He contacted Lara in Paris. He was scared since he believed he was being stalked. Werner is killed by The Monstrum and Lara is accused of the murder.<br />
<br />
* [[Margot Carvier]] <br />
: A curator at the Louvre and a friend of Werner's. She gives Lara Werner's notebook and has a pass to the archaeological dig at the Louvre. She is murdered by Eckhardt as informed by Janice.<br />
<br />
* [[Pieter Van Eckhardt]] <br />
: The main antagonist of the game. He is the black alchemist and has been causing havoc. He hired Werner to obtain the last two [[Obscura Paintings]]. In the beginning of the game, it is presumed that Pieter is responsible for the murders. He was stabbed in the head by Lara with the first two shards but he is killed by Karel using the third shard.<br />
<br />
* [[Louis Bouchard]] <br />
: A Parisian mob boss, he was the last known contact of Von Croy. He lives in the church's basement. Lara searches for him to obtain answers about Von Croy. He gives all Lara's needs which was in the pawnshop. He next appears as he picks up Lara from the Louvre to the Chantelle building where Von Croy's appartment is. Their last meeting is in Prague where he is found dead in the closet in the basement of Mathias Vasiley. He owns the Le Serpent Rouge nightclub.<br />
<br />
* [[Kurtis Trent]] <br />
: The last member of the [[Lux Veritatis]]. He wants revenge after Eckhardt killed his father, Konstatin. He also possesses two of the [[Periapt Shards]]. 3 levels in the game are played as Kurtis. He forms an alliance with Lara to stop Eckhardt. He is wounded by Boaz. <br />
<br />
* [[Kristina Boaz]] <br />
: Head of corrective and remedial surgery at the Strahov complex and a survivor of a terrible plane crash. She is a member of [[The Cabal]].<br />
<br />
* [[Joachim Karel]] <br />
: An investor, aid and member of The Cabal. He also is Eckhardt's right hand man. He reveals that Eckhardt actually worked for him and he is the last surviving nephilim. He is killed by the light of the Sleeper after Lara places the Sanglyph in the leg. He is indeed responsible for the murders, having taken the shape of Eckhardt.<br />
<br />
* [[Marten Gunderson]] <br />
: Head of security for The Cabal and The Strahov. He leads the attack on the Louvre.<br />
<br />
* [[Daniel Rennes]] <br />
: Pawnshop owner in Paris which he uses as a front for shadier dealings. His weapons stockpile helps Lara progress through the Louvre. He is later murdered by Eckhardt.<br />
<br />
* [[Janice]]<br />
: A Parisian hooker who shares information about Bouchard and his two men.<br />
<br />
* [[Pierre]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's bartender but he now handles Cafe Metro. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the Bartender's key to retrieve the Box. <br />
<br />
* [[Bernard]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's janitor and he hangs in the park. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the ex-Janitor's key to retrieve the Box. <br />
<br />
* [[Anton Gris]]<br />
: Boxer, trainer, and best friend of Louis Bouchard. He owns a boxing gym set in an abandoned church where the door at the end is the entrance to Bouchard's underground office in the crypt of the church.<br />
<br />
* [[Mathias Vasiley]]<br />
: An art dealer who lives in Prague. He exchanges the information with Von Croy and is murdered by the Monstrum.<br />
<br />
* [[Luddick]]<br />
: A reporter who shares information about the murders in Prague and Vasiley. He is murdered in the Strahov by Eckhardt, He sells Lara the [[Scorpion X]] gun.<br />
<br />
* [[Arnaud]]<br />
: A worker of Bouchard. He appears to be dying since he is seen in a bed with metal adhered or growing in his body indicating he is a victim of the attacks and the only survivor.<br />
<br />
=== Enemies === <br />
* [[Dogs]]<br />
* [[Policemen]]<br />
* [[Police Helicopter]]<br />
* [[Serpent Rouge Guard]]<br />
* [[Brother Obscura]] (Spirit)<br />
* [[Skeletons]]<br />
* [[Boaz]]<br />
* [[Eckhardt]]<br />
* [[Karel]]<br />
* Leviathan<br />
<br />
== Traps and Obstacles==<br />
<br />
===Traps===<br />
* [[Gas]]<br />
* [[collapsing Floor]]<br />
* Bomb<br />
* Burning Oil<br />
* [[Lasers]]<br />
* [[Spikes]]<br />
* [[Underwater Spikes]]<br />
<br />
===Obstacles===<br />
* [[Ladder|Ladders]]<br />
* [[Drainpipes]]<br />
* [[Current]]<br />
* [[Horizontal Rope]]<br />
* [[Movable Barrels|Movable Barrel]]<br />
* [[Movable Crate]]<br />
* Extendable Ledges<br />
<br />
== Development ==<br />
<br />
===Designers===<br />
* '''Richard Flower''' (Lead Programmer)<br />
* '''Richard Morton''' (Lead Game Designer)<br />
* '''Mark Donald''' (Lead Animator)<br />
* '''Andrea Cordella''' (Lead Artist)<br />
<br />
===Writer===<br />
<br />
* [[Murti Schofield]]<br />
<br />
==System Requirements==<br />
===PC===<br />
====Minimum====<br />
* Windows 98/2000/ME/XP (Windows 95 and NT4 Not Supported)<br />
* Pentium III 500 Mhz or higher, Athlon (or equivalent)<br />
* 128 Mb RAM<br />
* 100% DirectX ® 9 compatibility 16 Mb<br />
* 3D display driver, Hardware T&L support<br />
* 100% DirectX ® 9 compatibile sound card<br />
* 16 Mb 3D Video Card<br />
* Quad-speed (4x) CD-ROM drive<br />
* 200 Mb free disk space<br />
* DirectX ® 9<br />
<br />
====Recommended====<br />
* Windows XP or 2000<br />
* Pentium 4 1,5 Ghz, Athlon or faster<br />
* 100% DirectX ® 9 compatibility 64 Mb <br />
* 3D display driver, Hardware T&L support<br />
* 100% 3D-hardware accelerated sound card with EAX2-support<br />
<br />
===Mac===<br />
<br />
==Cover Art==<br />
<br />
<gallery><br />
Image:Tr6pc.jpg|PC UK<br />
Image:aodps2.jpg|PS2 UK<br />
Image:Tr6pces.jpg|PC Spain <br />
Image:Tr6ps2es.jpg|PS2 Spain <br />
Image:Tr6pcfr.jpg|PC France <br />
Image:Tr6ps2fr.jpg|PS2 France <br />
Image:Tr6macde.jpg|Mac German<br />
</gallery><br />
<br />
==Beta Differences==<br />
<br />
*Although the game was poorly received due to the unfinished areas, bugs and glitches, the game's beta version seemed more stable and had more moves.<br />
*[[Parisian Ghetto]] had a different area to explore. (Still accessible through the AoD SCU on PC)<br />
*The game was more explorable and you could either choose to proceed to the [[Derelict Apartment Block]] or stay and explore.<br />
<br clear="all" /><br />
<br />
== Links ==<br />
<br />
* [[:trgcom:tr6/index|Walkthrough]]<br />
* [http://www.eidosinteractive.com/games/info.html?gmid=126 The Angel of Darkness Gamesite (EidosInteractive.com)]<br />
* [http://www.eidos.co.uk/support/search.html?gmid=134 The Angel of Darkness Support (EidosInteractive.com)] <br />
* [[KTEB|Kurtis Trent Estrogen Brigade]] - Angel of Darkness fansite.<br />
<br clear="all" /><br />
{{Gametable}}<br />
<br />
[[Category: Tomb Raider Games]]<br />
[[Category: The Angel of Darkness]]<br />
<br />
[[de:The Angel of Darkness]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Lara_Croft_Tomb_Raider:_The_Angel_of_Darkness&diff=52639Lara Croft Tomb Raider: The Angel of Darkness2024-02-25T16:52:43Z<p>Wile E. Coyote: Fixed the flags</p>
<hr />
<div>{{Infobox Game<br />
| Name = Tomb Raider VI<br />
| Image = aodps2.jpg<br />
| Subtitle = The Angel of Darkness<br />
| Release = [[2003]]<br />
| Platforms = [[PlayStation 2]], [[PC]], [[Mac]]<br />
| Levels = 34<br />
| Secrets = none<br />
| Gametime = <br />
| Rating = * ESRB: Teen<br />
* PEGI: 12+<br />
* CERO: Ages 15 and up<br />
| Developer = [[Core Design]]<br />
| Publisher = [[Eidos Interactive]]<br />
| Chrono = 1<br />
| Previous = Tomb Raider Chronicles<br />
| Next = Tomb Raider Legend<br />
| Addon = <br />
| Wtlink = tr6/index<br />
}}<br />
'''Tomb Raider: The Angel of Darkness''' is the sixth instalment in the Tomb Raider game series. It was the last game that was developed by [[Core Design]] who had developed the previous 5 games. With a new engine, stunning graphics, a remodelled Lara and new gameplay, The Angel of Darkness was one of the highly anticipated games of the Tomb Raider series.<br />
<br />
<br />
<br />
== Release Dates in Detail ==<br />
<br />
=== PC ===<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 20th June 2003<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:gerflag.gif|20px|]] United States and Germany - 1st July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 16th July 2003<br />
<br />
=== PlayStation 2 ===<br />
<br />
* [[Image:usflag.gif|20px|]] [[Image:canflag.gif|20px|]] United States and Canada - 20th June 2003<br />
<br />
* [[Image:ukflag.gif|20px|]] United Kingdom - 4th July 2003<br />
<br />
* [[Image:gerflag.gif|20px|]] Germany - 9th July 2003<br />
<br />
* [[Image:ausflag.gif|20px|]] Australia and New Zealand - 28th May 2004<br />
<br />
* [[Image:japflag.gif|20px|]] Japan - 23rd October 2004<br />
<br />
=== Macintosh ===<br />
<br />
* [[Image:usflag.gif|20px|]] United States - 4th December 2003<br />
<br />
== Levels ==<br />
{{tr6levels}}<br />
<br clear="all" /><br />
<br />
<br />
<br />
<br />
==Features==<br />
* Character evolution <br />
: Improve Lara's abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Lara's jumping ability, brainpower, upper body strength etc.<br />
<br />
* Character interaction <br />
: For the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Lara?s route through the game.<br />
<br />
* Cutting edge graphics <br />
: Brand new game engine designed to fully utilize the power of PlayStation 2. Lara is now made up of over 5,000 polygons as opposed to just 500 in previous games.<br />
<br />
* Take more direct and fluid control over Lara with an entirely new control system and experience new levels of gameplay with hand-to-hand combat, stealth attacks, last chance grabs and more. <br />
<br />
<br />
<br />
<br />
== Gameplay ==<br />
<br />
Coming Soon<br />
<br />
<br />
<br />
== Story ==<br />
{{mainarticle|Tomb Raider: The Angel of Darkness Story}}<br />
<br />
===Plot===<br />
<br />
The story begins in Paris where a serial killer the press have named "The Monstrum" has been terrorizing the city, killing several seemingly unconnected individuals in a brutal, ritualistic fashion. Lara has arrived in Paris to visit her former mentor, Werner von Croy. The visit, however, is not pleasant; Lara blames Werner for abandoning her in Egypt at the conclusion of Tomb Raider: The Last Revelation. Werner begs for her help, complaining that he is being stalked, and asks that she talk to Mademoiselle Carvier, a friend of his and art historian at the Louvre, but Lara admonishes him and gets up to leave. In the next few moments, a blur of activity occurs, and Lara is knocked unconscious. When she awakes, Werner is dead, and his blood is smeared both on her hands and the walls of the apartment, forming strange symbols. Unsure of what has happened, and of her own guilt or innocence, Lara flees the apartment, and is pursued down the backstreets of Paris by French police. Eventually, Lara makes it to Carvier's apartment, and informs her of Werner's death. A shocked Carvier suspects Lara may be responsible, and telephones the police, but not before carrying out Werner's last wish that Lara should have his field journal. Lara is again forced to make a quick exit, and ends up spending the rest of the night in an abandoned train carriage in a Parisian slum.<br />
<br />
Von Croy's journal contains details of his last project; research on a work of art known as the "Obscura painting", apparently located in a medieval chamber beneath the Louvre. The research apparently involves a man known as Bouchard, and Lara resolves to find and question him on Von Croy's final days. Everybody on the streets appears to know Bouchard. One is a city guide a who offers Lara information of the death of people by the Monstrum and a prostitute called Janice who tell her that Bouchard formerly ran a club known as Le Serpent Rouge and has lost staff. She also reveals information of Bouchard's two main workers. Janice also reveals Carvier may have been murdered by the Monstrum after Lara left her.<br />
<br />
Lara speaks either to Pierre or Bernard and is given access to Bouchard's hideout if she returns a box to either of them. She does the job. Lara notices a mysterious stranger known as Kurtis sitting in the corner, who later takes off on his motorcycle.<br />
<br />
Pierre/Bernard gives Lara the details on access to Bouchard's hideout, located in crypt beneath St Aicard's Church. While making her way through the tunnels, Lara finds a deformed, crazed man named Arnaud strapped down to a bed in a locked cell. Bouchard sits alone in his office, and when Lara approaches him demanding he tell her what he wanted with Von Croy, he initially plays innocent, claiming Werner had asked for maps of the Louvre to take "a busload of Japanese tourists to see Leonardo da Vinci's Mona Lisa", but Lara is unconvinced. After pressing Bouchard further, he admits Werner had contacted him asking for weapons and details of an archeological dig going on beneath the Louvre. Deciding to pursue the issue further, Lara asks for the same information and weapons, which Bouchard agrees to provide her if she delivers a set of Czech passports to his associate, the pawnbroker Daniel Rennes. When arriving at the pawnbrokers, Lara is knocked aside by a gruff, tall man on his way out. Inside, she finds Rennes dead with corpse surrounded by mysterious symbols written in blood. His safe, containing the weapons Von Croy had requested, is open, but while collecting them Lara trips an alarm and is forced to leap from the building as it self-destructs. Collapsing on a canal boat, Kurtis from Cafe Metro again appears, flicking a cigarette into the canal before exiting again on his motorcycle.<br />
<br />
Now fully armed, Lara takes to the sewer tunnels beneath the Louvre, in an attempt to break in to the archeological dig while the museum is closed. Following the drains, Lara eventually blasts a hole in the wall of the Louvre's ancient foundations, and makes her way through the heavily guarded museum. To gain access to the archeological site, Lara needs a security pass from Mlle Carvier's office. Whilst searching for it, Lara discovers more information Carvier had collected for Werner's final project. The painting in question is apparently one of five mythological paintings created by a monk, Brother Obscura, in the 14th century, which when united create something called the "Sanglyph" or "blood sign". The paintings were desired by an ancient black alchemist known as Pieter van Eckhart, head of a mysterious Prague-based organization known as the Cabal. However, a group formed to protect the paintings, called the Lux Veritatus, eventually hid the paintings from Eckhart, including one beneath the Louvre in a heavily guarded chamber. Coded maps to the location of each painting, known as the Obscure Engravings, were also created. Lara also discovers information on a mythical creature known as the Nephilim, the so-called "Angel of Darkness", thought to be a hybrid of humans and angels that once lived in ancient Turkey. The remains of one Nephilim, the "Cubiculum Nephili" or "Sleeper", are believed to still exist.<br />
The Sanglyph<br />
<br />
With Carvier's security pass, Lara descends into the archeological dig beneath the Louvre. Beneath the former French palace, Lara discovers a series of magnificently decorated halls and chambers, defended by monstrous (and immortal) swordsman and demons. Lara is forced to scale the walls of the complex's largest hall, the Hall of Seasons, to find a small chamber, guarded by the ghost of Brother Obscura, in which the glowing painting sits. Dodging the angered spirit and removing the painting, the Hall of Seasons begins to flood, and Lara swims up through the hall to the surface beneath the Louvre. Upon her return to the museum, a team of mercenaries lays siege to the galleries, attempting to poison Lara using tear gas. Lara makes her way towards the gallery's exit, dodging her enemies as best she can, until she runs into Kurtis once more. Surprising her from behind, he disarms her and takes possession of her hard-won painting, using a mysterious flying disc with retractable blades. However, in his own escape from the galleries, he is mysteriously knocked unconscious. Lara picks up one of his strange weapons, a glowing dagger, but before she can recover the painting, is herself knocked out. In her final moments of consciousness, she apparently sees one of the mercenaries morph into Bouchard's doorman.<br />
<br />
When she awakens, Lara is surprised to find Bouchard standing over her, offering his helping hand. He offers to drive her back to Von Croy's apartment, and tells her there has now been a Monstrum killing in Prague, the victim being Czech art dealer [[Mathias Vasiley]]. As Lara returns to the scene of Von Croy's murder, Bouchard makes a telephone call, telling a colleague to "dispatch The Cleaner". While in Von Croy's apartment, Lara is able to recall more of the blurred events; Werner yelled at Lara to get out of the way, as the same man Lara saw leaving Rennes' pawnshop enters. The skirmish is between this man and Werner, and is he who murders Werner, not Lara. Lara must now find this man if she is to clear her own name. However, at this moment, The Cleaner arrives and showers the apartment with a storm of bullets, sending Lara flying for cover. He has also booby-trapped the building's corridors, but Lara is eventually able to deal with him, leaving him dead at the end of the apartment hall. His phone rings, and Lara answers. It is Bouchard, asking if the girl has been "taken care of". Lara does not give him the answer he was expecting.<br />
<br />
The next move for Lara is to head to Prague, where Werner's murderer now appears to be continuing his murder spree. She arrives at the Vasiley crime scene, on a grand Prague square covered in snow, to find the place well guarded by police. A diminuative reporter,Thomas Luddick, is watching the building, and fills Lara in on his suspicion that the Cabal may be involved, and that Vasiley may have been murdered when he refused to provide the Cabal with one of the obscura engravings. The Cabal apparently work out of a base in the Strahov complex, and Luddick says he can get her in to the headquarters if she gives him the full story. First, though, Lara attempts to gain access to Vasiley's office, again by breaking through the basement. In the building's cellar, however, Lara finds Bouchard chained to the radiator. Questioning him on why he had tried to kill her, Bouchard reveals he works for the Cabal, still headed by the apparently immortal Eckhart, which is seeking to reunite the five Obscura paintings to revive the Cubiciulum Nephili. The Paris painting was number four, and now the Cabal need only retrieve the final painting, locked somewhere beneath Prague in an impenetrable chamber known as the Vault of Trophies. Bouchard was instructed to help Lara obtain the Paris painting, then eliminate her once he had bring the painting to Eckhart. However, now that Lara is still alive, Bouchard is fearful for his life. He believes Eckhart is the monstrum, the man Lara saw murder von Croy, and Bouchard will be his next victim. Lara instructs him to remain there, while she further investigates Vasiley's office. The grand, Jugendstil main hall of Vasiley's library has a mysterious, clock-like pattern on its floor, which Lara discovers is a trapdoor to a secret, underground study. There, Lara finds the Obscura engraving. Returning to Bouchard, Lara discovers the Monstrum has murdered him, locking his dead body in a cupboard.<br />
<br />
Back out on the square, Lara returns to Luddick and asks for his help getting in to the Strahov. In order to penetrate deeper into the Cabal's fortress, Lara shuts down the power-grid, unknowingly releasing a bloodthirsty monster held deep within the complex. Inside the Strahov, Lara discovers a greenhouse populated by strange and deadly plants and bugs, and meets Muller, a Cabal member who mocks Lara and mentions the existence of a Proto-Nephilim, a failed attempt by fellow Cabal member Boaz to recreate the Nephilim without the Sanglyph. Muller disappears before Lara can uncover more, leaving her to continue her journey deeper into the Strahov complex. On her way, Lara spies Eckhart murdering Luddick, and a confrontation between Boaz and Eckhart, in which Boaz admits she did not destroy the Proto as she had claimed because a Periapt shard is needed which Eckhardt rebuffs, and it is now on the loose. An enraged Eckhardt feeds her to one of Muller's mutant bugs.<br />
<br />
Lara's journey is cut short when Kurtis again appears, locking Lara in a hydraulic chamber, where he says she will be safe and "out of trouble" while he attempts to track down Eckhart and regain the painting he took from Lara. Lara reminds him that she still possesses his dagger, which he calls a "Periapt Shard", but he claims he will deal with that later. He now heads off further into the Strahov, leaving a frustrated Lara to "cool off". This young man appears to possess superhuman abilities, including the ability of "sight beyond sight". He travels through a sanitarium that forms part of the Strahov, filled with crazed and deformed men now freed from their cells by the power outage. One of the few coherent men in the building reveals he was employed by Boaz as a truck driver, transporting something from Turkey, but upon his return to Prague, in lieu of payment, he was locked up in the Sanitarium by Boaz, like the others, to serve as food for the Proto. Reaching the center of the Strahov, the "maximum containment area", the stranger comes face to face with the "Proto-Nephilum", the monster Lara inadvertently freed. Using another of his Periapt Shards, he kills the Proto and restores part of the power grid, returning to Lara. She attempts what appears to be an ambush on him, but turns out to be directed towards one of Muller's mutants that was trailing him. Kurtis introduces himself to Lara, and says he is part of the Lux Veritatis and the last surviving member. He tells Lara about Eckardt on how he wanted to revive the Sleeper and rebreed the Nephilim race which he says is the reason for murdering innocent people. Lara agrees to work with him to stop Eckhardt from killing more people and reviving the Nephilim, but to this end they need the third and final Periapt Shard, hidden by Eckhart in his lab beneath the Strahov, which together can kill any immortal being, and the final painting from the Vault of Trophies, which must be destroyed.<br />
<br />
Lara agrees to retrieve the final painting, and Kurtis informs her the Vault of Trophies is located underwater beneath the Strahov. Lara must swim through the Strahov's Aquatic Research Facility and through several booby-trapped corridors before she arrives at the sunken Vault of Trophies, a grand hall featuring giant statues of King Arthur's knights of the round table. Bringing together the Knights Limoux and Vasiley causes the roof to collapse, revealing a secret medieval library guarded by undead knights. Here sits the final painting, which Lara removes and returns to the surface of the Strahov. Once there, she discovers Eckhart has captured Kurtis, forcing Lara to give up the painting for his release. With the painting in his possession, Eckhart releases the now highly mutated Boaz on Kurtis and Lara.But Eckhart says that Muller has failed him and feeds him to Boaz. Kurtis vaults Lara to safety, and gives her his two Periapt Shards, telling her he will deal with Boaz, and she must recover the final shard to stop Eckhardt. Kurtis defeats Boaz in her giant, spider-like state, only to find this state was a cocoon for her rebirth as a praying mantis like creature with wings and sharp pincers. Just as he thinks he has defeated Boaz once more, she uses her last breath of life to stab him through his torso; he uses his flying blade to behead Boaz, but appears to collapse, dying, on the floor.<br />
<br />
Lara, meanwhile, moves through the Strahov's underground tunnels to Eckhart's lab, where he uncovers the well-hidden final Periapt Shade. In a large chamber behind Eckhart's lab, she discovers Eckhart in the process of reviving the Nephilim, having joined the paintings together to form the Sanglyph, a gilded disk. In her final showdown with Eckhart, Lara stabs him with two of the shards, and makes her move to drive the final one into his head when she is stopped by Karel, the up-until-now silent member of the Cabal who stood at Eckhart's side. Surprisingly, Karel drives the shard into Eckhardt himself, ending Eckhart's immortal life. Turning to Lara, Karel reveals himself to be the last of the nephilim, having used Eckhart and Lara himself to revive the "Sleeper" and save his species from extinction. He says Eckhardt actually worked for him and shows himself to be a shape-shifter, having become Luddick, Bouchard and even Kurtis himself to aid Lara's quest. Lara's memory of Von Croy's death now appears completely restored, it was Karel, appearing as Eckhardt, who had murdered Von Croy, sparing Lara because Von Croy had promised she would be able to retrieve the lost paintings. Although Karel promises Lara eternal life as a reward for her help, she is unable to overlook his casual attitude towards human life, particularly that of her former mentor. Though Karel attempts to stop her, Lara takes the sanglyph and places it directly on the foot of the Sleeper, causing it to overload with the new blood the Sanglyph provides, and explodes, destroying it and killing Karel.<br />
<br />
Physically spent, Lara collapses on the ground of Eckhart's chamber, only to discover Kurtis' mysterious flying weapon lying nearby. She picks it up, and it quivers, its blades springing out and pulling her towards the chambers' exit. Lara smiles and makes her way out.<br />
<br />
===Summary===<br />
A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.<br />
<br />
<br />
===Introduction===<br />
''Central National Bureau. Paris''<br />
<br />
'''Commissioner Mirepoix, Special Crimes Investigation Force.'''<br />
<br />
To the Préfecture de Police.<br />
<br />
'''REPORT ON RECENT SERIAL ATROCITIES WITHIN THE CAPITAL.'''<br />
<br />
As yet no significant arrests have been made for this latest spate of 'Monstrum' killings in<br />
the capital. Seventeen have been reported so far. A woman was seen leaving the apartment of the<br />
latest victim, Professor Werner Von Croy. Described as Caucasian, brunette, about 1.8m and of<br />
slim build, she was wearing jeans, denim jacket and a pony tail. She is dangerous and probably armed.<br />
Officers are being advised to use extreme caution when apprehending the suspect.<br />
<br />
The press have sensationalised this latest outbreak of killings as "The Monstrum's Dark Renaissance",<br />
referring to similar atrocities in the capital over the last decade, and possibly as far back as the 1950's. There are definite links to atrocities in other European cities going back at least fifty years.<br />
<br />
Forensics have made no headway regarding the bizarre metallic eruptions found on the bodies of all<br />
victims. At present nothing appears to link any of the individuals involved. There have been significant numbers of casualties within Parisian gangland factions.<br />
<br />
It would all appear to be the work of a single, highly psychotic perpetrator. The bodies were <br />
desecrated and all crime scenes daubed with unintelligible graffiti, indicating some ritualistic<br />
fixation. There are no known survivors of these attacks so far. <br />
<br />
The suspect's apprehension should be made top priority...<br />
<br />
==Locations==<br />
* [[Paris]]<br />
* [[Prague]]<br />
<br />
<br />
<br />
<br />
==Moves/Controls==<br />
* [[The Angel of Darkness: Controls]]<br />
<br />
<br />
<br />
<br />
<br />
== Gear ==<br />
<br />
=== Weapons === <br />
* [[Vector-R35]]<br />
* [[M-V9]]<br />
* [[Desert Ranger]]<br />
* [[K2 Impactor]]<br />
* [[Dart SS]]<br />
* [[V-Packer]]<br />
* [[Rigg 09]]<br />
* [[Viper SMG]]<br />
* [[Scorpion X]]<br />
* [[Mag Vega]]<br />
<br />
===First Aid===<br />
* [[Chocolate Bar]]<br />
* [[Health Pills]]<br />
* [[Small Medipack]]<br />
* [[Health Bandages]]<br />
* [[Large Health Pack]]<br />
<br />
<br />
===Tools===<br />
* [[Crowbar]]<br />
<br />
<br />
<br />
<br />
==Outfits==<br />
* [[Jeans Outfit]]<br />
* [[AoD Long]]<br />
* [[AoD Short]]<br />
* [[AoD Diving]]<br />
<br />
<br />
<br />
<br />
== Characters and Enemies ==<br />
<br />
=== Characters ===<br />
<br />
* [[Lara Croft]]<br />
: When she stops by Von Croy's apartment he tells her he is working for a psychopathic client known as Eckhart and is being stalked. Just before leaving she blacks out and awakes to find Von Croy dead. Police sirens sound in the background, suddenly Lara is a prime suspect. She is mistaken for the murderer and meets Kurtis in the middle of the game to stop Eckhardt who is the main antagonist.<br />
<br />
* [[Werner Von Croy]]<br />
: He contacted Lara in Paris. He was scared since he believed he was being stalked. Werner is killed by The Monstrum and Lara is accused of the murder.<br />
<br />
* [[Margot Carvier]] <br />
: A curator at the Louvre and a friend of Werner's. She gives Lara Werner's notebook and has a pass to the archaeological dig at the Louvre. She is murdered by Eckhardt as informed by Janice.<br />
<br />
* [[Pieter Van Eckhardt]] <br />
: The main antagonist of the game. He is the black alchemist and has been causing havoc. He hired Werner to obtain the last two [[Obscura Paintings]]. In the beginning of the game, it is presumed that Pieter is responsible for the murders. He was stabbed in the head by Lara with the first two shards but he is killed by Karel using the third shard.<br />
<br />
* [[Louis Bouchard]] <br />
: A Parisian mob boss, he was the last known contact of Von Croy. He lives in the church's basement. Lara searches for him to obtain answers about Von Croy. He gives all Lara's needs which was in the pawnshop. He next appears as he picks up Lara from the Louvre to the Chantelle building where Von Croy's appartment is. Their last meeting is in Prague where he is found dead in the closet in the basement of Mathias Vasiley. He owns the Le Serpent Rouge nightclub.<br />
<br />
* [[Kurtis Trent]] <br />
: The last member of the [[Lux Veritatis]]. He wants revenge after Eckhardt killed his father, Konstatin. He also possesses two of the [[Periapt Shards]]. 3 levels in the game are played as Kurtis. He forms an alliance with Lara to stop Eckhardt. He is wounded by Boaz. <br />
<br />
* [[Kristina Boaz]] <br />
: Head of corrective and remedial surgery at the Strahov complex and a survivor of a terrible plane crash. She is a member of [[The Cabal]].<br />
<br />
* [[Joachim Karel]] <br />
: An investor, aid and member of The Cabal. He also is Eckhardt's right hand man. He reveals that Eckhardt actually worked for him and he is the last surviving nephilim. He is killed by the light of the Sleeper after Lara places the Sanglyph in the leg. He is indeed responsible for the murders, having taken the shape of Eckhardt.<br />
<br />
* [[Marten Gunderson]] <br />
: Head of security for The Cabal and The Strahov. He leads the attack on the Louvre.<br />
<br />
* [[Daniel Rennes]] <br />
: Pawnshop owner in Paris which he uses as a front for shadier dealings. His weapons stockpile helps Lara progress through the Louvre. He is later murdered by Eckhardt.<br />
<br />
* [[Janice]]<br />
: A Parisian hooker who shares information about Bouchard and his two men.<br />
<br />
* [[Pierre]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's bartender but he now handles Cafe Metro. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the Bartender's key to retrieve the Box. <br />
<br />
* [[Bernard]]<br />
: A worker of Bouchard. He formerly worked as the nightclub's janitor and he hangs in the park. He helps Lara to find Bouchard by going to the Le Serpent Rouge nightclub by the ex-Janitor's key to retrieve the Box. <br />
<br />
* [[Anton Gris]]<br />
: Boxer, trainer, and best friend of Louis Bouchard. He owns a boxing gym set in an abandoned church where the door at the end is the entrance to Bouchard's underground office in the crypt of the church.<br />
<br />
* [[Mathias Vasiley]]<br />
: An art dealer who lives in Prague. He exchanges the information with Von Croy and is murdered by the Monstrum.<br />
<br />
* [[Luddick]]<br />
: A reporter who shares information about the murders in Prague and Vasiley. He is murdered in the Strahov by Eckhardt, He sells Lara the [[Scorpion X]] gun.<br />
<br />
* [[Arnaud]]<br />
: A worker of Bouchard. He appears to be dying since he is seen in a bed with metal adhered or growing in his body indicating he is a victim of the attacks and the only survivor.<br />
<br />
=== Enemies === <br />
* [[Dogs]]<br />
* [[Policemen]]<br />
* [[Police Helicopter]]<br />
* [[Serpent Rouge Guard]]<br />
* [[Brother Obscura]] (Spirit)<br />
* [[Skeletons]]<br />
* [[Boaz]]<br />
* [[Eckhardt]]<br />
* [[Karel]]<br />
* Leviathan<br />
<br />
== Traps and Obstacles==<br />
<br />
===Traps===<br />
* [[Gas]]<br />
* [[collapsing Floor]]<br />
* Bomb<br />
* Burning Oil<br />
* [[Lasers]]<br />
* [[Spikes]]<br />
* [[Underwater Spikes]]<br />
<br />
===Obstacles===<br />
* [[Ladder|Ladders]]<br />
* [[Drainpipes]]<br />
* [[Current]]<br />
* [[Horizontal Rope]]<br />
* [[Movable Barrels|Movable Barrel]]<br />
* [[Movable Crate]]<br />
* Extendable Ledges<br />
<br />
== Development ==<br />
<br />
===Designers===<br />
* '''Richard Flower''' (Lead Programmer)<br />
* '''Richard Morton''' (Lead Game Designer)<br />
* '''Mark Donald''' (Lead Animator)<br />
* '''Andrea Cordella''' (Lead Artist)<br />
<br />
===Writer===<br />
<br />
* [[Murti Schofield]]<br />
<br />
==System Requirements==<br />
===PC===<br />
====Minimum====<br />
* Windows 98/2000/ME/XP (Windows 95 and NT4 Not Supported)<br />
* Pentium III 500 Mhz or higher, Athlon (or equivalent)<br />
* 128 Mb RAM<br />
* 100% DirectX ® 9 compatibility 16 Mb<br />
* 3D display driver, Hardware T&L support<br />
* 100% DirectX ® 9 compatibile sound card<br />
* 16 Mb 3D Video Card<br />
* Quad-speed (4x) CD-ROM drive<br />
* 200 Mb free disk space<br />
* DirectX ® 9<br />
<br />
====Recommended====<br />
* Windows XP or 2000<br />
* Pentium 4 1,5 Ghz, Athlon or faster<br />
* 100% DirectX ® 9 compatibility 64 Mb <br />
* 3D display driver, Hardware T&L support<br />
* 100% 3D-hardware accelerated sound card with EAX2-support<br />
<br />
===Mac===<br />
<br />
==Cover Art==<br />
<br />
<gallery><br />
Image:Tr6pc.jpg|PC UK<br />
Image:aodps2.jpg|PS2 UK<br />
Image:Tr6pces.jpg|PC Spain <br />
Image:Tr6ps2es.jpg|PS2 Spain <br />
Image:Tr6pcfr.jpg|PC France <br />
Image:Tr6ps2fr.jpg|PS2 France <br />
Image:Tr6macde.jpg|Mac German<br />
</gallery><br />
<br />
==Beta Differences==<br />
<br />
*Although the game was poorly received due to the unfinished areas, bugs and glitches, the game's beta version seemed more stable and had more moves.<br />
*[[Parisian Ghetto]] had a different area to explore. (Still accessible through the AoD SCU on PC)<br />
*The game was more explorable and you could either choose to proceed to the [[Derelict Apartment Block]] or stay and explore.<br />
<br />
<br />
<br clear="all" /><br />
<br />
== Links ==<br />
<br />
* [[:trgcom:tr6/index|Walkthrough]]<br />
* [http://www.eidosinteractive.com/games/info.html?gmid=126 The Angel of Darkness Gamesite (EidosInteractive.com)]<br />
* [http://www.eidos.co.uk/support/search.html?gmid=134 The Angel of Darkness Support (EidosInteractive.com)] <br />
* [[KTEB|Kurtis Trent Estrogen Brigade]] - Angel of Darkness fansite.<br />
<br />
<br />
<br clear="all" /><br />
{{Gametable}}<br />
<br />
[[Category: Tomb Raider Games]]<br />
[[Category: The Angel of Darkness]]<br />
<br />
[[de:The Angel of Darkness]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Wine&diff=52638Wine2024-02-25T16:49:55Z<p>Wile E. Coyote: </p>
<hr />
<div>'''Wine''' (or '''WINE''') is a program originally written for [[Linux]] systems to provide an execution layer of the more common [[Windows]] APIs in order to run Windows programs without modification. It can be used to play [[Tomb Raider Games|Tomb Raider]] and [[Lara Croft Games]] intended for Windows on Linux, [[BSD]], and [[MacOS X]], but results may vary widely.<br />
<br />
Although Wine is open source, there are also commercial versions that support more applications/games.<ref>https://www.codeweavers.com</ref> These also provide a graphical user interface for setup etc.<br />
<br />
Additionally, Proton, a fork of Wine created by Valve, can be used to run games distributed through [[Steam]] that do not natively support Linux.<br />
<br />
== Tomb Raider Games Playable With Wine ==<br />
As Wine is under constant development this Wiki will not provide a list of playable games that is likely to change a lot. Instead one should look up specific games on the projects homepage.<ref>https://appdb.winehq.org/objectManager.php?bIsQueue=false&bIsRejected=false&sClass=application&sTitle=Browse+Applications&iItemsPerPage=25&iPage=1&sOrderBy=appName&bAscending=true WineHQ AppDB Search</ref><br />
<br />
As a rule of thumb, older games like the [[Classic]] Tomb Raider games are more likely to work. As the [[Level Editor]] ueses a classic engine as well, most [[Custom Levels]] work fine with Wine.<br />
<br />
Newer games on the other hand may still sometimes exhibit specific problems with newer versions of [[DirectX]] like flickering or missing objects, although these problems are becoming rarer. These games are more likely to work correctly using Proton.<br />
<br />
=== Project Homepage and Game Database ===<br />
https://www.winehq.org/<br />
<br />
== Proton ==<br />
'''Proton''' is a version of Wine that is maintained by Valve, the parent company of Steam. Many games that were written for Windows can be played on Linux or Mac OS using the Steam Client and Proton as a compatibility layer. The newest example is [[Tomb Raider I-III Remastered]] that works flawlessly on Linux.<br />
<br />
=== Tomb Raider Games Supported by Steam/Proton ===<br />
All Tomb Raider Games are supported by Proton, mostly with the two highest compatibility ratings, Gold and Platinum. This means these games play almost or just as good as under Windows.<ref>https://www.protondb.com/search?q=tomb%20Raider%20 Proton Database</ref><br />
<br />
* All [[Classic Games]]:<br />
:* [[Tomb Raider]], [[Tomb Raider II]], [[Tomb Raider III]], [[Tomb Raider IV]], [[Tomb Raider Chronicles]]<br />
:* [[Tomb Raider I-III Remastered]]<br />
<br />
* [[Tomb Raider: The Angel of Darkness]]<br />
<br />
* The three [[LAU]] games:<br />
:* [[Tomb Raider: Legend]], [[Tomb Raider: Anniversary]], [[Tomb Raider: Underworld]]<br />
<br />
* The [[Reboot Games|Reboot Trilogy]] is supported natively on Linux, although the Windows versions can apparently be used too.<br />
:* [[Tomb Raider (2013)]], [[Rise of the Tomb Raider]], [[Shadow of the Tomb Raider]]<br />
<br />
=== Lara Croft Games Supported by Steam/Proton ===<br />
<br />
Both Lara Croft games work on Linux using Steam/Proton.<br />
* [[Lara Croft and the Guardian of Light]]<br />
* [[Lara Croft and the Temple of Osiris]]<br />
<br />
=== Project Homepage and Game Database ===<br />
https://www.protondb.com/<br />
<br />
{{ref}}<br />
<br />
[[Category:Platforms]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Proton&diff=52637Proton2024-02-25T16:46:30Z<p>Wile E. Coyote: Redirected page to Wine#Proton</p>
<hr />
<div>#REDIRECT [[Wine#Proton]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Cobras&diff=52636Cobras2024-02-23T13:58:05Z<p>Wile E. Coyote: </p>
<hr />
<div>{{Infobox Enemies <br />
| Name = Cobra<br />
| Image = Cobra.jpg<br />
| Occurrence =<br />
* [[Tomb Raider III]]<br />
* [[Lara Croft GO]]<br />
| Type = Regular Enemy<br />
| Classification = [[Animals]], [[Reptiles]]<br />
| Distinctiveness = The cobras are almost immobile. They can move their heads but otherwise stay in the same spot.<br />
| Weapons = Poisonous teeth<br />
| Weakness = Immobility<br />
}}<br />
The '''Cobras''' are [[enemies]] Lara meets in [[Tomb Raider III]] and in [[Lara Croft GO]].<br />
<br />
==Occurrence==<br />
===Tomb Raider III===<br />
In [[Tomb Raider III]] the Cobras occur throughout the [[India Section]].<br />
* [[Temple Ruins]]<br />
* [[River Ganges]]<br />
* [[Caves of Kaliya]]<br />
<br />
====Strategy====<br />
Sometimes they hide in bushes. They are lying around till Lara comes close. Then they raise their head and try to bite her. Their bite is [[poisonous]]. If Lara gets bitten by a cobra, she has to use a [[medipack]] as soon as possible to heal.<br />
<br />
===Lara Croft GO===<br />
* [[The Maze of Snakes]]<br />
<br />
==Gallery==<br />
<gallery><br />
File:Cobra.jpg|Cobra in [[Tomb Raider III]]<br />
File:LCGO-Cobra.jpg|Cobra in [[Lara Croft GO]]<br />
File:TombRaiderRemastered TR3 Cobra.jpg|Cobra in [[Tomb Raider I-III Remastered]]<br />
</gallery><br />
<br />
==Similar Enemies==<br />
* [[Rattlesnakes]]<br />
: Another [[poisonous]] snake found in [[Tomb Raider III]], during the [[Nevada Desert]] level<br />
* [[Black Scorpions]]<br />
: [[Poisonous]] [[enemies]] that occur in [[The Last Revelation]]<br />
* [[Giant Scorpions]]<br />
: Giant and [[poisonous]] [[scorpions]], occur in [[The Last Revelation]]<br />
<br />
<br clear="all" /><br />
{{Tomb Raider 3 Enemies}}<br />
<br />
[[Category:Enemies]]<br />
[[Category:Tomb Raider III]]<br />
[[Category:Lara Croft GO]]<br />
<br />
[[de:Kobras]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TombRaiderRemastered_TR3_Cobra.jpg&diff=52635File:TombRaiderRemastered TR3 Cobra.jpg2024-02-23T13:56:58Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Wine&diff=52634Wine2024-02-23T13:51:57Z<p>Wile E. Coyote: Added Steam/Proton Section</p>
<hr />
<div>'''Wine''' (or '''WINE''') is a program originally written for [[Linux]] systems to provide an execution layer of the more common [[Windows]] APIs in order to run Windows programs without modification. It can be used to play [[Tomb Raider Games|Tomb Raider]] and [[Lara Croft Games]] intended for Windows on Linux, [[BSD]], and [[MacOS X]], but results may vary widely.<br />
<br />
Although Wine is open source, there are also commercial versions that support more applications/games.<ref>https://www.codeweavers.com</ref> These also provide a graphical user interface for setup etc.<br />
<br />
Additionally, Proton, a fork of Wine created by Valve, can be used to run games distributed through [[Steam]] that do not natively support Linux.<br />
<br />
== Tomb Raider Games Playable With Wine ==<br />
As Wine is under constant development this Wiki will not provide a list of playable games that is likely to change a lot. Instead one should look up specific games on the projects homepage.<ref>https://appdb.winehq.org/objectManager.php?bIsQueue=false&bIsRejected=false&sClass=application&sTitle=Browse+Applications&iItemsPerPage=25&iPage=1&sOrderBy=appName&bAscending=true WineHQ AppDB Search</ref><br />
<br />
As a rule of thumb, older games like the [[Classic]] Tomb Raider games are more likely to work. As the [[Level Editor]] ueses a classic engine as well, most [[Custom Levels]] work fine with Wine.<br />
<br />
Newer games on the other hand may still sometimes exhibit specific problems with newer versions of [[DirectX]] like flickering or missing objects, although these problems are becoming rarer. These games are more likely to work correctly using Proton.<br />
<br />
=== Project Homepage and Game Database ===<br />
https://www.winehq.org/<br />
<br />
== Proton ==<br />
'''Proton''' is a version of Wine that is maintained by Valve, the parent company of Steam. Many games that were written for Windows can be played on Linux or Mac OS using the Steam Client and Proton as a compatibility layer. The newest example is [[Tomb Raider I-III Remastered]] that works flawlessly on Linux.<br />
<br />
=== Tomb Raider Games Supported by Steam/Proton ===<br />
All Tomb Raider Games are supported by Proton, mostly with the two highest compatibility ratings, Gold and Platinum. This means these games play almost or just as good as under Windows.<ref>https://www.protondb.com/search?q=tomb%20Raider%20 Proton Database</ref><br />
<br />
* All [[Classic Games]]:<br />
:* [[Tomb Raider]], [[Tomb Raider II]], [[Tomb Raider III]], [[Tomb Raider IV]], [[Tomb Raider Chronicles]]<br />
<br />
* [[Tomb Raider: The Angel of Darkness]]<br />
<br />
* The three [[LAU]] games:<br />
:* [[Tomb Raider: Legend]], [[Tomb Raider: Anniversary]], [[Tomb Raider I-III Remastered]]<br />
<br />
* The [[Reboot Games|Reboot Trilogy]] is supported natively on Linux, although the Windows versions can apparently be used too.<br />
:* [[Tomb Raider (2013)]], [[Rise of the Tomb Raider]], [[Shadow of the Tomb Raider]]<br />
<br />
=== Lara Croft Games Supported by Steam/Proton ===<br />
<br />
Both Lara Croft games work on Linux using Steam/Proton.<br />
* [[Lara Croft and the Guardian of Light]]<br />
* [[Lara Croft and the Temple of Osiris]]<br />
<br />
=== Project Homepage and Game Database ===<br />
https://www.protondb.com/<br />
<br />
{{ref}}<br />
<br />
[[Category:Platforms]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Linux&diff=52633Linux2024-02-23T13:21:50Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Tux.png|175px|thumb|right|Tux, the Linux Mascot]]<br />
'''Linux''' (or '''GNU/Linux''') is an open source alternative [[Operating System]] created in the early 1990s by Linus Torvalds, implementing a POSIX compatible Unix-like system. Since then it has become a major player in the server market - e.g. almost all web servers run Linux - and for embedded systems like [[Smartphones]] - e.g. [[Google Android]] runs on a Linux system. It supports a wide variety of hardware, from common Intel and AMD x86/x64 [[PC]]s to Arm or PowerPC based systems to huge server farms with hundreds or thousands of CPUs.<br />
<br />
Linux on Desktops is still rather scarce, there are only a few enthusiasts that run a Linux desktop system instead of [[Microsoft]] [[Windows]] or [[MacOS X]] as their primary OS. Nonetheless at least two of the [[Tomb Raider Games]] have been officially released for Linux. (See list below.) Most of the other ([[Windows]] based) games can be played using [[Wine]], an execution layer that simulates most of the Windows APIs, but results vary widely.<br />
<br />
Linux comes in the form of many different distributions that include lots of end user software, of which Ubuntu has become one of the more predominant in recent years, but it is still possible to build a system directly from the freely available source code, either directly or by using source code distributions such as Gentoo.<br />
<br />
A distribution aiming at gaming is provided by [[Steam]] in the form of [[Steam OS]]; they even sell their own hardware optimized for Linux, starting with the [[Steam Machine]] in the mid 2010s and more recently with the portable Steam Deck. Valve also provides access to many games ported to Linux and those which have not ben ported natively to Linux are mostly supported by [[Wine#Proton|Proton]], a fork of Wine. This development has sparked new hopes that in the future games might be developed with Linux as an alternative in mind.<br />
<br />
== Tomb Raider Games for Linux ==<br />
The following Tomb Raider and [[Lara Croft Games]] have been released for Linux, either as a stand alone retail version or as a download version.<br />
<br />
* [[Tomb Raider (2013)]]<ref>https://www.feralinteractive.com/en/news/611/</ref><br />
: Ported to Linux in 2016 by [[Feral Interactive]]<br />
: Officially supports Ubuntu 14.04 or SteamOS 2.0 (on 64 bit AMD or Intel CPU)<br />
<br />
* [[Rise of the Tomb Raider: 20 Year Celebration]]<ref>https://www.feralinteractive.com/en/news/849/</ref><br />
: Ported to Linux in 2018 by Feral Interactive<br />
<br />
* [[Shadow of the Tomb Raider: Definitive Edition]]<br />
: Ported to Linux in 2019 by Feral Interactive<ref>https://www.feralinteractive.com/en/games/shadowofthetombraider/about/</ref><br />
<br />
Additionally, other games are supported using a combination of Steam/Wine/Proton.<br />
<br />
{{ref}}<br />
<br />
[[Category:Platforms]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Linux&diff=52632Linux2024-02-23T13:21:27Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Tux.png|175px|thumb|right|Tux, the Linux Mascot]]<br />
'''Linux''' (or '''GNU/Linux''') is an open source alternative [[Operating System]] created in the early 1990s by Linus Torvalds, implementing a POSIX compatible Unix-like system. Since then it has become a major player in the server market - e.g. almost all web servers run Linux - and for embedded systems like [[Smartphones]] - e.g. [[Google Android]] runs on a Linux system. It supports a wide variety of hardware, from common Intel and AMD x86/x64 [[PC]]s to Arm or PowerPC based systems to huge server farms with hundreds or thousands of CPUs.<br />
<br />
Linux on Desktops is still rather scarce, there are only a few enthusiasts that run a Linux desktop system instead of [[Microsoft]] [[Windows]] or [[MacOS X]] as their primary OS. Nonetheless at least two of the [[Tomb Raider Games]] have been officially released for Linux. (See list below.) Most of the other ([[Windows]] based) games can be played using [[Wine]], an execution layer that simulates most of the Windows APIs, but results vary widely.<br />
<br />
Linux comes in the form of many different distributions that include lots of end user software, of which Ubuntu has become one of the more predominant in recent years, but it is still possible to build a system directly from the freely available source code, either directly or by using source code distributions such as Gentoo.<br />
<br />
A distribution aiming at gaming is provided by [[Steam]] in the form of [[Steam OS]]; they even sell their own hardware optimized for Linux, starting with the [[Steam Machine]] in the mid 2010s and more recently with the portable Steam Deck. Valve also provides access to many games ported to Linux and those which have not ben ported natively to Linux are mostly supported by [[Wine#Prton|Proton]], a fork of Wine. This development has sparked new hopes that in the future games might be developed with Linux as an alternative in mind.<br />
<br />
== Tomb Raider Games for Linux ==<br />
The following Tomb Raider and [[Lara Croft Games]] have been released for Linux, either as a stand alone retail version or as a download version.<br />
<br />
* [[Tomb Raider (2013)]]<ref>https://www.feralinteractive.com/en/news/611/</ref><br />
: Ported to Linux in 2016 by [[Feral Interactive]]<br />
: Officially supports Ubuntu 14.04 or SteamOS 2.0 (on 64 bit AMD or Intel CPU)<br />
<br />
* [[Rise of the Tomb Raider: 20 Year Celebration]]<ref>https://www.feralinteractive.com/en/news/849/</ref><br />
: Ported to Linux in 2018 by Feral Interactive<br />
<br />
* [[Shadow of the Tomb Raider: Definitive Edition]]<br />
: Ported to Linux in 2019 by Feral Interactive<ref>https://www.feralinteractive.com/en/games/shadowofthetombraider/about/</ref><br />
<br />
Additionally, other games are supported using a combination of Steam/Wine/Proton.<br />
<br />
{{ref}}<br />
<br />
[[Category:Platforms]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Baboons&diff=52631Baboons2024-02-18T22:11:52Z<p>Wile E. Coyote: </p>
<hr />
<div>{{Infobox Enemies <br />
| Name = Baboons<br />
| Image = Monkey.jpg<br />
| Occurrence = <br />
* [[Tomb Raider III]]<br />
** [[Jungle]]<br />
** [[Temple Ruins]]<br />
** [[River Ganges]]<br />
| Type = Regular Enemy<br />
| Classification = [[Animals]], [[Primates]]<br />
| Distinctiveness = Friendly only in the level [[Jungle]], unless Lara hurts them<br />
| Weapons = <br />
| Weakness = <br />
}}<br />
The '''Baboons''' are [[enemies]] in [[Tomb Raider III]]. <br />
<br />
==Occurrence==<br />
* [[Tomb Raider III]]<br />
** [[India Section]]<br />
*** [[Jungle]]<br />
*** [[Temple Ruins]]<br />
*** [[River Ganges]]<br />
<br />
==Strategy==<br />
The Baboons are harmless in the first level ([[Jungle]]), as long as you don't hurt any of them. One of the first monkeys encountered actually helps Lara as it steals a [[medipack]] from Lara's sight forcing her to chase it. The monkey leads Lara to the first [[lever]] hidden behind jungle plants.<br />
<br />
From the second level ([[Temple Ruins]]) on they are aggressive and you have to kill them. This is probably because at the end of the first level one of them steals a key Lara needs to finish the level and never puts it back down, forcing her to kill it. (Although sometimes Lara can pick the key up before the baboon grabs it and finish the level without having to kill it, the programmers probably went with the more likely option that the player had to kill it, enticing the remaining monkeys to attack her.)<br />
<br />
==Gallery==<br />
<gallery><br />
File:Monkey.jpg|Baboon (TR3)<br />
File:TRremastered TR3 MonkeyWithKey.jpg|Baboon with key ([[Tomb Raider I-III Remastered|TR3 Remastered]])<br />
</gallery><br />
<br />
<br clear="all" /><br />
{{Tomb Raider 3 Enemies}}<br />
<br />
[[Category:Enemies]]<br />
[[Category:Tomb Raider III]]<br />
<br />
[[de:Paviane]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TRremastered_TR3_MonkeyWithKey.jpg&diff=52630File:TRremastered TR3 MonkeyWithKey.jpg2024-02-18T22:01:38Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tigers&diff=52629Tigers2024-02-18T22:00:11Z<p>Wile E. Coyote: Added Remastered Tiger</p>
<hr />
<div>{{Infobox Enemies <br />
| Name = Tigers<br />
| Image = Tigertru.jpg<br />
| Occurrence = <br />
* [[Tomb Raider II]]<br />
** [[China Section]]<br />
*** [[The Great Wall]]<br />
*** [[Temple of Xian]]<br />
* [[Tomb Raider III]]<br />
** [[India Section]]<br />
*** [[Jungle]]<br />
* [[Tomb Raider Underworld]]<br />
** [[Coastal Thailand Section]]<br />
*** [[Remnants]]<br />
*** [[Bhogavati]]<br />
| Type = Regular Enemy<br />
| Classification = [[Animal]], Felidae<br />
| Distinctiveness = <br />
| Weapons = Teeth and claws<br />
| Weakness = <br />
}}<br />
'''Tigers''' are [[enemies]] in [[Tomb Raider II]] at the [[Great Wall]] in [[China]], in [[Tomb Raider III]] in the [[India]] Section and in [[Tomb Raider Underworld]], in [[Thailand]].<br />
<br />
==Occurrence==<br />
* [[Tomb Raider II]]<br />
** [[China Section]]<br />
*** [[The Great Wall]]<br />
*** [[Temple of Xian]]<br />
* [[Tomb Raider III]]<br />
** [[India Section]]<br />
*** [[Jungle]]<br />
* [[Tomb Raider Underworld]]<br />
** [[Coastal Thailand Section]]<br />
*** [[Remnants]]<br />
*** [[Bhogavati]]<br />
<br />
==Strategy==<br />
The Tigers are only dangerous when you are within their reach. Most of the time you will be able to find a safe spot nearby (e.g. a rock on which you can stand), where you will be out of reach for the tiger and can use your [[pistols]]. When you cannot find a place where you are safe from the Tiger, use the [[shotgun]] to get rid of it quickly. <br />
<br />
In [[Tomb Raider Underworld]] you can shoot them from a high place like a beam or a free climbing wall.<br />
<br />
==Gallery==<br />
<gallery><br />
Image:Tiger_tr2.jpg|Tiger (TR2)<br />
Image:Tiger.jpg|Tiger (TR3)<br />
Image:Tigertru.jpg|Tiger (TRU)<br />
File:TRremastered TR3 Tiger v2.jpg|Tiger ([[Tomb Raider I-III Remastered|TR3 Remastered]])<br />
</gallery><br />
<br />
==Similar Enemies==<br />
The Tigers are very similar to other felids appearing in the games<br />
* [[Black Panthers]]<br />
* [[White Tigers]]<br />
: White version of the regular Tigers<br />
* [[Snow Leopards]]<br />
* [[Lions]]<br />
* [[Jaguars]]<br />
<br />
==See Also==<br />
* [[Tiger Thralls]]<br />
: Tigers that have turned into [[thralls]], appear in [[Tomb Raider Underworld]]<br />
<br />
{{Tomb Raider 2 Enemies}} <br />
<br />
<br />
{{Tomb Raider 8 Enemies}}<br />
<br />
<br />
{{Tomb Raider 3 Enemies}}<br />
<br />
<br clear="all" /><br />
[[Category:Enemies]]<br />
[[Category:Tomb Raider II]]<br />
[[Category:Tomb Raider III]]<br />
[[Category:Tomb Raider Underworld]]<br />
<br />
[[de:Tiger]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TRremastered_TR3_Tiger_v2.jpg&diff=52628File:TRremastered TR3 Tiger v2.jpg2024-02-18T21:58:43Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Stone_Calendar&diff=52627Stone Calendar2024-02-17T12:27:31Z<p>Wile E. Coyote: Created page with "{{Remark|the Stone Calendar found in|The Caves|level of Tomb Raider||about the puzzle item in Tomb Raider: Underworld|Mayan Calendar|}} File:TombRaiderRemastered TR..."</p>
<hr />
<div>{{Remark|the Stone Calendar found in|The Caves|level of [[Tomb Raider]]||about the puzzle item in [[Tomb Raider: Underworld]]|Mayan Calendar|}} <br />
[[File:TombRaiderRemastered TR1 StoneCalender.jpg|225px|thumb|right|The Stone Calendar in [[Tomb Raider I-III Remastered]]]] <br />
The '''Stone Calendar''' is an ancient time device that can be found in [[The Caves]] of [[Tomb Raider]]. It located on the wall in a small cave where [[Lara Croft]] can find [[Secret]] 3 of that level. From a technical standpoint it is just a set of textures that are only used in this place.<br />
<br />
While in the [[Classic Games|classic]] Tomb Raider it was purely decorative, in [[Tomb Raider I-III Remastered]] it is one of two such devices that Lara needs to find in order to get the [[Tomb Raider I-III Remastered Trophies and Achievements|Trophy/Achievement]] [[It's About Time!]]. The other is the [[Sundial]] in [[Palace Midas]].</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=It%27s_About_Time!&diff=52626It's About Time!2024-02-17T12:11:36Z<p>Wile E. Coyote: </p>
<hr />
<div>'''{{PAGENAME}}''' is a [[Tomb Raider I-III Remastered Trophies and Achievements|Trophy/Achievement]] in [[Tomb Raider I-III Remastered]]. It can be obtained by looking at "two ancient time devices" in [[Tomb Raider]].<br />
<br />
{{Quote|Trophy Description|Take a close look at all ancient time devices.}}<br />
<br />
== Locations ==<br />
To get this Trophy/Achievement, [[Lara Croft|Lara]] has to visit two places in Tomb Raider.<br />
<br />
* The first one ins located near the end of [[The Caves]] close to [[Secret]] 3 to the left side of the cave with three [[Wolf|wolves]] inside. There is a huge [[Stone Calendar]] on the wall opposite to the entrance to Secret 3.<br />
<br />
* The second ancient time device is located in the [[Palace Midas]] level. Lara has to look at the [[Sundial]] in an atrium-like structure.<br />
<br />
<gallery><br />
File:TombRaiderRemastered TR1 StoneCalender.jpg|Stone Calendar<br />
File:Sundial2.jpg|Sundial<br />
</gallery><br />
<br />
<br />
[[Category:Trophies]]<br />
[[Category:Achievements]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=It%27s_About_Time!&diff=52625It's About Time!2024-02-17T12:11:04Z<p>Wile E. Coyote: </p>
<hr />
<div>'''{{PAGENAME}}''' is a [[Tomb Raider I-III Remastered Trophies and Achievements|Trophy/Achievement]] in [[Tomb Raider I-III Remastered]]. It can be obtained by looking at "two ancient time devices" in [[Tomb Raider]].<br />
<br />
{{Quote|Trophy Description|Take a close look at all ancient time devices.}}<br />
<br />
== Locations ==<br />
To get this Trophy/Achievement, [[Lara Croft|Lara]] has to visit two places in Tomb Raider.<br />
<br />
* The first one ins located near the end of [[The Caves]] close to [[Secret]] 3 to the left side of the cave with three [[Wolf|wolves]] inside. There is a huge [[Stone Calender]] on the wall opposite to the entrance to Secret 3.<br />
<br />
* The second ancient time device is located in the [[Palace Midas]] level. Lara has to look at the [[Sundial]] in an atrium-like structure.<br />
<br />
<gallery><br />
File:TombRaiderRemastered TR1 StoneCalender.jpg|Stone Calendar<br />
File:Sundial2.jpg|Sundial<br />
</gallery><br />
<br />
<br />
[[Category:Trophies]]<br />
[[Category:Achievements]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TombRaiderRemastered_TR1_StoneCalender.jpg&diff=52624File:TombRaiderRemastered TR1 StoneCalender.jpg2024-02-17T12:09:40Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=It%27s_About_Time!&diff=52623It's About Time!2024-02-17T09:56:52Z<p>Wile E. Coyote: Created page with "'''{{PAGENAME}}''' is a Trophy/Achievement in Tomb Raider I-III Remastered. It can be obtained by looking at "tw..."</p>
<hr />
<div>'''{{PAGENAME}}''' is a [[Tomb Raider I-III Remastered Trophies and Achievements|Trophy/Achievement]] in [[Tomb Raider I-III Remastered]]. It can be obtained by looking at "two ancient time devices" in [[Tomb Raider]].<br />
<br />
{{Quote|Trophy Description|Take a close look at all ancient time devices.}}<br />
<br />
== Locations ==<br />
To get this Trophy/Achievement, [[Lara Croft|Lara]] has to visit two places in Tomb Raider.<br />
<br />
* The first one ins located near the end of [[The Caves]] close to [[Secret]] 3 to the left side of the cave with three [[Wolf|wolves]] inside. There is a huge [[Stone Calender]] on the wall opposite to the entrance to Secret 3.<br />
<br />
* The second ancient time device is located in the [[Palace Midas]] level. Lara has to look at the [[Sundial]] in an atrium-like structure.<br />
<br />
[[Category:Trophies]]<br />
[[Category:Achievements]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Sundial&diff=52622Sundial2024-02-17T09:44:40Z<p>Wile E. Coyote: </p>
<hr />
<div>{{Infobox Obstacle<br />
| Name = {{PAGENAME}}<br />
| Image = Sundial1.jpg<br />
| Occurrence = [[Tomb Raider]]: [[Palace of Midas]], [[Lara Croft Tomb Raider: Anniversary|Tomb Raider Anniversary]] [[Croft Manor (TRA)|Croft Manor]]<br />
| Type = <br />
| Related = <br />
| Strategy = <br />
}}<br />
A '''{{PAGENAME}}''' is a timekeeping device that uses the position of the sun's shadow to indicate the time of day. It typically consists of a flat plate, often marked with hours and positioned on a raised pedestal, known as a gnomon. As the sun moves across the sky, the shadow cast by the gnomon falls on the marked plate, allowing us to read the time based on the position of the shadow relative to the hour markers.<br />
<br />
In the Tomb Raider Universe sundials can be found in the original [[Tomb Raider]] and [[Lara Croft Tomb Raider: Anniversary]].<br />
<br />
==Tomb Raider==<br />
In the original Tomb Raider the sundial is just a decorative item with no relevance to the game. This changed with the [[Tomb Raider I-III Remastered]], where the [[Tomb Raider I-III Remastered Trophies and Achievements|Trophy]] called [[It's About Time!]] requires us to find all ancient time devices. One of these is a sundial in the level [[Palace of Midas]], inside the garden leading the the [[Midas Statue]]. The other ancient time device needed for this trophy/achievement is a [[Stone Calender]] located in the level [[The Caves]] inside the smaller cave where [[Secret]] 3 can be found.<br />
<gallery><br />
Image:sundial1.jpg|<br />
Image:sundial2.jpg|<br />
</gallery><br />
<br />
==Tomb Raider Anniversary==<br />
In the [[Croft Manor (TRA)|Croft Manor]] of Tomb Raider Anniversary Lara finds a [[Sundial Gnomon]] inside the [[Lara's Treasure Vault (TRA)|Treasure Vault]]. She needs it to complete the [[Sundial Riddle]].<br />
<br />
[[Category:Tools]]<br />
[[Category:Tomb Raider]]<br />
[[Category:Tomb Raider Anniversary]]<br />
<br />
[[de:Sonnenuhr]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Sundial&diff=52621Sundial2024-02-16T21:01:31Z<p>Wile E. Coyote: </p>
<hr />
<div>{{Infobox Obstacle<br />
| Name = {{PAGENAME}}<br />
| Image = Sundial1.jpg<br />
| Occurrence = [[Tomb Raider]]: [[Palace of Midas]], [[Lara Croft Tomb Raider: Anniversary|Tomb Raider Anniversary]] [[Croft Manor (TRA)|Croft Manor]]<br />
| Type = <br />
| Related = <br />
| Strategy = <br />
}}<br />
A '''{{PAGENAME}}''' is a timekeeping device that uses the position of the sun's shadow to indicate the time of day. It typically consists of a flat plate, often marked with hours and positioned on a raised pedestal, known as a gnomon. As the sun moves across the sky, the shadow cast by the gnomon falls on the marked plate, allowing us to read the time based on the position of the shadow relative to the hour markers.<br />
<br />
In the Tomb Raider Universe sundials can be found in the original [[Tomb Raider]] and [[Lara Croft Tomb Raider: Anniversary]].<br />
<br />
==Tomb Raider==<br />
In the original Tomb Raider the sundial is just a decorative item with no relevance to the game. This changed with the [[Tomb Raider I-III Remastered]], where the [[Tomb Raider I-III Remastered Trophies and Achievements|Trophy]] called [[It's About Time!]] requires us to find all ancient time devices. One of these is a sundial in the level [[Palace of Midas]], inside the garden leading the the [[Midas Statue]].<br />
<gallery><br />
Image:sundial1.jpg|<br />
Image:sundial2.jpg|<br />
</gallery><br />
<br />
==Tomb Raider Anniversary==<br />
In the [[Croft Manor (TRA)|Croft Manor]] of Tomb Raider Anniversary Lara finds a [[Sundial Gnomon]] inside the [[Lara's Treasure Vault (TRA)|Treasure Vault]]. She needs it to complete the [[Sundial Riddle]].<br />
<br />
[[Category:Tools]]<br />
[[Category:Tomb Raider]]<br />
[[Category:Tomb Raider Anniversary]]<br />
<br />
[[de:Sonnenuhr]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=TR_Classic_Controls&diff=52616TR Classic Controls2024-02-16T15:07:22Z<p>Wile E. Coyote: </p>
<hr />
<div>'''Tomb Raider Classic Controls''' are used to control [[Lara Croft]] in the [[Classic Games]]. These are also more or less identical to the [[Tank Controls]] setting in [[Tomb Raider I-III Remastered]].<br />
<br />
== Controls ==<br />
The controls are as follows:<br />
<br />
<table class="contenttable"><br />
<tr><th style="width:25%;">'''Move'''</th><th style="width:25%;">'''PlayStation''' </th><th style="width:25%;">'''PC'''</th><th style="width:25%;">'''Comment''' </th></tr><br />
<tr><td>[[Run]]</td><td>Up</td><td>Up</td><td>Will also be needed to make Lara crawl, jump, sprint, climb... ahead.</td></tr><br />
<tr><td>[[Hop Back]] </td><td>Down</td><td>Down</td><td>Lara will hop back one-block-length. Enough for a [[running jump]].</td></tr><br />
<tr><td>[[Turning|turn left/right]]</td><td>Left/Right</td><td>Left/Right</td><td>Can be used while standing or while running.</td></tr><br />
<tr><td>[[Walk Button|Walk]]</td><td>{{R1}}</td><td>Shift</td><td>Use directional buttons ''(up,down,left,right)'' to decide where you want to walk.<br>The walk button will also be needed for a [[handstand]] or a [[swandive]].</td></tr><br />
<tr><td>[[Sidestep]]<br><br><br></td><td>{{L2}} {{R2}} (left/right, TR1)<br>{{R2}} (TR2)<br> {{R1}} (since TR3)</td><td>Delete (left)<br>PageDown (right)<br><br></td><td>On the PC the left and right sidestep are still unique buttons, on the PlayStation the first button was lost to the flares in TR2 and the second one was lost to the sprint button in TR3 , since then it was integrated into walk.<br></td></tr><br />
<tr><td>[[Look Button|Look]]</td><td>{{L1}}</td><td>Insert<br />
</td><td>Use the directional buttons in addition. Can also be used for [[lasersight]] and [[binoculars]].</td></tr><br />
<tr><td>[[Roll Button|Roll]]</td><td>{{O}}</td><td>End</td><td>Lara will make a roll; a 180 degree turn. Since TR2 you can also use it under water.</td></tr><br />
<tr><td>[[Jump Button|Jump]]<br><br></td><td>{{Q}}<br><br></td><td>Alt<br><br></td><td>Lara will jump straight up. If you press any direction she will flip that way. If you jump ahead and press left or right in the air, she will jump there. In the water you need to press this button to [[dive]].</td></tr><br />
<tr><td>[[Draw Button|Draw]]</td><td>{{D}}</td><td>Space Bar</td><td>This button is for drawing the guns and putting them away again. And also for dropping the flare or putting binoculars away.</td></tr><br />
<tr><td>[[Action Button|Action]]</td><td>{{X}}</td><td>Ctrl</td><td>The most important button. Climbing, pressing buttons, picking up items, shooting guns and more.</td></tr><br />
<tr><td>[[Flare]]</td><td>{{L2}} (TR2) <br>{{Select}} and {{R1}} (TR3+)</td><td>/ (TR2)<br>, (TR3+)</td><td>Light a flare, or drop it on the ground. (Available since TR2, in TR3 the button changed due to the new moves)</td></tr><br />
<tr><td>[[Sprint]]</td><td>{{R2}}</td><td>/</td><td>By pressing sprint while running Lara will run faster. If you press jump while sprinting, Lara will make a [[Dive Roll]].</td></tr><br />
<tr><td>[[Crouch/Crawl]]</td><td>{{L2}} </td><td>. (period)</td><td>Will make Lara crouch. Hold and press directions to make her crawl. Button is also used for zooming in, when looking through binoculars/lasersight.</td></tr><br />
</table><br />
<br />
=== Special- and Combined Moves ===<br />
These moves can only be achieved by combining one or more inputs at the same time or stringing them together in rapid succession:<br />
<br />
* [[Running Jump]]<br />
: To make a running jump that will always work do the following: [[Walk]] up the the edge you want to jump off. [[Hop]] backwards. [[Run]] forwards. Press the [[Jump Button]] while running. Lara will then leap off at the last possible moment.<br />
<br />
* [[Handstand]]<br />
: Press [[Walk]], while pressing [[Action]] and [[Run|up]], when pulling up from a ledge.<br />
<br />
* [[Swan Dive]]<br />
: Press [[walk]], [[Jump]] and [[Run|up]] to do a Swan Dive. Lara can swan-dive into water or on even surfaces.<br />
<br />
* [[Dive Roll]]<br />
: Can be done since [[Tomb Raider 3]]. While [[Sprint|sprinting]], press the [[Jump Button]] to make a Dive Roll.<br />
<br />
* [[Dive Roll to Crouching Position]]<br />
: Can be done since [[Tomb Raider 4]]. While [[Sprint|sprinting]], press the [[Crouch Button]] to make the Dive Roll. Lara will end up crouching after the roll, making it easier to get into crawlspaces quickly.<br />
<br />
* [[Sprint Slide]]<br />
: Only in [[Tomb Raider 3]]. While [[Sprint|sprinting]], press the [[Crouch Button]] to come to a sliding halt from sprinting.<br />
<br />
* [[Lasersight]]<br />
: Since [[The Last Revelation]]. The [[Lasersight]] can be combined with the [[Revolver]], [[Crossbow]] and [[Desert Eagle]] in the [[Inventory]]. Draw the combined weapon and press the [[Look Button]] to look through the lasersight. You can [[Zoom In]] by pressing the [[Crouch Button]], while still holding Look. [[Zoom Out]] by pressing the [[Sprint Button]] while still holding Look.<br />
<br />
See also: [[:Category:Vehicles|Vehicles]]<br />
<br clear="all" /><br />
[[Category:Controls]]<br />
[[de:TR Klassik Steuerung]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Category:Tomb_Raider_I-III_Remastered&diff=52615Category:Tomb Raider I-III Remastered2024-02-16T14:57:19Z<p>Wile E. Coyote: Created page with "A list of Tomb Raider I-III Remastered articles."</p>
<hr />
<div>A list of [[Tomb Raider I-III Remastered]] articles.</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52614Tomb Raider I-III Remastered2024-02-16T14:56:11Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]], [[Epic Games]]), [[PlayStation 5]], [[PlayStation 4]], [[Xbox Series S]]/[[Xbox Series X|X]], and [[Nintendo Switch]]. It was developed by [[Aspyr]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
<gallery><br />
File:TR Remaster TR1 startscreen.jpg|TR Start Screen<br />
File:TR Remaster TR2 startscreen.jpg|TR II Start Screen<br />
File:TR Remaster TR3 startscreen.jpg|TR III Start Screen<br />
</gallery><br />
<br />
The add-on games can be selected from the start menu of the corresponding games. Select the passport symbol, then "New Game" and then e.g. "Unfinished Business".<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. To switch between old and new textures, press F1 on the PC or the "Options" button on the PlayStation controller. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
There is also a [[Photo Mode]] includes where you can position the camera to your liking before taking a [[Screenshot]]. On the PC version press F3 to activate it.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time. While some players had hoped that the in-game music would have been upgraded to the [[The Tomb Raider Suite|orchestral versions]] created be [[Nathan McCree]], this is not the case.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions. Unlike in the original games on PC where "view" (look around) was mapped to the 0 key of the num pad, you can now find it on V. Also, while F5 remains the short-cut for saving games, loading is now mapped to F9.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.<br />
<br />
[[Category:Tomb Raider I-III Remastered]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Modern_Controls&diff=52613Modern Controls2024-02-16T14:55:12Z<p>Wile E. Coyote: Created page with "'''Modern Controls''' is the designation of an updated version of the TR Classic Controls in Tomb Raider I-III Remastered. This is an optional set of controls that can..."</p>
<hr />
<div>'''Modern Controls''' is the designation of an updated version of the [[TR Classic Controls]] in [[Tomb Raider I-III Remastered]]. This is an optional set of controls that can be selected by entering the game menu during gameplay (e.g. ESC on [[PC]] or Options on [[PlayStation 5]]), then selecting the controls item (one down, one left). Here you can switch between the different control sets.<br />
<br />
Modern Controls are more suited to the way 3D games are played nowadays, e.g. instead of a fixed camera behind [[Lara Croft|Lara]] the camera position can be moved independently with the [[Right Analog Stick]] of the console controller (or mouse in the [[PC]] version), while the [[Left Analog Stick]] (or [[D-Pad]]) moves Lara in relation to that camera view. <br />
<br />
[[Category:Tomb Raider I-III Remastered]]<br />
[[Category:Controls]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tank_Controls&diff=52612Tank Controls2024-02-16T14:45:00Z<p>Wile E. Coyote: </p>
<hr />
<div>'''Tank Controls''' is the designation of the [[TR Classic Controls]] in [[Tomb Raider I-III Remastered]]. This is the standard control set that is being selected after starting a new game. To switch to [[Modern Controls]], enter the game menu during gameplay (e.g. ESC on [[PC]] or Options on [[PlayStation 5]]), then select the controls item (one down, one left). Here you can switch between the different control sets.<br />
<br />
Tank Controls are virtually identical to the classic controls on all platforms. There are only minor differences that do not effect he way [[Lara Croft|Lara]] is controlled, e.g. on PC the save shortcut has been moved from F6 to F9 on and the view button was remapped to V instead of 0 on the number pad.<br />
<br />
[[Category:Tomb Raider I-III Remastered]]<br />
[[Category:Controls]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Controls&diff=52611Controls2024-02-16T14:44:32Z<p>Wile E. Coyote: </p>
<hr />
<div>The article '''Controls'' describes how to control [[Lara]] in the [[Tomb Raider Games]].<br />
<br />
{{disambig}}<br />
<br />
== Controls ==<br />
The [[Controls]] overview tables can be roughly divided into game generations, since they are very similar within these generations:<br />
<br />
* [[TR Classic Controls]] <br />
: for [[Classic Games|TR 1 through 5]], including [[Gold Add-Ons]] and [[Custom Levels]], and the 2024 [[Tomb Raider I-III Remastered]]<br />
<br />
* [[Angel of Darkness Controls]]<br />
: for the only "next gen" game by [[Core Design]]<br />
<br />
* [[Tomb Raider Legend Controls]], [[Tomb Raider Anniversary Controls]]<br />
: for the three [[Crystal Dynamics]] titles before the reboot, [[Lara Croft Tomb Raider: Legend]], [[Lara Croft Tomb Raider: Anniversary|Anniversary]], and [[Tomb Raider: Underworld]]<br />
<br />
* [[Tomb Raider (2013) Controls]], [[Rise of the Tomb Raider Controls]], [[Shadow of the Tomb Raider Controls]]<br />
: for the [[Tomb Raider (2013)|reboot]] game and it's successors, [[Rise of the Tomb Raider]] and [[{{sottr}}]]<br />
<br />
All moves can also found in this category, as can the [[Vehicles]].<br />
<br />
[[Category:Controls]]<br />
[[de:Steuerung]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tank_Controls&diff=52610Tank Controls2024-02-16T14:39:13Z<p>Wile E. Coyote: Created page with "'''Tank Controls''' is the designation of the TR Classic Controls in Tomb Raider I-III Remastered. This is the standard control set that is being selected after starti..."</p>
<hr />
<div>'''Tank Controls''' is the designation of the [[TR Classic Controls]] in [[Tomb Raider I-III Remastered]]. This is the standard control set that is being selected after starting a new game. To switch to [[Modern Controls]], enter the game menu during gameplay (e.g. ESC on [[PC]] or Options on [[PlayStation 5]]), then select the controls item (one down, one left). Here you can switch between the different control sets.<br />
<br />
Tank Controls are virtually identical to the classic controls on all platforms. There are only minor differences that do not effect he way [[Lara Croft|Lara]] is controlled, e.g. the save shortcut has been moved from F6 to F9 on PC.<br />
<br />
[[Category:Tomb Raider I-III Remastered]]<br />
[[Category:Controls]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Classic_Controls&diff=52609Classic Controls2024-02-16T14:38:04Z<p>Wile E. Coyote: Redirected page to TR Classic Controls</p>
<hr />
<div>#REDIRECT [[TR Classic Controls]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Aspyr&diff=52608Aspyr2024-02-14T12:31:51Z<p>Wile E. Coyote: Created page with "'''Aspyr Media''' is the company that created the Tomb Raider I-III Remastered versions of the Classic Games Tomb Raider, Tomb Raider II, and Tomb Raider III..."</p>
<hr />
<div>'''Aspyr Media''' is the company that created the [[Tomb Raider I-III Remastered]] versions of the [[Classic Games]] [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]]. <br />
<br />
Aspyr Media is part of [[Saber Interactive]], which in turn is part of the [[Embracer Group]], the company that acquired the Tomb Raider Franchise alongside [[Crystal Dynamics]] and [[Eidos Montreal]] in [[2022]]/[[2023]]. Aspyr is based in Austin, Texas, USA. It was founded in 1996. <br />
<br />
== Tomb Raider Games ==<br />
Aspyr has worked on the following Tomb Raider games in the past, mainly being involved in porting these to different platforms.<br />
<br />
* [[Tomb Raider I-III Remastered]] (2024)<br />
: Remastered Version of the first three Classic Games for [[PC]], [[PlayStation 4]]/[[PlayStation 5|5]], [[Xbox Series S]]/[[Xbox Series X|X]], and [[Nintendo Switch]].<br />
<br />
* [[Tomb Raider]], [[Tomb Raider II]], [[Tomb Raider III]], [[Tomb Raider IV]], [[Tomb Raider V]]<br />
: Ports for classic [[Mac]].<br />
<br />
* [[Lara Croft Tomb Raider: The Angel of Darkness]]<br />
: Port for [[MacOS X]].</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52607Tomb Raider I-III Remastered2024-02-14T12:13:33Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]], [[Epic Games]]), [[PlayStation 5]], [[PlayStation 4]], [[Xbox Series S]]/[[Xbox Series X|X]], and [[Nintendo Switch]]. It was developed by [[Aspyr]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
<gallery><br />
File:TR Remaster TR1 startscreen.jpg|TR Start Screen<br />
File:TR Remaster TR2 startscreen.jpg|TR II Start Screen<br />
File:TR Remaster TR3 startscreen.jpg|TR III Start Screen<br />
</gallery><br />
<br />
The add-on games can be selected from the start menu of the corresponding games. Select the passport symbol, then "New Game" and then e.g. "Unfinished Business".<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. To switch between old and new textures, press F1 on the PC or the "Options" button on the PlayStation controller. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
There is also a [[Photo Mode]] includes where you can position the camera to your liking before taking a [[Screenshot]]. On the PC version press F3 to activate it.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time. While some players had hoped that the in-game music would have been upgraded to the [[The Tomb Raider Suite|orchestral versions]] created be [[Nathan McCree]], this is not the case.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions. Unlike in the original games on PC where "view" (look around) was mapped to the 0 key of the num pad, you can now find it on V. Also, while F5 remains the short-cut for saving games, loading is now mapped to F9.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered_Trophies_and_Achievements&diff=52606Tomb Raider I-III Remastered Trophies and Achievements2024-02-14T12:11:56Z<p>Wile E. Coyote: Created page with "{{edit|This article is a stub: TR II and III missing or incomplete.|}} '''Trophies and Achievements''' for the Classic Games are only available in the Tomb Raider I-III..."</p>
<hr />
<div>{{edit|This article is a stub: TR II and III missing or incomplete.|}}<br />
<br />
'''Trophies and Achievements''' for the [[Classic Games]] are only available in the [[Tomb Raider I-III Remastered]] versions. <br />
<br />
This article only lists the [[Trophies]] available on [[PlayStation 4]]. Though tere are equivalent trophies and [[Achievements]] for the other systems, the PS4 trophy set is the only one that features a [[Platinum Trophy]].<br />
<br />
== Tomb Raider I ==<br />
This is a list of the PS4 Trophies in [[Tomb Raider]]. The trophy set is split into four sections on the PS4, one for the main game and three [[DLC]] sets for the [[Unfinished Business]] trophies (although these DLCs are always part of the game).<br />
<br />
A complete trophy guide can be found on [https://tombraidergirl.com/index.php?type=content&id=1086 tombraidergirl.com].<br />
<br />
{| class="wikitable"<br />
|-<br />
! Title !! Description !! Type<br />
|-<br />
| Featuring Lara Croft || Collect all trophies in Tomb Raider I || Platinum<br />
|-<br />
| The Unfound Tomb of Qualopec || Finish Peru chapter || Bronze<br />
|-<br />
| Look Over Us Kindly, Tihocan || Finish Greece chapter || Bronze<br />
|-<br />
| Little Vacation Riot's Over || Finish Egypt chapter || Bronze<br />
|-<br />
| The Cataclysm of Atlantis || Finish Atlantis chapter || Bronze<br />
|-<br />
| Codex of Peru || Find all secrets in Peru || Bronze<br />
|-<br />
| Codex of Greece || Find all secrets in Greece || Bronze<br />
|-<br />
| Codex of Egypt || Find all secrets in Egypt || Bronze<br />
|-<br />
| Codex of Atlantis || Find all secrets in Atlantis || Bronze<br />
|-<br />
| Not So Late for the Prize Giving! || Defeat Pierre || Bronze<br />
|-<br />
| Pain in Your Brain! || Defeat Larson || Bronze<br />
|-<br />
| It's Personal Now! || Defeat Cowboy || Bronze<br />
|-<br />
| Yes, I'm Firing at You! || Defeat Skater enemy || Bronze<br />
|-<br />
| Cheese! || Defeat Bald enemy || Bronze<br />
|-<br />
| Kind of Evolution on Steroids || Defeat Natla's new breed || Bronze<br />
|-<br />
| Yes, I Can! || Defeat the third Ruler of Atlantis || Bronze<br />
|-<br />
| Welcome to My Home! || Complete all exercises in Lara's Home || Bronze<br />
|-<br />
| Do Uzi This One? || Get hidden Uzis in Egypt || Bronze<br />
|-<br />
| Shell Sucker! || Defeat Bald enemy using shotgun || Bronze<br />
|-<br />
| Bullseye! || Swan dive in a hole with water surrounded by fire || Bronze<br />
|-<br />
| Leave them Sucking Wind || Defeat every possible enemy in one walkthrough || Bronze<br />
|-<br />
| Secret Door || It's not right time to be here. There's a door for you. || Bronze<br />
|-<br />
| You Corner Bug! || Get unreachable medipack in Palace Midas || Bronze<br />
|-<br />
| Curses, Like Chickens, Come Home to Roost || Finish Natla with her own production guns || Bronze<br />
|-<br />
| Au Revoir! || Make Pierre go away using his magnums || Bronze<br />
|-<br />
| Midas' Touch || Become golden Lara || Bronze<br />
|-<br />
| I Only Play for Sport! || Finish game in less than 5 hours || Silver<br />
|-<br />
| Deadline || Find all 36 ways to die || Bronze<br />
|-<br />
| Raid Not Kill || Do not hurt T-Rex || Bronze<br />
|-<br />
| T-Rextinct || Defeat T-Rex || Bronze<br />
|-<br />
| Pharming Health || Collect all medipacks in a single level || Bronze<br />
|-<br />
| Clever Girl || Don't let velociraptors bite you in Peru || Bronze<br />
|-<br />
| Mummy, I'm Scared! || Make one of Qualopec's guardians fall down || Bronze<br />
|-<br />
| After Us the Deluge! || Make all shuttered floor panels crash on a single walkthrough || Bronze<br />
|-<br />
| So Salacia || Come out of water on your last breath in Neptune's room || Bronze<br />
|-<br />
| I Am No Heracles || Climb upside unharmed before boulder ends its way in Atlas' room || Bronze<br />
|-<br />
| You Are Really Loki || Don't let thunder hit you in Thor's room || Bronze<br />
|-<br />
| Dionysius' Wisdom || Let only one sword hurt you in Damocles' room || Bronze<br />
|-<br />
| Hardy Raider || Beat the game without using any medipacks || Silver<br />
|-<br />
| Tempered Lara || Catch fire and put it out with water || Bronze<br />
|-<br />
| Hard Boiled || Beat the game using only Lara's gun || Bronze<br />
|-<br />
| Tomb Cleaner || Take every collectable item in a single walkthrough || Bronze<br />
|-<br />
| Play It Like You Did on a Console in 1996 || Save 86 times in a single walkthrough || Bronze<br />
|-<br />
| Shelley's Encore || Make Lara scream twice while falling || Bronze<br />
|-<br />
| The Apex Predator || Defeat a wolf while you are both in the air || Bronze<br />
|-<br />
| Pet This Cat || Do a handstand on the Sphinxes face || Bronze<br />
|-<br />
| Dances With Wolves || Gather 11 wolves in front of 4 toltec warriors || Bronze<br />
|-<br />
| Ave, Lara || Stand in emperor's box and sentece 10 animals on the arena to death || Bronze<br />
|-<br />
| Only the Brave Deserve the Fair || Swan dive to the floor from a maximum height to stay alive || Bronze<br />
|-<br />
| Lethal and Loaded || Find the shotgun before collecting any cogs || Bronze<br />
|-<br />
| Exaggerated Threat || Defuse all swords in Damocles without being hurt || Bronze<br />
|-<br />
| On Incredible Tales || Let centaurs live in Greece || Bronze<br />
|-<br />
| Kong's Fate || Make the gorilla from the arena die at the highest point possible || Bronze<br />
|-<br />
| Enter the Crocodile || Take 6 items underwater in one breath || Bronze<br />
|-<br />
| Be Like Prince || Don't get hurt through your doppelganger || Bronze<br />
|-<br />
| Consolidate the Material || Beat the game on New Game+ || Bronze<br />
|-<br />
| Thor's Mercy || Let the block fall on your head in Thor's room || Bronze<br />
|-<br />
| I'm Not Falling for This Trick || Take a secret in Natla's Mines withough stepping on trap slide || Bronze<br />
|-<br />
| Watch Your Step || Where the pyramid meets the water, step on only one surface square || Bronze<br />
|-<br />
| Feast Your Eyes on This! || Take a close look at tons of gold || Bronze<br />
|-<br />
| May They Rest in Ukhu Pacha || Take a close look at two incan mummies || Bronze<br />
|-<br />
| Circus of Vilcabamba || Look at the bears standing on hind legs || Bronze<br />
|-<br />
| Why Did It Have to Be Snakes? || Take a close look at the snakes || Bronze<br />
|-<br />
| Kon-Tiqsi-Wiraqucha || Go in to get the gold idol and exit through the same window || Bronze<br />
|-<br />
| It's About Time! || Take a close look at all ancient time devices || Bronze<br />
|-<br />
| QTN || Stand on the thrones of all three rulers || Bronze<br />
|-<br />
| There's So Much to Remember Here || Open Photo Mode || Bronze<br />
|-<br />
| Like Dorothy || Use a level skip cheat code || Bronze<br />
|}<br />
<br />
=== Tomb Raider: Unfinished Business (1) ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Title !! Description !! Type<br />
|-<br />
| Miu || Finish Shadow of the Cat levels || Bronze<br />
|-<br />
| Business Is Finished || Finish Unfinished Business levels || Bronze<br />
|-<br />
| Codex of Cat || Find all secrets in Egypt || Bronze<br />
|-<br />
| Codex of Hive || Find all secrets in Atlantis || Bronze<br />
|-<br />
| Emergency Escape || Finish Atlantean Stronghold level in less than 5 minutes || Bronze<br />
|-<br />
| Gifts of Wonderland || Take every collectable item in a single walkthrough || Bronze<br />
|-<br />
| Bastet's Stash || Get hidden Uzi ammo in Return to Egypt level || Bronze<br />
|-<br />
| To Arms || Get all weapons in Atlantis levels || Bronze<br />
|-<br />
| Let's Stretch Together || Do a handstand near the highest cat statue in front of the temple || Bronze<br />
|-<br />
| How Do I Get It? || Squeeze in for a medipack || Bronze<br />
|-<br />
| Roll, Action! || Make all the boulders except that one roll in a single walkthrough || Bronze<br />
|-<br />
| On Tiptoes || Avoid triggering the boulders until using any of the two levers across the room || Bronze<br />
|-<br />
| Not Too Late || Defeat every atlantean creature in Unfinished Business levels || Bronze<br />
|}<br />
<br />
=== Tomb Raider: Unfinished Business (2) ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Title !! Description !! Type<br />
|-<br />
| Down the Rabbit Hole || Make a long swan dive for someone || Bronze<br />
|-<br />
| Alone in the Dark || Die in a very dark mysterious place || Bronze<br />
|-<br />
| I'm Not a Pin || Jump over two boulders outside without taking damage || Bronze<br />
|-<br />
| Like Alice || Listen to the biggest cat face under the night sky || Bronze<br />
|-<br />
| That Belongs in a Museum! || Take a close look at the preserved egyptian vase || Bronze<br />
|-<br />
| Cat's Cunning || Enter the temple without moving to adjacent blocks || Bronze<br />
|-<br />
| No Feline Vision || Turn on the lights in the temple || Bronze<br />
|-<br />
| Sokoban || Get all secret items and leave the room by moving the block no more than 24 times || Bronze<br />
|-<br />
| Pitfall || Get out of the trap room alive leaving it clear || Bronze<br />
|-<br />
| Schmitty's Leap || Get the secret on the highest rock by making a swan dive jump || Bronze<br />
|-<br />
| Crocodile Rock || Get all items without killing any crocodiles there || Bronze<br />
|-<br />
| Exhausted || Take Lara so far into the desert that she dies || Bronze<br />
|-<br />
| Ben-Hur || Defeat two centaurs in the arena using only Lara's pistols without taking damage || Bronze<br />
|}<br />
<br />
=== Tomb Raider: Unfinished Business (3) ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! Title !! Description !! Type<br />
|-<br />
| Leap of Faith || Swan dive to the hole in the end of Atlantean Stronghold level || Bronze<br />
|-<br />
| I See Goals, I Don't See Obstacles || Do not use slides to take the only secret in The Hife || Bronze<br />
|-<br />
| Lucky Diver || Collect eleven underwater items in one breath || Bronze<br />
|-<br />
| Not the First Raider Here || Stare at Lara's ancient image on the wall for 5 seconds || Bronze<br />
|-<br />
| Jaws of Death || Jump over the three boulders on the center road on the way to the cat image without getting hurt || Bronze<br />
|-<br />
| Behind Cat's Eyes || Check out what those big eyes are hiding || Bronze<br />
|}<br />
<br />
== Tomb Raider II ==<br />
<br />
=== The Golden Mask ===<br />
<br />
== Tomb Raider III ==<br />
<br />
=== The Lost Artifact ===</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=FMV&diff=52605FMV2024-02-14T10:43:47Z<p>Wile E. Coyote: </p>
<hr />
<div>'''FMV''' stands for '''Full Motion Video''' and is the format of the [[Cinematics]] full-screen cut-scene videos used in the [[Classic Games]]. While they only support extremely low quality by today's standards, back in the 1990s this was an acceptable trade-off for in-game video, since they could be played back on even very slow hardware like then common first generation Pentium and 486 PCs.<br />
<br />
In the [[Tomb Raider I-III Remastered]] version of the games they have been replaces with up-scaled videos in the '''OGV''' format, which is an Ogg Video container format that can contain any number of encoded video and audio streams. Both original FMV as well as OGV versions of the cinematics can be found in the game folders, e.g. on the [[Steam]] versions in X:\SteamLibrary\steamapps\common\Tomb Raider I-III Remastered\1\FMV.<br />
<br />
== FMVs in Tomb Raider ==<br />
The following FMVs can be found in the original [[Tomb Raider]] from 1996:<br />
<br />
* CAFE.FMV<br />
: Cut scene that is being played after selecting "New Game". It shows the test at [[Los Alamos]] and the conversation of [[Natla]] and [[Lara Croft]] in [[Calcutta]].<br />
<br />
* CANYON.FMV<br />
: Natla takes the [[Scion]].<br />
<br />
* END.FMV<br />
: This one is being shown after finishing the game. The [[Atlantean Pyramid]] explodes while Lara runs for her life and finally sets off into the sunset.<br />
<br />
* LIFT.FMV<br />
: Lara enters [[Natla Technologies]] by burning through the rope holding a lift outside the building.<br />
<br />
* MANSION.FMV<br />
: Croft Mansion as seen before entering [[Lara's Home]].<br />
<br />
* PRISON.FMV<br />
: Natla imprisoned by her fellow [[Atlanteans]]. <br />
<br />
* PYRAMID.FMV<br />
: The Atlantis pyramid is being revealed.<br />
<br />
* SNOW.FMV<br />
: Second cut-scene from the beginning of the game that shows Lara and her [[Peruvian Guide]] travelling through the snow of the [[Peruvian Andes]] towards the [[City of Vilcabamba]].<br />
<br />
* VISION.FMV<br />
: Lara's vision after acquiring the Scion.<br />
<br />
== FMVs in Tomb Raider II ==<br />
The following FMVs can be found in the second game, [[Tomb Raider II]]:<br />
<br />
* ANCIENT.FMV<br />
: The [[Dragon]] attack on the [[Great Wall of China|Great Wall]] of [[China]], when the Dragon was killed the first time by pulling out his heart, the [[Dagger of Xian]].<br />
<br />
* CRASH.FMV<br />
: This one starts with Lara ascending from the depth and getting into a plane which she then crashes in the mountains of [[Tibet]].<br />
<br />
* END.FMV<br />
: Lara's exit from the [[Dragon's Lair]].<br />
<br />
* JEEP.FMV<br />
: Lara steals a [[Jeep]] and is being chased through the snow by [[Mercenaries]].<br />
<br />
* LANDING.FMV<br />
: Lara lands her plane and enters the [[Offshore Rig]].<br />
<br />
* MODERN.FMV<br />
: Lara descends on a rope from a helicopter to the Great Wall.<br />
<br />
* MS.FMV<br />
: Lara hangs onto a [[Submarine]] that takes her to the [[Maria Doria]].<br />
<br />
== FMVs in Tomb Raider III ==<br />
The following FMVs can be found in the second game, [[Tomb Raider III]]:<br />
<br />
* END.FMV<br />
: Lara steals a [[Helicopter]] and is being chased.<br />
<br />
* HUEY.FMV<br />
: Lara and her helicopter pilot crash in [[Antarctica]].<br />
<br />
* INTRO.FMV<br />
: In ancient times a [[Meteor]] striks the earth in what is to become Antarctica where it is discovered by an expedition team. <br />
<br />
* LAGOON.FMV<br />
: Lara arrives at the [[Coastal Village]].</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=FMV&diff=52604FMV2024-02-14T10:21:06Z<p>Wile E. Coyote: Created page with "'''FMV''' stands for '''Full Motion Video''' and is the format of the Cinematics full-screen cut-scene videos used in the Classic Games. While they only support extrem..."</p>
<hr />
<div>'''FMV''' stands for '''Full Motion Video''' and is the format of the [[Cinematics]] full-screen cut-scene videos used in the [[Classic Games]]. While they only support extremely low quality by today's standards, back in the 1990s this was an acceptable trade-off for in-game video, since they could be played back on even very slow hardware like then common first generation Pentium and 486 PCs.<br />
<br />
In the [[Tomb Raider I-III Remastered]] version of the games they have been replaces with up-scaled videos in the '''OGV''' format, which is an Ogg Video container format that can contain any number of encoded video and audio streams. Both original FMV as well as OGV versions of the cinematics can be found in the game folders, e.g. on the [[Steam]] versions in X:\SteamLibrary\steamapps\common\Tomb Raider I-III Remastered\1\FMV.<br />
<br />
== FMVs in Tomb Raider ==<br />
The following FMVs can be found in the original [[Tomb Raider]] from 1996:<br />
<br />
* CAFE.FMV<br />
: Cut scene that is being played after selecting "New Game". It shows the test at [[Los Alamos]] and the conversation of [[Natla]] and [[Lara Croft]] in [[Calcutta]].<br />
<br />
* CANYON.FMV<br />
: Natla takes the [[Scion]].<br />
<br />
* END.FMV<br />
: This one is being shown after finishing the game. The [[Atlantean Pyramid]] explodes while Lara runs for her life and finally sets off into the sunset.<br />
<br />
* LIFT.FMV<br />
: Lara enters [[Natla Technologies]] by burning through the rope holding a lift outside the building.<br />
<br />
* MANSION.FMV<br />
: Croft Mansion as seen before entering [[Lara's Home]].<br />
<br />
* PRISON.FMV<br />
: Natla imprisoned by her fellow [[Atlanteans]]. <br />
<br />
* PYRAMID.FMV<br />
: The Atlantis pyramid is being revealed.<br />
<br />
* SNOW.FMV<br />
: Second cut-scene from the beginning of the game that shows Lara and her [[Peruvian Guide]] travelling through the snow of the [[Peruvian Andes]] towards the [[City of Vilcabamba]].<br />
<br />
* VISION.FMV<br />
: Lara's vision after acquiring the Scion.<br />
<br />
== FMVs in Tomb Raider II ==<br />
The following FMVs can be found in the second game, [[Tomb Raider II]]:</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52603Tomb Raider I-III Remastered2024-02-14T09:55:14Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]], [[Epic Games]]), [[PlayStation 5]], [[PlayStation 4]], [[Xbox Series S]]/[[Xbox Series X|X]], and [[Nintendo Switch]]. It was developed by [[Aspyre]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
<gallery><br />
File:TR Remaster TR1 startscreen.jpg|TR Start Screen<br />
File:TR Remaster TR2 startscreen.jpg|TR II Start Screen<br />
File:TR Remaster TR3 startscreen.jpg|TR III Start Screen<br />
</gallery><br />
<br />
The add-on games can be selected from the start menu of the corresponding games. Select the passport symbol, then "New Game" and then e.g. "Unfinished Business".<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. To switch between old and new textures, press F1 on the PC or the "Options" button on the PlayStation controller. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
There is also a [[Photo Mode]] includes where you can position the camera to your liking before taking a [[Screenshot]]. On the PC version press F3 to activate it.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time. While some players had hoped that the in-game music would have been upgraded to the [[The Tomb Raider Suite|orchestral versions]] created be [[Nathan McCree]], this is not the case.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions. Unlike in the original games on PC where "view" (look around) was mapped to the 0 key of the num pad, you can now find it on V. Also, while F5 remains the short-cut for saving games, loading is now mapped to F9.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52602Tomb Raider I-III Remastered2024-02-14T09:53:00Z<p>Wile E. Coyote: </p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]], [[Epic Games]]), [[PlayStation 5]], [[PlayStation 4]], [[Xbox Series S]]/[[Xbox Series X|X]], and [[Nintendo Switch]]. It was developed by [[Aspyre]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
<gallery><br />
File:TR Remaster TR1 startscreen.jpg|TR Start Screen<br />
File:TR Remaster TR2 startscreen.jpg|TR II Start Screen<br />
File:TR Remaster TR3 startscreen.jpg|TR III Start Screen<br />
</gallery><br />
<br />
The add-on games can be selected from the start menu of the corresponding games. Select the passport symbol, then "New Game" and then e.g. "Unfinished Business".<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. To switch between old and new textures, press F1 on the PC or the "Options" button on the PlayStation controller. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
There is also a [[Photo Mode]] includes where you can position the camera to your liking before taking a [[Screenshot]]. On the PC version press F3 to activate it.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions. Unlike in the original games on PC where "view" (look around) was mapped to the 0 key of the num pad, you can now find it on V. Also, while F5 remains the short-cut for saving games, loading is now mapped to F9.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TR_Remaster_TR3_startscreen.jpg&diff=52601File:TR Remaster TR3 startscreen.jpg2024-02-14T09:38:11Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TR_Remaster_TR2_startscreen.jpg&diff=52600File:TR Remaster TR2 startscreen.jpg2024-02-14T09:37:50Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:TR_Remaster_TR1_startscreen.jpg&diff=52599File:TR Remaster TR1 startscreen.jpg2024-02-14T09:37:24Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Tomb_Raider_I-III_Remastered&diff=52598Tomb Raider I-III Remastered2024-02-13T21:17:20Z<p>Wile E. Coyote: Created page with "{{PAGENAME}} '''{{PAGENAME}}''' is the 2024 remastered re-release of the first three Tomb Raider Games and their corre..."</p>
<hr />
<div>[[File:Remaster withText.jpg|225px|thumb|right|{{PAGENAME}}]]<br />
'''{{PAGENAME}}''' is the [[2024]] remastered re-release of the first three [[Tomb Raider Games]] and their corresponding [[Add-On]]s. It consists of re-textured versions of [[Tomb Raider]], [[Tomb Raider II]], and [[Tomb Raider III]] that otherwise remains faithful to the originals. <br />
<br />
The game was released on [[14 February]] 2024, [[Lara Croft|Lara]]'s birthday - according to the [[Classic Games|classic]] timeline, she was 56 years old on this day -, for [[PC]] ([[Steam]], [[Epic Games]]), [[PlayStation 5]], [[PlayStation 4]], [[Xbox Series S]]/[[Xbox Series X|X]], and [[Nintendo Switch]]. It was developed by [[Aspyre]], a member of the [[Embracer Group]], that took over [[Crystal Dynamics]] and the Tomb Raider franchise from [[Square Enix]] in 2023. There has as of yet been no physical release; it is a download only game on all supported platforms.<br />
<br />
== Bundled Games ==<br />
The download consists of the following games:<br />
<br />
* [[Tomb Raider]] (1996)<br />
** [[Unfinished Business]] (1998)<br />
* [[Tomb Raider II]] (1997)<br />
** [[The Golden Mask]] (1999)<br />
* [[Tomb Raider III]] (1998)<br />
** [[The Lost Artifact]] (2000)<br />
<br />
== Differences ==<br />
There are only minor differences in gameplay in the remastered versions, e.g. there are no [[Save Crystal]]s in the PlayStation versions of the games. They seem to instead be a straight 1-to-1 port of the original PC source code, including even bugs like the [[Corner Bug]].<br />
<br />
As for visuals, the games have been re-textured with modern, high resolution [[Textures]]. However, instead if these the original textures can be switched on to get the same feeling as back in the 1990s. Because of the modern and much improved hardware the games now run on, texture filtering is much better and textures no longer "warp" when changing perspective. On the other hand, [[Polygons|character models and object meshes]] have only been improved to a certain degree in order to keep the look and feel of the old games alive.<br />
<br />
Sounds like [[Shelley Blond|Lara's voice]] seem to be a higher quality as well. While the original games were somewhat reduced in resolution because of space constraints and inferior codecs, the remastered version sounds much better. The original [[FMV]] [[Cinematics]] on the other hand have only been upscaled and de-interlaced, so are basically the same quality as in the original games, because the rendering software and files used in the 1990s have probably since been lost to time.<br />
<br />
All in all the emphasis of the remastering has been in preserving the original feeling of the classic 1990s games. This leads to an interesting mix of old and new styles in the remastered versions.<br />
<br />
{{Quote|[https://www.aspyr.com/games/tr Aspyr Website]|'''Discover Lara Croft's Original Adventures, Lovingly Restored'''<br />
<br />
Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all the expansions and secret levels on modern platforms in this definitive collection.<br />
<br />
Included Game Titles Tomb Raider I + Unfinished Business Tomb Raider II + Golden Mask Tomb Raider III + The Lost Artifact Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time. Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths. Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.}}<br />
<br />
Unlike the original games, [[Tomb Raider I-III Remastered Trophies and Achievements|Trophies and Achievements]] can now be earned on the supported platforms.<br />
<br />
While the controls of the original games have been preserved, the remastered version includes the possibility to switch to a more modern style of controls. The original controls are labelled as [[Tank Controls]], the new ones as [[Modern Controls]]. The latter feature, among other changes, the possibility to control the camera independently from Lara with the right analogue stick, while her movements are controlled with the left stick relative to the camera view. Overall, however, the controls remain almost as difficult as in the original games. Both modes feature the possibility to remap inputs (e.g. swap {{square}} and {{x}} on the PlayStation). Keyboards are not supported in the console versions.<br />
<br />
== Reception ==<br />
{{PAGENAME}} was highly anticipated by fans of the original games before its release and several social media campaigns accompanied the release.<br />
<br />
While remaining true to the roots of the franchise and the original games, this first release on then modern platforms improved the visuals considerably.</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=File:Remaster_withText.jpg&diff=52597File:Remaster withText.jpg2024-02-13T20:22:40Z<p>Wile E. Coyote: </p>
<hr />
<div></div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Shadow_of_the_Tomb_Raider_Release_Dates&diff=52596Shadow of the Tomb Raider Release Dates2024-02-13T20:11:47Z<p>Wile E. Coyote: </p>
<hr />
<div>The '''Shadow of the Tomb Raider Release Dates''' are as follows:<br />
<br />
<br />
== PC, PS4 & Xbox One ==<br />
Shadow of the Tomb Raider will be released globally and for all supported launch [[Platforms]] on 14 September 2018. There is ''no exclusivity deal'' as with the predecessor.<br />
<br />
The following launch platforms have been confirmed so far:<br />
* [[PlayStation 4]] and [[PlayStation 4 Pro]]<br />
* [[Xbox One]] and [[Xbox One X]]<br />
* [[Windows]] [[PC]]<br />
<br />
<br />
<br />
=== Mac OS, Linux, and other Consoles ===<br />
As of March 2018 no information about planned [[MacOS X]] and [[Linux]] versions are available. As with the previous reboot titles these versions can be expected about a year or even later after the release of the Windows versions, but no official statement has been made yet.<br />
<br />
Consoles from the last generation (PS3, Xbox 360) will definitely not be supported.<br />
<br />
As of now it is unclear if there will be a version for the recent [[Nintendo Switch]] console. No official announcement concerning this platform has been made so far.<br />
<br />
<br />
[[Category:{{Sottr}}]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Addon&diff=52595Addon2024-02-13T20:03:05Z<p>Wile E. Coyote: Redirected page to Add-On</p>
<hr />
<div>#REDIRECT [[Add-On]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Template:Articles&diff=52167Template:Articles2021-12-30T19:26:32Z<p>Wile E. Coyote: </p>
<hr />
<div>''Note:'' For all articles, visit the [[Articles:Overview|Article Overview]].<br />
<br />
==== December 2021 ====<br />
[[File:EpicTombRaider.jpg|200px|thumb|right|All three games for free]]<br />
* '''Tomb Raider Games Free on Epic Store'''<br />
: 2021/12/29: All three of the new Tomb Raider games ([[Tomb Raider (2013)]], [[{{rottr}}]], [[{{sottr}}]]) are currently ''free'' to download on the Epic Store. The offer ends on January 6th 2022.<br />
: [[Articles:2020/12/29/Tomb Raider Free on Epic Store]]<br />
<br />
==== January 2021 ====<br />
* '''Tomb Raider Animated Series'''<br />
: 2021/01/27: A [[Tomb Raider Animated Series]] will be released on [[Netflix]] during 2021 as part of the [[25th Anniversary]] celebration<br />
: [[Articles:2020/01/27/Tomb Raider Animated Series]]<br />
<br />
==== November 2020 ====<br />
* '''Tomb Raider Reloaded Announced'''<br />
: 2020/11/23: A new mobile game called [[Tomb Raider Reloaded]] will be released in 2021<br />
: [[Articles:2020/11/23/Tomb Raider Reloaded Announced]]</div>Wile E. Coyotehttps://www.wikiraider.com/index.php?title=Articles:2020/12/29/Tomb_Raider_Free_on_Epic_Store&diff=52166Articles:2020/12/29/Tomb Raider Free on Epic Store2021-12-30T19:23:50Z<p>Wile E. Coyote: </p>
<hr />
<div>'''Tomb Raider Games Free on Epic Store'''<br />
<br />
Starting today, 29 December 2021 all three of the new Tomb Raider games ([[Tomb Raider (2013)]], [[{{rottr}}]], [[{{sottr}}]]) are free to download on the [[Epic Store]]. This offer ends on 6 January 2022. To be able to download, one needs register an account with Epic and download and install their client. From there you can select the currently free games and activate your download.<br />
<br />
==Gallery==<br />
<gallery><br />
EpicTombRaider.jpg|All three games for free<br />
Epic2013.jpg|Tomb Raider (2013) store page<br />
EpicRise.jpg|Rise of the Tomb Raider store page<br />
EpicShadow.jpg|Shadow of the Tomb Raider store page<br />
</gallery></div>Wile E. Coyote